#[repr(C)]pub struct ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass_ShaderPasses {
pub value: i32,
}Expand description
Fields§
§value: i32Implementations§
Source§impl ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass_ShaderPasses
impl ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass_ShaderPasses
pub fn ao() -> Self
pub fn blur_horizontal() -> Self
pub fn blur_vertical() -> Self
pub fn blur_final() -> Self
Trait Implementations§
Source§impl ClassIdentity for ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass_ShaderPasses
impl ClassIdentity for ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass_ShaderPasses
Source§impl Clone for ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass_ShaderPasses
impl Clone for ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass_ShaderPasses
Source§fn clone(
&self,
) -> ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass_ShaderPasses
fn clone( &self, ) -> ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass_ShaderPasses
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl PartialEq for ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass_ShaderPasses
impl PartialEq for ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass_ShaderPasses
Source§fn eq(
&self,
other: &ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass_ShaderPasses,
) -> bool
fn eq( &self, other: &ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass_ShaderPasses, ) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Copy for ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass_ShaderPasses
impl Eq for ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass_ShaderPasses
impl StructuralPartialEq for ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass_ShaderPasses
Auto Trait Implementations§
impl Freeze for ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass_ShaderPasses
impl RefUnwindSafe for ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass_ShaderPasses
impl Send for ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass_ShaderPasses
impl Sync for ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass_ShaderPasses
impl Unpin for ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass_ShaderPasses
impl UnwindSafe for ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass_ShaderPasses
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)