pub struct Bloom(/* private fields */);Expand description
IL2CPP class: UnityEngine.Rendering.Universal.Bloom
Inherits: VolumeComponent
Implementations§
Source§impl Bloom
impl Bloom
pub fn is_active_method_info() -> &'static MethodInfo
pub fn is_tile_compatible_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl Bloom
impl Bloom
Sourcepub unsafe fn is_active(this: impl Into<IlInstance>) -> bool
pub unsafe fn is_active(this: impl Into<IlInstance>) -> bool
Direct (non-virtual) call to Bloom’s own IsActive. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn is_tile_compatible(this: impl Into<IlInstance>) -> bool
pub unsafe fn is_tile_compatible(this: impl Into<IlInstance>) -> bool
Direct (non-virtual) call to Bloom’s own IsTileCompatible. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for Bloom
impl ClassIdentity for Bloom
Source§impl FromIlInstance for Bloom
impl FromIlInstance for Bloom
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IBloom for Bloom
impl IBloom for Bloom
fn threshold(self) -> MinFloatParameter
fn set_threshold(self, value: MinFloatParameter)
fn intensity(self) -> MinFloatParameter
fn set_intensity(self, value: MinFloatParameter)
fn scatter(self) -> ClampedFloatParameter
fn set_scatter(self, value: ClampedFloatParameter)
fn clamp(self) -> MinFloatParameter
fn set_clamp(self, value: MinFloatParameter)
fn tint(self) -> ColorParameter
fn set_tint(self, value: ColorParameter)
fn high_quality_filtering(self) -> BoolParameter
fn set_high_quality_filtering(self, value: BoolParameter)
fn skip_iterations(self) -> ClampedIntParameter
fn set_skip_iterations(self, value: ClampedIntParameter)
fn dirt_texture(self) -> TextureParameter
fn set_dirt_texture(self, value: TextureParameter)
fn dirt_intensity(self) -> MinFloatParameter
fn set_dirt_intensity(self, value: MinFloatParameter)
Source§impl IObject_2 for Bloom
impl IObject_2 for Bloom
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl IVolumeComponent for Bloom
impl IVolumeComponent for Bloom
fn active(self) -> bool
fn set_active(self, value: bool)
fn m_advanced_mode(self) -> bool
fn set_m_advanced_mode(self, value: bool)
impl Copy for Bloom
impl IObject for Bloom
impl IScriptableObject for Bloom
Auto Trait Implementations§
impl Freeze for Bloom
impl RefUnwindSafe for Bloom
impl !Send for Bloom
impl !Sync for Bloom
impl Unpin for Bloom
impl UnwindSafe for Bloom
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fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> IVolumeComponentMethods for __Twhere
__T: IVolumeComponent,
impl<__T> IVolumeComponentMethods for __Twhere
__T: IVolumeComponent,
Source§fn get_display_name(self) -> Il2CppString
fn get_display_name(self) -> Il2CppString
get_displayName() overloadSource§fn set_display_name(self, value: impl Into<Il2CppString>)
fn set_display_name(self, value: impl Into<Il2CppString>)
set_displayName(::unity::Il2CppString) overloadSource§fn get_parameters(self) -> ReadOnlyCollection_1<VolumeParameter>
fn get_parameters(self) -> ReadOnlyCollection_1<VolumeParameter>
get_parameters() overloadSource§fn set_parameters(self, value: impl Into<ReadOnlyCollection_1<VolumeParameter>>)
fn set_parameters(self, value: impl Into<ReadOnlyCollection_1<VolumeParameter>>)
set_parameters(crate::system::collections::object_model::readonlycollection_1::ReadOnlyCollection_1<crate::unity_engine::rendering::volumeparameter::VolumeParameter>) overloadSource§fn on_disable(self)
fn on_disable(self)
OnDisable() overloadSource§fn override(
self,
state: impl Into<VolumeComponent>,
interp_factor: impl Into<f32>,
)
fn override( self, state: impl Into<VolumeComponent>, interp_factor: impl Into<f32>, )
Override(crate::unity_engine::rendering::volumecomponent::VolumeComponent, f32) overloadSource§fn set_all_overrides_to(self, state: impl Into<bool>)
fn set_all_overrides_to(self, state: impl Into<bool>)
SetAllOverridesTo(bool) overloadSource§fn set_all_overrides_to_2(
self,
enumerable: impl Into<IEnumerable_1<VolumeParameter>>,
state: impl Into<bool>,
)
fn set_all_overrides_to_2( self, enumerable: impl Into<IEnumerable_1<VolumeParameter>>, state: impl Into<bool>, )
SetAllOverridesTo(crate::system::collections::generic::ienumerable_1::IEnumerable_1<crate::unity_engine::rendering::volumeparameter::VolumeParameter>, bool) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn on_destroy(self)
fn on_destroy(self)
OnDestroy() overload