pub struct ShaderData(/* private fields */);Expand description
IL2CPP class: UnityEngine.Rendering.Universal.ShaderData
Inherits: Object
Implementations§
Source§impl ShaderData
impl ShaderData
pub fn m_instance() -> ShaderData
pub fn set_m_instance(value: ShaderData)
Source§impl ShaderData
impl ShaderData
Sourcepub fn get_instance() -> ShaderData
pub fn get_instance() -> ShaderData
get_instance() overload
Source§impl ShaderData
impl ShaderData
pub fn ctor_method_info() -> &'static MethodInfo
pub fn get_instance_method_info() -> &'static MethodInfo
pub fn dispose_method_info() -> &'static MethodInfo
pub fn get_light_data_buffer_method_info() -> &'static MethodInfo
pub fn get_light_indices_buffer_method_info() -> &'static MethodInfo
pub fn get_shadow_data_buffer_method_info() -> &'static MethodInfo
pub fn get_shadow_indices_buffer_method_info() -> &'static MethodInfo
pub fn dispose_buffer_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl ShaderData
impl ShaderData
Sourcepub unsafe fn dispose(this: impl Into<IlInstance>)
pub unsafe fn dispose(this: impl Into<IlInstance>)
Direct (non-virtual) call to ShaderData’s own Dispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl ShaderData
impl ShaderData
Trait Implementations§
Source§impl ClassIdentity for ShaderData
impl ClassIdentity for ShaderData
Source§impl Clone for ShaderData
impl Clone for ShaderData
Source§fn clone(&self) -> ShaderData
fn clone(&self) -> ShaderData
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for ShaderData
impl FromIlInstance for ShaderData
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IShaderData for ShaderData
impl IShaderData for ShaderData
fn m_light_data_buffer(self) -> ComputeBuffer
fn set_m_light_data_buffer(self, value: ComputeBuffer)
fn m_light_indices_buffer(self) -> ComputeBuffer
fn set_m_light_indices_buffer(self, value: ComputeBuffer)
fn m_shadow_data_buffer(self) -> ComputeBuffer
fn set_m_shadow_data_buffer(self, value: ComputeBuffer)
fn m_shadow_indices_buffer(self) -> ComputeBuffer
fn set_m_shadow_indices_buffer(self, value: ComputeBuffer)
impl Copy for ShaderData
impl IObject for ShaderData
Auto Trait Implementations§
impl Freeze for ShaderData
impl RefUnwindSafe for ShaderData
impl !Send for ShaderData
impl !Sync for ShaderData
impl Unpin for ShaderData
impl UnwindSafe for ShaderData
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