pub trait IDepthNormalOnlyPassMethods: IDepthNormalOnlyPass {
Show 13 methods
// Provided methods
fn get_normal_descriptor(self) -> RenderTextureDescriptor { ... }
fn set_normal_descriptor(self, value: impl Into<RenderTextureDescriptor>) { ... }
fn get_depth_descriptor(self) -> RenderTextureDescriptor { ... }
fn set_depth_descriptor(self, value: impl Into<RenderTextureDescriptor>) { ... }
fn get_depth_handle(self) -> RenderTargetHandle { ... }
fn set_depth_handle(self, value: impl Into<RenderTargetHandle>) { ... }
fn get_normal_handle(self) -> RenderTargetHandle { ... }
fn set_normal_handle(self, value: impl Into<RenderTargetHandle>) { ... }
fn ctor(
self,
evt: impl Into<RenderPassEvent>,
render_queue_range: impl Into<RenderQueueRange>,
layer_mask: impl Into<LayerMask>,
) { ... }
fn setup(
self,
base_descriptor: impl Into<RenderTextureDescriptor>,
depth_handle: impl Into<RenderTargetHandle>,
normal_handle: impl Into<RenderTargetHandle>,
) { ... }
fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData { ... }
fn execute(
self,
context: impl Into<ScriptableRenderContext>,
) -> RenderingData { ... }
fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>) { ... }
}Provided Methods§
Sourcefn get_normal_descriptor(self) -> RenderTextureDescriptor
fn get_normal_descriptor(self) -> RenderTextureDescriptor
get_normalDescriptor() overload
Sourcefn set_normal_descriptor(self, value: impl Into<RenderTextureDescriptor>)
fn set_normal_descriptor(self, value: impl Into<RenderTextureDescriptor>)
set_normalDescriptor(crate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor) overload
Sourcefn get_depth_descriptor(self) -> RenderTextureDescriptor
fn get_depth_descriptor(self) -> RenderTextureDescriptor
get_depthDescriptor() overload
Sourcefn set_depth_descriptor(self, value: impl Into<RenderTextureDescriptor>)
fn set_depth_descriptor(self, value: impl Into<RenderTextureDescriptor>)
set_depthDescriptor(crate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor) overload
Sourcefn get_depth_handle(self) -> RenderTargetHandle
fn get_depth_handle(self) -> RenderTargetHandle
get_depthHandle() overload
Sourcefn set_depth_handle(self, value: impl Into<RenderTargetHandle>)
fn set_depth_handle(self, value: impl Into<RenderTargetHandle>)
set_depthHandle(crate::unity_engine::rendering::universal::rendertargethandle::RenderTargetHandle) overload
Sourcefn get_normal_handle(self) -> RenderTargetHandle
fn get_normal_handle(self) -> RenderTargetHandle
get_normalHandle() overload
Sourcefn set_normal_handle(self, value: impl Into<RenderTargetHandle>)
fn set_normal_handle(self, value: impl Into<RenderTargetHandle>)
set_normalHandle(crate::unity_engine::rendering::universal::rendertargethandle::RenderTargetHandle) overload
Sourcefn ctor(
self,
evt: impl Into<RenderPassEvent>,
render_queue_range: impl Into<RenderQueueRange>,
layer_mask: impl Into<LayerMask>,
)
fn ctor( self, evt: impl Into<RenderPassEvent>, render_queue_range: impl Into<RenderQueueRange>, layer_mask: impl Into<LayerMask>, )
.ctor(crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, crate::unity_engine::rendering::renderqueuerange::RenderQueueRange, crate::unity_engine::layermask::LayerMask) overload
Sourcefn setup(
self,
base_descriptor: impl Into<RenderTextureDescriptor>,
depth_handle: impl Into<RenderTargetHandle>,
normal_handle: impl Into<RenderTargetHandle>,
)
fn setup( self, base_descriptor: impl Into<RenderTextureDescriptor>, depth_handle: impl Into<RenderTargetHandle>, normal_handle: impl Into<RenderTargetHandle>, )
Setup(crate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor, crate::unity_engine::rendering::universal::rendertargethandle::RenderTargetHandle, crate::unity_engine::rendering::universal::rendertargethandle::RenderTargetHandle) overload
Sourcefn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData
fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData
OnCameraSetup(crate::unity_engine::rendering::commandbuffer::CommandBuffer, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload
Sourcefn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
Execute(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload
Sourcefn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
OnCameraCleanup(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IDepthNormalOnlyPass> IDepthNormalOnlyPassMethods for __T
unity_engine-rendering-universal-internal-depthnormalonlypass only.