pub struct DepthNormalOnlyPass(/* private fields */);Expand description
IL2CPP class: UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass
Inherits: ScriptableRenderPass
Implementations§
Source§impl DepthNormalOnlyPass
impl DepthNormalOnlyPass
pub fn base(self) -> ScriptableRenderPass
Source§impl DepthNormalOnlyPass
impl DepthNormalOnlyPass
pub fn k_depth_buffer_bits() -> i32
pub fn set_k_depth_buffer_bits(value: i32)
Source§impl DepthNormalOnlyPass
impl DepthNormalOnlyPass
pub fn get_normal_descriptor_method_info() -> &'static MethodInfo
pub fn set_normal_descriptor_method_info() -> &'static MethodInfo
pub fn get_depth_descriptor_method_info() -> &'static MethodInfo
pub fn set_depth_descriptor_method_info() -> &'static MethodInfo
pub fn get_depth_handle_method_info() -> &'static MethodInfo
pub fn set_depth_handle_method_info() -> &'static MethodInfo
pub fn get_normal_handle_method_info() -> &'static MethodInfo
pub fn set_normal_handle_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn setup_method_info() -> &'static MethodInfo
pub fn on_camera_setup_method_info() -> &'static MethodInfo
pub fn execute_method_info() -> &'static MethodInfo
pub fn on_camera_cleanup_method_info() -> &'static MethodInfo
Source§impl DepthNormalOnlyPass
impl DepthNormalOnlyPass
Sourcepub unsafe fn on_camera_setup(
this: impl Into<IlInstance>,
cmd: CommandBuffer,
rendering_data: *mut RenderingData,
)
pub unsafe fn on_camera_setup( this: impl Into<IlInstance>, cmd: CommandBuffer, rendering_data: *mut RenderingData, )
Direct (non-virtual) call to DepthNormalOnlyPass’s own OnCameraSetup. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn execute(
this: impl Into<IlInstance>,
context: ScriptableRenderContext,
rendering_data: *mut RenderingData,
)
pub unsafe fn execute( this: impl Into<IlInstance>, context: ScriptableRenderContext, rendering_data: *mut RenderingData, )
Direct (non-virtual) call to DepthNormalOnlyPass’s own Execute. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_camera_cleanup(this: impl Into<IlInstance>, cmd: CommandBuffer)
pub unsafe fn on_camera_cleanup(this: impl Into<IlInstance>, cmd: CommandBuffer)
Direct (non-virtual) call to DepthNormalOnlyPass’s own OnCameraCleanup. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl DepthNormalOnlyPass
impl DepthNormalOnlyPass
Sourcepub fn new(
evt: RenderPassEvent,
render_queue_range: RenderQueueRange,
layer_mask: LayerMask,
) -> Self
pub fn new( evt: RenderPassEvent, render_queue_range: RenderQueueRange, layer_mask: LayerMask, ) -> Self
.ctor(crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, crate::unity_engine::rendering::renderqueuerange::RenderQueueRange, crate::unity_engine::layermask::LayerMask) — overload selector
Trait Implementations§
Source§impl ClassIdentity for DepthNormalOnlyPass
impl ClassIdentity for DepthNormalOnlyPass
Source§impl Clone for DepthNormalOnlyPass
impl Clone for DepthNormalOnlyPass
Source§fn clone(&self) -> DepthNormalOnlyPass
fn clone(&self) -> DepthNormalOnlyPass
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for DepthNormalOnlyPass
impl FromIlInstance for DepthNormalOnlyPass
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IDepthNormalOnlyPass for DepthNormalOnlyPass
impl IDepthNormalOnlyPass for DepthNormalOnlyPass
fn m_shader_tag_id(self) -> ShaderTagId
fn set_m_shader_tag_id(self, value: ShaderTagId)
fn m_filtering_settings(self) -> FilteringSettings
fn set_m_filtering_settings(self, value: FilteringSettings)
Source§impl IScriptableRenderPass for DepthNormalOnlyPass
impl IScriptableRenderPass for DepthNormalOnlyPass
fn m_color_attachments(self) -> Array<RenderTargetIdentifier>
fn set_m_color_attachments(self, value: Array<RenderTargetIdentifier>)
fn m_depth_attachment(self) -> RenderTargetIdentifier
fn set_m_depth_attachment(self, value: RenderTargetIdentifier)
fn m_input(self) -> ScriptableRenderPassInput
fn set_m_input(self, value: ScriptableRenderPassInput)
fn m_clear_flag(self) -> ClearFlag
fn set_m_clear_flag(self, value: ClearFlag)
fn m_clear_color(self) -> Color
fn set_m_clear_color(self, value: Color)
impl Copy for DepthNormalOnlyPass
impl IObject for DepthNormalOnlyPass
Auto Trait Implementations§
impl Freeze for DepthNormalOnlyPass
impl RefUnwindSafe for DepthNormalOnlyPass
impl !Send for DepthNormalOnlyPass
impl !Sync for DepthNormalOnlyPass
impl Unpin for DepthNormalOnlyPass
impl UnwindSafe for DepthNormalOnlyPass
Blanket Implementations§
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Source§impl<__T> IDepthNormalOnlyPassMethods for __Twhere
__T: IDepthNormalOnlyPass,
impl<__T> IDepthNormalOnlyPassMethods for __Twhere
__T: IDepthNormalOnlyPass,
Source§fn get_normal_descriptor(self) -> RenderTextureDescriptor
fn get_normal_descriptor(self) -> RenderTextureDescriptor
get_normalDescriptor() overloadSource§fn set_normal_descriptor(self, value: impl Into<RenderTextureDescriptor>)
fn set_normal_descriptor(self, value: impl Into<RenderTextureDescriptor>)
set_normalDescriptor(crate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor) overloadSource§fn get_depth_descriptor(self) -> RenderTextureDescriptor
fn get_depth_descriptor(self) -> RenderTextureDescriptor
get_depthDescriptor() overloadSource§fn set_depth_descriptor(self, value: impl Into<RenderTextureDescriptor>)
fn set_depth_descriptor(self, value: impl Into<RenderTextureDescriptor>)
set_depthDescriptor(crate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor) overloadSource§fn get_depth_handle(self) -> RenderTargetHandle
fn get_depth_handle(self) -> RenderTargetHandle
get_depthHandle() overloadSource§fn set_depth_handle(self, value: impl Into<RenderTargetHandle>)
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set_depthHandle(crate::unity_engine::rendering::universal::rendertargethandle::RenderTargetHandle) overloadSource§fn get_normal_handle(self) -> RenderTargetHandle
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get_normalHandle() overloadSource§fn set_normal_handle(self, value: impl Into<RenderTargetHandle>)
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set_normalHandle(crate::unity_engine::rendering::universal::rendertargethandle::RenderTargetHandle) overloadSource§fn ctor(
self,
evt: impl Into<RenderPassEvent>,
render_queue_range: impl Into<RenderQueueRange>,
layer_mask: impl Into<LayerMask>,
)
fn ctor( self, evt: impl Into<RenderPassEvent>, render_queue_range: impl Into<RenderQueueRange>, layer_mask: impl Into<LayerMask>, )
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depth_handle: impl Into<RenderTargetHandle>,
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)
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Setup(crate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor, crate::unity_engine::rendering::universal::rendertargethandle::RenderTargetHandle, crate::unity_engine::rendering::universal::rendertargethandle::RenderTargetHandle) overloadSource§fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData
fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData
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fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
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get_renderPassEvent() overloadSource§fn set_render_pass_event(self, value: impl Into<RenderPassEvent>)
fn set_render_pass_event(self, value: impl Into<RenderPassEvent>)
set_renderPassEvent(crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent) overloadSource§fn get_color_attachments(self) -> Array<RenderTargetIdentifier>
fn get_color_attachments(self) -> Array<RenderTargetIdentifier>
get_colorAttachments() overloadSource§fn get_color_attachment(self) -> RenderTargetIdentifier
fn get_color_attachment(self) -> RenderTargetIdentifier
get_colorAttachment() overloadSource§fn get_depth_attachment(self) -> RenderTargetIdentifier
fn get_depth_attachment(self) -> RenderTargetIdentifier
get_depthAttachment() overloadSource§fn get_input(self) -> ScriptableRenderPassInput
fn get_input(self) -> ScriptableRenderPassInput
get_input() overloadSource§fn get_clear_flag(self) -> ClearFlag
fn get_clear_flag(self) -> ClearFlag
get_clearFlag() overloadSource§fn get_clear_color(self) -> Color
fn get_clear_color(self) -> Color
get_clearColor() overloadSource§fn get_profiling_sampler(self) -> ProfilingSampler
fn get_profiling_sampler(self) -> ProfilingSampler
get_profilingSampler() overloadSource§fn set_profiling_sampler(self, value: impl Into<ProfilingSampler>)
fn set_profiling_sampler(self, value: impl Into<ProfilingSampler>)
set_profilingSampler(crate::unity_engine::rendering::profilingsampler::ProfilingSampler) overloadSource§fn get_override_camera_target(self) -> bool
fn get_override_camera_target(self) -> bool
get_overrideCameraTarget() overloadSource§fn set_override_camera_target(self, value: impl Into<bool>)
fn set_override_camera_target(self, value: impl Into<bool>)
set_overrideCameraTarget(bool) overloadSource§fn get_is_blit_render_pass(self) -> bool
fn get_is_blit_render_pass(self) -> bool
get_isBlitRenderPass() overloadSource§fn set_is_blit_render_pass(self, value: impl Into<bool>)
fn set_is_blit_render_pass(self, value: impl Into<bool>)
set_isBlitRenderPass(bool) overloadSource§fn configure_input(self, pass_input: impl Into<ScriptableRenderPassInput>)
fn configure_input(self, pass_input: impl Into<ScriptableRenderPassInput>)
ConfigureInput(crate::unity_engine::rendering::universal::scriptablerenderpassinput::ScriptableRenderPassInput) overloadSource§fn configure_target(
self,
color_attachment: impl Into<RenderTargetIdentifier>,
depth_attachment: impl Into<RenderTargetIdentifier>,
)
fn configure_target( self, color_attachment: impl Into<RenderTargetIdentifier>, depth_attachment: impl Into<RenderTargetIdentifier>, )
ConfigureTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn configure_target_2(
self,
color_attachments: impl Into<Array<RenderTargetIdentifier>>,
depth_attachment: impl Into<RenderTargetIdentifier>,
)
fn configure_target_2( self, color_attachments: impl Into<Array<RenderTargetIdentifier>>, depth_attachment: impl Into<RenderTargetIdentifier>, )
ConfigureTarget(::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn configure_target_3(self, color_attachment: impl Into<RenderTargetIdentifier>)
fn configure_target_3(self, color_attachment: impl Into<RenderTargetIdentifier>)
ConfigureTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn configure_target_4(
self,
color_attachments: impl Into<Array<RenderTargetIdentifier>>,
)
fn configure_target_4( self, color_attachments: impl Into<Array<RenderTargetIdentifier>>, )
ConfigureTarget(::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>) overloadSource§fn configure_clear(
self,
clear_flag: impl Into<ClearFlag>,
clear_color: impl Into<Color>,
)
fn configure_clear( self, clear_flag: impl Into<ClearFlag>, clear_color: impl Into<Color>, )
ConfigureClear(crate::unity_engine::rendering::clearflag::ClearFlag, crate::unity_engine::color::Color) overloadSource§fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData
fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData
OnCameraSetup(crate::unity_engine::rendering::commandbuffer::CommandBuffer, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overloadSource§fn configure(
self,
cmd: impl Into<CommandBuffer>,
camera_texture_descriptor: impl Into<RenderTextureDescriptor>,
)
fn configure( self, cmd: impl Into<CommandBuffer>, camera_texture_descriptor: impl Into<RenderTextureDescriptor>, )
Configure(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor) overloadSource§fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
OnCameraCleanup(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overloadSource§fn on_finish_camera_stack_rendering(self, cmd: impl Into<CommandBuffer>)
fn on_finish_camera_stack_rendering(self, cmd: impl Into<CommandBuffer>)
OnFinishCameraStackRendering(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overloadSource§fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
Execute(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overloadSource§fn blit(
self,
cmd: impl Into<CommandBuffer>,
source: impl Into<RenderTargetIdentifier>,
destination: impl Into<RenderTargetIdentifier>,
material: impl Into<Material>,
pass_index: impl Into<i32>,
)
fn blit( self, cmd: impl Into<CommandBuffer>, source: impl Into<RenderTargetIdentifier>, destination: impl Into<RenderTargetIdentifier>, material: impl Into<Material>, pass_index: impl Into<i32>, )
Blit(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::material::Material, i32) overloadSource§fn create_drawing_settings(
self,
shader_tag_id: impl Into<ShaderTagId>,
sorting_criteria: impl Into<SortingCriteria>,
) -> (DrawingSettings, RenderingData)
fn create_drawing_settings( self, shader_tag_id: impl Into<ShaderTagId>, sorting_criteria: impl Into<SortingCriteria>, ) -> (DrawingSettings, RenderingData)
CreateDrawingSettings(crate::unity_engine::rendering::shadertagid::ShaderTagId, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::rendering::sortingcriteria::SortingCriteria) overloadSource§fn create_drawing_settings_2(
self,
shader_tag_id_list: impl Into<List_1<ShaderTagId>>,
sorting_criteria: impl Into<SortingCriteria>,
) -> (DrawingSettings, RenderingData)
fn create_drawing_settings_2( self, shader_tag_id_list: impl Into<List_1<ShaderTagId>>, sorting_criteria: impl Into<SortingCriteria>, ) -> (DrawingSettings, RenderingData)
CreateDrawingSettings(crate::system::collections::generic::list_1::List_1<crate::unity_engine::rendering::shadertagid::ShaderTagId>, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::rendering::sortingcriteria::SortingCriteria) overload