pub trait IMainLightShadowCasterPass: IScriptableRenderPass {
Show 22 methods
// Provided methods
fn m_max_shadow_distance(self) -> f32 { ... }
fn set_m_max_shadow_distance(self, value: f32) { ... }
fn m_shadowmap_width(self) -> i32 { ... }
fn set_m_shadowmap_width(self, value: i32) { ... }
fn m_shadowmap_height(self) -> i32 { ... }
fn set_m_shadowmap_height(self, value: i32) { ... }
fn m_shadow_caster_cascades_count(self) -> i32 { ... }
fn set_m_shadow_caster_cascades_count(self, value: i32) { ... }
fn m_supports_box_filter_for_shadows(self) -> bool { ... }
fn set_m_supports_box_filter_for_shadows(self, value: bool) { ... }
fn m_main_light_shadowmap(self) -> RenderTargetHandle { ... }
fn set_m_main_light_shadowmap(self, value: RenderTargetHandle) { ... }
fn m_main_light_shadowmap_texture(self) -> RenderTexture { ... }
fn set_m_main_light_shadowmap_texture(self, value: RenderTexture) { ... }
fn m_main_light_shadow_matrices(self) -> Array<Matrix4x4> { ... }
fn set_m_main_light_shadow_matrices(self, value: Array<Matrix4x4>) { ... }
fn m_cascade_slices(self) -> Array<ShadowSliceData> { ... }
fn set_m_cascade_slices(self, value: Array<ShadowSliceData>) { ... }
fn m_cascade_split_distances(self) -> Array<Vector4> { ... }
fn set_m_cascade_split_distances(self, value: Array<Vector4>) { ... }
fn m_profiling_setup_sampler(self) -> ProfilingSampler { ... }
fn set_m_profiling_setup_sampler(self, value: ProfilingSampler) { ... }
}Provided Methods§
fn m_max_shadow_distance(self) -> f32
fn set_m_max_shadow_distance(self, value: f32)
fn m_shadowmap_width(self) -> i32
fn set_m_shadowmap_width(self, value: i32)
fn m_shadowmap_height(self) -> i32
fn set_m_shadowmap_height(self, value: i32)
fn m_shadow_caster_cascades_count(self) -> i32
fn set_m_shadow_caster_cascades_count(self, value: i32)
fn m_supports_box_filter_for_shadows(self) -> bool
fn set_m_supports_box_filter_for_shadows(self, value: bool)
fn m_main_light_shadowmap(self) -> RenderTargetHandle
fn set_m_main_light_shadowmap(self, value: RenderTargetHandle)
fn m_main_light_shadowmap_texture(self) -> RenderTexture
fn set_m_main_light_shadowmap_texture(self, value: RenderTexture)
fn m_main_light_shadow_matrices(self) -> Array<Matrix4x4>
fn set_m_main_light_shadow_matrices(self, value: Array<Matrix4x4>)
fn m_cascade_slices(self) -> Array<ShadowSliceData>
fn set_m_cascade_slices(self, value: Array<ShadowSliceData>)
fn m_cascade_split_distances(self) -> Array<Vector4>
fn set_m_cascade_split_distances(self, value: Array<Vector4>)
fn m_profiling_setup_sampler(self) -> ProfilingSampler
fn set_m_profiling_setup_sampler(self, value: ProfilingSampler)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.