pub struct ForwardLights(/* private fields */);Expand description
IL2CPP class: UnityEngine.Rendering.Universal.Internal.ForwardLights
Inherits: Object
Implementations§
Source§impl ForwardLights
impl ForwardLights
pub fn k_custom_spec_cube_count() -> i32
pub fn set_k_custom_spec_cube_count(value: i32)
pub fn k_setup_light_constants() -> Il2CppString
pub fn set_k_setup_light_constants(value: Il2CppString)
pub fn m_profiling_sampler() -> ProfilingSampler
pub fn set_m_profiling_sampler(value: ProfilingSampler)
pub fn k_batch_simple_light_max_count() -> i32
pub fn set_k_batch_simple_light_max_count(value: i32)
Source§impl ForwardLights
impl ForwardLights
Source§impl ForwardLights
impl ForwardLights
pub fn ctor_method_info() -> &'static MethodInfo
pub fn setup_method_info() -> &'static MethodInfo
pub fn setup_shader_light_constants_method_info() -> &'static MethodInfo
pub fn setup_main_light_constants_method_info() -> &'static MethodInfo
pub fn setup_chara_light_constants_method_info() -> &'static MethodInfo
pub fn setup_additional_light_constants_method_info() -> &'static MethodInfo
pub fn setup_per_object_light_indices_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl ForwardLights
impl ForwardLights
Trait Implementations§
Source§impl ClassIdentity for ForwardLights
impl ClassIdentity for ForwardLights
Source§impl Clone for ForwardLights
impl Clone for ForwardLights
Source§fn clone(&self) -> ForwardLights
fn clone(&self) -> ForwardLights
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for ForwardLights
impl FromIlInstance for ForwardLights
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IForwardLights for ForwardLights
impl IForwardLights for ForwardLights
fn m_additional_lights_buffer_id(self) -> i32
fn set_m_additional_lights_buffer_id(self, value: i32)
fn m_additional_lights_indices_id(self) -> i32
fn set_m_additional_lights_indices_id(self, value: i32)
fn m_mixed_lighting_setup(self) -> MixedLightingSetup
fn set_m_mixed_lighting_setup(self, value: MixedLightingSetup)
fn m_additional_light_positions(self) -> Array<Vector4>
fn set_m_additional_light_positions(self, value: Array<Vector4>)
fn m_additional_light_colors(self) -> Array<Vector4>
fn set_m_additional_light_colors(self, value: Array<Vector4>)
fn m_additional_light_attenuations(self) -> Array<Vector4>
fn set_m_additional_light_attenuations(self, value: Array<Vector4>)
fn m_additional_light_spot_directions(self) -> Array<Vector4>
fn set_m_additional_light_spot_directions(self, value: Array<Vector4>)
fn m_additional_light_occlusion_probe_channels(self) -> Array<Vector4>
fn set_m_additional_light_occlusion_probe_channels(self, value: Array<Vector4>)
fn m_use_structured_buffer(self) -> bool
fn set_m_use_structured_buffer(self, value: bool)
fn m_batch_simple_light_positions(self) -> Array<Vector4>
fn set_m_batch_simple_light_positions(self, value: Array<Vector4>)
fn m_batch_simple_light_colors(self) -> Array<Vector4>
fn set_m_batch_simple_light_colors(self, value: Array<Vector4>)
fn m_batch_simple_light_attenuations(self) -> Array<Vector4>
fn set_m_batch_simple_light_attenuations(self, value: Array<Vector4>)
impl Copy for ForwardLights
impl IObject for ForwardLights
Auto Trait Implementations§
impl Freeze for ForwardLights
impl RefUnwindSafe for ForwardLights
impl !Send for ForwardLights
impl !Sync for ForwardLights
impl Unpin for ForwardLights
impl UnwindSafe for ForwardLights
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Source§impl<__T> IForwardLightsMethods for __Twhere
__T: IForwardLights,
impl<__T> IForwardLightsMethods for __Twhere
__T: IForwardLights,
Source§fn setup(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
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Setup(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overloadSource§fn setup_shader_light_constants(
self,
cmd: impl Into<CommandBuffer>,
) -> RenderingData
fn setup_shader_light_constants( self, cmd: impl Into<CommandBuffer>, ) -> RenderingData
SetupShaderLightConstants(crate::unity_engine::rendering::commandbuffer::CommandBuffer, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overloadSource§fn setup_main_light_constants(self, cmd: impl Into<CommandBuffer>) -> LightData
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cmd: impl Into<CommandBuffer>,
) -> (LightData, CameraData)
fn setup_chara_light_constants( self, cmd: impl Into<CommandBuffer>, ) -> (LightData, CameraData)
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self,
cmd: impl Into<CommandBuffer>,
) -> RenderingData
fn setup_additional_light_constants( self, cmd: impl Into<CommandBuffer>, ) -> RenderingData
SetupAdditionalLightConstants(crate::unity_engine::rendering::commandbuffer::CommandBuffer, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overloadSource§fn setup_per_object_light_indices(
self,
cull_results: impl Into<CullingResults>,
) -> (i32, LightData)
fn setup_per_object_light_indices( self, cull_results: impl Into<CullingResults>, ) -> (i32, LightData)
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