pub trait IScriptableRendererDataMethods: IScriptableRendererData {
// Provided methods
fn get_is_invalidated(self) -> bool { ... }
fn set_is_invalidated(self, value: impl Into<bool>) { ... }
fn create(self) -> ScriptableRenderer { ... }
fn get_renderer_features(self) -> List_1<ScriptableRendererFeature> { ... }
fn set_dirty(self) { ... }
fn internal_create_renderer(self) -> ScriptableRenderer { ... }
fn on_validate(self) { ... }
fn on_enable(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_is_invalidated(self) -> bool
fn get_is_invalidated(self) -> bool
get_isInvalidated() overload
Sourcefn set_is_invalidated(self, value: impl Into<bool>)
fn set_is_invalidated(self, value: impl Into<bool>)
set_isInvalidated(bool) overload
Sourcefn create(self) -> ScriptableRenderer
fn create(self) -> ScriptableRenderer
Create() overload
Sourcefn get_renderer_features(self) -> List_1<ScriptableRendererFeature>
fn get_renderer_features(self) -> List_1<ScriptableRendererFeature>
get_rendererFeatures() overload
Sourcefn internal_create_renderer(self) -> ScriptableRenderer
fn internal_create_renderer(self) -> ScriptableRenderer
InternalCreateRenderer() overload
Sourcefn on_validate(self)
fn on_validate(self)
OnValidate() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IScriptableRendererData> IScriptableRendererDataMethods for __T
Available on crate feature
unity_engine-rendering-universal-scriptablerendererdata only.