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IColorGradingLutPass

Trait IColorGradingLutPass 

Source
pub trait IColorGradingLutPass: IScriptableRenderPass {
    // Provided methods
    fn m_lut_builder_ldr(self) -> Material { ... }
    fn set_m_lut_builder_ldr(self, value: Material) { ... }
    fn m_lut_builder_hdr(self) -> Material { ... }
    fn set_m_lut_builder_hdr(self, value: Material) { ... }
    fn m_hdr_lut_format(self) -> GraphicsFormat { ... }
    fn set_m_hdr_lut_format(self, value: GraphicsFormat) { ... }
    fn m_ldr_lut_format(self) -> GraphicsFormat { ... }
    fn set_m_ldr_lut_format(self, value: GraphicsFormat) { ... }
    fn m_internal_lut(self) -> RenderTargetHandle { ... }
    fn set_m_internal_lut(self, value: RenderTargetHandle) { ... }
    fn m_hable_curve(self) -> HableCurve { ... }
    fn set_m_hable_curve(self, value: HableCurve) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§