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IScriptableRendererDataMethods

Trait IScriptableRendererDataMethods 

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pub trait IScriptableRendererDataMethods: IScriptableRendererData {
    // Provided methods
    fn get_is_invalidated(self) -> bool { ... }
    fn set_is_invalidated(self, value: impl Into<bool>) { ... }
    fn create(self) -> ScriptableRenderer { ... }
    fn get_renderer_features(self) -> List_1<ScriptableRendererFeature> { ... }
    fn set_dirty(self) { ... }
    fn internal_create_renderer(self) -> ScriptableRenderer { ... }
    fn on_validate(self) { ... }
    fn on_enable(self) { ... }
    fn ctor(self) { ... }
}

Provided Methods§

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fn get_is_invalidated(self) -> bool

get_isInvalidated() overload

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fn set_is_invalidated(self, value: impl Into<bool>)

set_isInvalidated(bool) overload

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fn create(self) -> ScriptableRenderer

Create() overload

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fn get_renderer_features(self) -> List_1<ScriptableRendererFeature>

get_rendererFeatures() overload

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fn set_dirty(self)

SetDirty() overload

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fn internal_create_renderer(self) -> ScriptableRenderer

InternalCreateRenderer() overload

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fn on_validate(self)

OnValidate() overload

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fn on_enable(self)

OnEnable() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IScriptableRendererData> IScriptableRendererDataMethods for __T

Available on crate feature unity_engine-rendering-universal-scriptablerendererdata only.