pub struct AdditionalLightsShadowCasterPass(/* private fields */);Expand description
IL2CPP class: UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass
Inherits: ScriptableRenderPass
Implementations§
Source§impl AdditionalLightsShadowCasterPass
impl AdditionalLightsShadowCasterPass
pub fn base(self) -> ScriptableRenderPass
Source§impl AdditionalLightsShadowCasterPass
impl AdditionalLightsShadowCasterPass
pub fn m_additional_shadows_buffer_id() -> i32
pub fn set_m_additional_shadows_buffer_id(value: i32)
pub fn m_additional_shadows_indices_id() -> i32
pub fn set_m_additional_shadows_indices_id(value: i32)
pub fn k_shadowmap_buffer_bits() -> i32
pub fn set_k_shadowmap_buffer_bits(value: i32)
Source§impl AdditionalLightsShadowCasterPass
impl AdditionalLightsShadowCasterPass
pub fn ctor_method_info() -> &'static MethodInfo
pub fn setup_method_info() -> &'static MethodInfo
pub fn configure_method_info() -> &'static MethodInfo
pub fn execute_method_info() -> &'static MethodInfo
pub fn on_camera_cleanup_method_info() -> &'static MethodInfo
pub fn get_shadow_light_index_from_light_index_method_info() -> &'static MethodInfo
pub fn clear_method_info() -> &'static MethodInfo
pub fn render_additional_shadowmap_atlas_method_info() -> &'static MethodInfo
pub fn setup_additional_lights_shadow_receiver_constants_method_info() -> &'static MethodInfo
pub fn is_valid_shadow_casting_light_method_info() -> &'static MethodInfo
Source§impl AdditionalLightsShadowCasterPass
impl AdditionalLightsShadowCasterPass
Sourcepub unsafe fn configure(
this: impl Into<IlInstance>,
cmd: CommandBuffer,
camera_texture_descriptor: RenderTextureDescriptor,
)
pub unsafe fn configure( this: impl Into<IlInstance>, cmd: CommandBuffer, camera_texture_descriptor: RenderTextureDescriptor, )
Direct (non-virtual) call to AdditionalLightsShadowCasterPass’s own Configure. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn execute(
this: impl Into<IlInstance>,
context: ScriptableRenderContext,
rendering_data: *mut RenderingData,
)
pub unsafe fn execute( this: impl Into<IlInstance>, context: ScriptableRenderContext, rendering_data: *mut RenderingData, )
Direct (non-virtual) call to AdditionalLightsShadowCasterPass’s own Execute. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_camera_cleanup(this: impl Into<IlInstance>, cmd: CommandBuffer)
pub unsafe fn on_camera_cleanup(this: impl Into<IlInstance>, cmd: CommandBuffer)
Direct (non-virtual) call to AdditionalLightsShadowCasterPass’s own OnCameraCleanup. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl AdditionalLightsShadowCasterPass
impl AdditionalLightsShadowCasterPass
Sourcepub fn new(evt: RenderPassEvent) -> Self
pub fn new(evt: RenderPassEvent) -> Self
.ctor(crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent) — overload selector
Trait Implementations§
Source§impl Clone for AdditionalLightsShadowCasterPass
impl Clone for AdditionalLightsShadowCasterPass
Source§fn clone(&self) -> AdditionalLightsShadowCasterPass
fn clone(&self) -> AdditionalLightsShadowCasterPass
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for AdditionalLightsShadowCasterPass
impl FromIlInstance for AdditionalLightsShadowCasterPass
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IAdditionalLightsShadowCasterPass for AdditionalLightsShadowCasterPass
impl IAdditionalLightsShadowCasterPass for AdditionalLightsShadowCasterPass
fn m_use_structured_buffer(self) -> bool
fn set_m_use_structured_buffer(self, value: bool)
fn m_additional_lights_shadowmap(self) -> RenderTargetHandle
fn set_m_additional_lights_shadowmap(self, value: RenderTargetHandle)
fn m_additional_lights_shadowmap_texture(self) -> RenderTexture
fn set_m_additional_lights_shadowmap_texture(self, value: RenderTexture)
fn m_shadowmap_width(self) -> i32
fn set_m_shadowmap_width(self, value: i32)
fn m_shadowmap_height(self) -> i32
fn set_m_shadowmap_height(self, value: i32)
fn m_additional_light_slices(self) -> Array<ShadowSliceData>
fn set_m_additional_light_slices(self, value: Array<ShadowSliceData>)
fn m_additional_lights_world_to_shadow(self) -> Array<Matrix4x4>
fn set_m_additional_lights_world_to_shadow(self, value: Array<Matrix4x4>)
fn m_additional_lights_shadow_params(self) -> Array<Vector4>
fn set_m_additional_lights_shadow_params(self, value: Array<Vector4>)
fn m_additional_lights_shadow_data(self) -> Array<ShaderInput_ShadowData>
fn set_m_additional_lights_shadow_data( self, value: Array<ShaderInput_ShadowData>, )
fn m_additional_shadow_casting_light_indices(self) -> List_1<i32>
fn set_m_additional_shadow_casting_light_indices(self, value: List_1<i32>)
fn m_additional_shadow_casting_light_indices_map(self) -> List_1<i32>
fn set_m_additional_shadow_casting_light_indices_map(self, value: List_1<i32>)
fn m_shadow_casting_light_indices_map(self) -> List_1<i32>
fn set_m_shadow_casting_light_indices_map(self, value: List_1<i32>)
fn m_supports_box_filter_for_shadows(self) -> bool
fn set_m_supports_box_filter_for_shadows(self, value: bool)
fn m_profiling_setup_sampler(self) -> ProfilingSampler
fn set_m_profiling_setup_sampler(self, value: ProfilingSampler)
Source§impl IScriptableRenderPass for AdditionalLightsShadowCasterPass
impl IScriptableRenderPass for AdditionalLightsShadowCasterPass
fn m_color_attachments(self) -> Array<RenderTargetIdentifier>
fn set_m_color_attachments(self, value: Array<RenderTargetIdentifier>)
fn m_depth_attachment(self) -> RenderTargetIdentifier
fn set_m_depth_attachment(self, value: RenderTargetIdentifier)
fn m_input(self) -> ScriptableRenderPassInput
fn set_m_input(self, value: ScriptableRenderPassInput)
fn m_clear_flag(self) -> ClearFlag
fn set_m_clear_flag(self, value: ClearFlag)
fn m_clear_color(self) -> Color
fn set_m_clear_color(self, value: Color)
impl Copy for AdditionalLightsShadowCasterPass
impl IObject for AdditionalLightsShadowCasterPass
Auto Trait Implementations§
impl Freeze for AdditionalLightsShadowCasterPass
impl RefUnwindSafe for AdditionalLightsShadowCasterPass
impl !Send for AdditionalLightsShadowCasterPass
impl !Sync for AdditionalLightsShadowCasterPass
impl Unpin for AdditionalLightsShadowCasterPass
impl UnwindSafe for AdditionalLightsShadowCasterPass
Blanket Implementations§
§impl<T> Any for Twhere
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impl<T> Any for Twhere
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Mutably borrows from an owned value. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)§impl<T> DefaultInjectedMembers for T
impl<T> DefaultInjectedMembers for T
fn __injected_fields() -> Vec<InjectedFieldDescriptor>
fn __injected_methods() -> Vec<InjectedMethodDescriptor>
fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>
Source§impl<__T> IAdditionalLightsShadowCasterPassMethods for __Twhere
__T: IAdditionalLightsShadowCasterPass,
impl<__T> IAdditionalLightsShadowCasterPassMethods for __Twhere
__T: IAdditionalLightsShadowCasterPass,
Source§fn ctor(self, evt: impl Into<RenderPassEvent>)
fn ctor(self, evt: impl Into<RenderPassEvent>)
.ctor(crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent) overloadSource§fn setup(self) -> (bool, RenderingData)
fn setup(self) -> (bool, RenderingData)
Setup(*mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overloadSource§fn configure(
self,
cmd: impl Into<CommandBuffer>,
camera_texture_descriptor: impl Into<RenderTextureDescriptor>,
)
fn configure( self, cmd: impl Into<CommandBuffer>, camera_texture_descriptor: impl Into<RenderTextureDescriptor>, )
Configure(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor) overloadSource§fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
Execute(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overloadSource§fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
OnCameraCleanup(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overloadSource§fn get_shadow_light_index_from_light_index(
self,
visible_light_index: impl Into<i32>,
) -> i32
fn get_shadow_light_index_from_light_index( self, visible_light_index: impl Into<i32>, ) -> i32
GetShadowLightIndexFromLightIndex(i32) overloadSource§fn render_additional_shadowmap_atlas(
self,
) -> (ScriptableRenderContext, CullingResults, LightData, ShadowData)
fn render_additional_shadowmap_atlas( self, ) -> (ScriptableRenderContext, CullingResults, LightData, ShadowData)
RenderAdditionalShadowmapAtlas(*mutcrate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::cullingresults::CullingResults, *mutcrate::unity_engine::rendering::universal::lightdata::LightData, *mutcrate::unity_engine::rendering::universal::shadowdata::ShadowData) overloadSource§fn setup_additional_lights_shadow_receiver_constants(
self,
cmd: impl Into<CommandBuffer>,
soft_shadows: impl Into<bool>,
) -> ShadowData
fn setup_additional_lights_shadow_receiver_constants( self, cmd: impl Into<CommandBuffer>, soft_shadows: impl Into<bool>, ) -> ShadowData
SetupAdditionalLightsShadowReceiverConstants(crate::unity_engine::rendering::commandbuffer::CommandBuffer, *mutcrate::unity_engine::rendering::universal::shadowdata::ShadowData, bool) overloadSource§fn is_valid_shadow_casting_light(self, i: impl Into<i32>) -> (bool, LightData)
fn is_valid_shadow_casting_light(self, i: impl Into<i32>) -> (bool, LightData)
IsValidShadowCastingLight(*mutcrate::unity_engine::rendering::universal::lightdata::LightData, i32) overloadSource§impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
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__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<__T> IScriptableRenderPassMethods for __Twhere
__T: IScriptableRenderPass,
impl<__T> IScriptableRenderPassMethods for __Twhere
__T: IScriptableRenderPass,
Source§fn frame_cleanup(self, cmd: impl Into<CommandBuffer>)
fn frame_cleanup(self, cmd: impl Into<CommandBuffer>)
FrameCleanup(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overloadSource§fn get_render_pass_event(self) -> RenderPassEvent
fn get_render_pass_event(self) -> RenderPassEvent
get_renderPassEvent() overloadSource§fn set_render_pass_event(self, value: impl Into<RenderPassEvent>)
fn set_render_pass_event(self, value: impl Into<RenderPassEvent>)
set_renderPassEvent(crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent) overloadSource§fn get_color_attachments(self) -> Array<RenderTargetIdentifier>
fn get_color_attachments(self) -> Array<RenderTargetIdentifier>
get_colorAttachments() overloadSource§fn get_color_attachment(self) -> RenderTargetIdentifier
fn get_color_attachment(self) -> RenderTargetIdentifier
get_colorAttachment() overloadSource§fn get_depth_attachment(self) -> RenderTargetIdentifier
fn get_depth_attachment(self) -> RenderTargetIdentifier
get_depthAttachment() overloadSource§fn get_input(self) -> ScriptableRenderPassInput
fn get_input(self) -> ScriptableRenderPassInput
get_input() overloadSource§fn get_clear_flag(self) -> ClearFlag
fn get_clear_flag(self) -> ClearFlag
get_clearFlag() overloadSource§fn get_clear_color(self) -> Color
fn get_clear_color(self) -> Color
get_clearColor() overloadSource§fn get_profiling_sampler(self) -> ProfilingSampler
fn get_profiling_sampler(self) -> ProfilingSampler
get_profilingSampler() overloadSource§fn set_profiling_sampler(self, value: impl Into<ProfilingSampler>)
fn set_profiling_sampler(self, value: impl Into<ProfilingSampler>)
set_profilingSampler(crate::unity_engine::rendering::profilingsampler::ProfilingSampler) overloadSource§fn get_override_camera_target(self) -> bool
fn get_override_camera_target(self) -> bool
get_overrideCameraTarget() overloadSource§fn set_override_camera_target(self, value: impl Into<bool>)
fn set_override_camera_target(self, value: impl Into<bool>)
set_overrideCameraTarget(bool) overloadSource§fn get_is_blit_render_pass(self) -> bool
fn get_is_blit_render_pass(self) -> bool
get_isBlitRenderPass() overloadSource§fn set_is_blit_render_pass(self, value: impl Into<bool>)
fn set_is_blit_render_pass(self, value: impl Into<bool>)
set_isBlitRenderPass(bool) overloadSource§fn configure_input(self, pass_input: impl Into<ScriptableRenderPassInput>)
fn configure_input(self, pass_input: impl Into<ScriptableRenderPassInput>)
ConfigureInput(crate::unity_engine::rendering::universal::scriptablerenderpassinput::ScriptableRenderPassInput) overloadSource§fn configure_target(
self,
color_attachment: impl Into<RenderTargetIdentifier>,
depth_attachment: impl Into<RenderTargetIdentifier>,
)
fn configure_target( self, color_attachment: impl Into<RenderTargetIdentifier>, depth_attachment: impl Into<RenderTargetIdentifier>, )
ConfigureTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn configure_target_2(
self,
color_attachments: impl Into<Array<RenderTargetIdentifier>>,
depth_attachment: impl Into<RenderTargetIdentifier>,
)
fn configure_target_2( self, color_attachments: impl Into<Array<RenderTargetIdentifier>>, depth_attachment: impl Into<RenderTargetIdentifier>, )
ConfigureTarget(::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn configure_target_3(self, color_attachment: impl Into<RenderTargetIdentifier>)
fn configure_target_3(self, color_attachment: impl Into<RenderTargetIdentifier>)
ConfigureTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn configure_target_4(
self,
color_attachments: impl Into<Array<RenderTargetIdentifier>>,
)
fn configure_target_4( self, color_attachments: impl Into<Array<RenderTargetIdentifier>>, )
ConfigureTarget(::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>) overloadSource§fn configure_clear(
self,
clear_flag: impl Into<ClearFlag>,
clear_color: impl Into<Color>,
)
fn configure_clear( self, clear_flag: impl Into<ClearFlag>, clear_color: impl Into<Color>, )
ConfigureClear(crate::unity_engine::rendering::clearflag::ClearFlag, crate::unity_engine::color::Color) overloadSource§fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData
fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData
OnCameraSetup(crate::unity_engine::rendering::commandbuffer::CommandBuffer, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overloadSource§fn configure(
self,
cmd: impl Into<CommandBuffer>,
camera_texture_descriptor: impl Into<RenderTextureDescriptor>,
)
fn configure( self, cmd: impl Into<CommandBuffer>, camera_texture_descriptor: impl Into<RenderTextureDescriptor>, )
Configure(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor) overloadSource§fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
OnCameraCleanup(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overloadSource§fn on_finish_camera_stack_rendering(self, cmd: impl Into<CommandBuffer>)
fn on_finish_camera_stack_rendering(self, cmd: impl Into<CommandBuffer>)
OnFinishCameraStackRendering(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overloadSource§fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
Execute(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overloadSource§fn blit(
self,
cmd: impl Into<CommandBuffer>,
source: impl Into<RenderTargetIdentifier>,
destination: impl Into<RenderTargetIdentifier>,
material: impl Into<Material>,
pass_index: impl Into<i32>,
)
fn blit( self, cmd: impl Into<CommandBuffer>, source: impl Into<RenderTargetIdentifier>, destination: impl Into<RenderTargetIdentifier>, material: impl Into<Material>, pass_index: impl Into<i32>, )
Blit(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::material::Material, i32) overloadSource§fn create_drawing_settings(
self,
shader_tag_id: impl Into<ShaderTagId>,
sorting_criteria: impl Into<SortingCriteria>,
) -> (DrawingSettings, RenderingData)
fn create_drawing_settings( self, shader_tag_id: impl Into<ShaderTagId>, sorting_criteria: impl Into<SortingCriteria>, ) -> (DrawingSettings, RenderingData)
CreateDrawingSettings(crate::unity_engine::rendering::shadertagid::ShaderTagId, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::rendering::sortingcriteria::SortingCriteria) overloadSource§fn create_drawing_settings_2(
self,
shader_tag_id_list: impl Into<List_1<ShaderTagId>>,
sorting_criteria: impl Into<SortingCriteria>,
) -> (DrawingSettings, RenderingData)
fn create_drawing_settings_2( self, shader_tag_id_list: impl Into<List_1<ShaderTagId>>, sorting_criteria: impl Into<SortingCriteria>, ) -> (DrawingSettings, RenderingData)
CreateDrawingSettings(crate::system::collections::generic::list_1::List_1<crate::unity_engine::rendering::shadertagid::ShaderTagId>, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::rendering::sortingcriteria::SortingCriteria) overload