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ShaderKeywordStrings

Struct ShaderKeywordStrings 

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pub struct ShaderKeywordStrings(/* private fields */);
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IL2CPP class: UnityEngine.Rendering.Universal.ShaderKeywordStrings Inherits: Object

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impl ShaderKeywordStrings

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pub fn base(self) -> Object

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impl ShaderKeywordStrings

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pub fn main_light_shadows() -> Il2CppString

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pub fn set_main_light_shadows(value: Il2CppString)

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pub fn main_light_shadow_cascades() -> Il2CppString

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pub fn set_main_light_shadow_cascades(value: Il2CppString)

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pub fn additional_lights_vertex() -> Il2CppString

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pub fn set_additional_lights_vertex(value: Il2CppString)

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pub fn additional_lights_pixel() -> Il2CppString

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pub fn set_additional_lights_pixel(value: Il2CppString)

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pub fn additional_light_shadows() -> Il2CppString

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pub fn set_additional_light_shadows(value: Il2CppString)

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pub fn soft_shadows() -> Il2CppString

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pub fn set_soft_shadows(value: Il2CppString)

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pub fn mixed_lighting_subtractive() -> Il2CppString

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pub fn set_mixed_lighting_subtractive(value: Il2CppString)

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pub fn lightmap_shadow_mixing() -> Il2CppString

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pub fn set_lightmap_shadow_mixing(value: Il2CppString)

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pub fn shadows_shadow_mask() -> Il2CppString

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pub fn set_shadows_shadow_mask(value: Il2CppString)

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pub fn depth_no_msaa() -> Il2CppString

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pub fn set_depth_no_msaa(value: Il2CppString)

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pub fn depth_msaa2() -> Il2CppString

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pub fn set_depth_msaa2(value: Il2CppString)

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pub fn depth_msaa4() -> Il2CppString

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pub fn set_depth_msaa4(value: Il2CppString)

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pub fn depth_msaa8() -> Il2CppString

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pub fn set_depth_msaa8(value: Il2CppString)

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pub fn linear_to_srgb_conversion() -> Il2CppString

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pub fn set_linear_to_srgb_conversion(value: Il2CppString)

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pub fn smaa_low() -> Il2CppString

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pub fn set_smaa_low(value: Il2CppString)

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pub fn smaa_medium() -> Il2CppString

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pub fn set_smaa_medium(value: Il2CppString)

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pub fn smaa_high() -> Il2CppString

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pub fn set_smaa_high(value: Il2CppString)

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pub fn smaa_custom_low() -> Il2CppString

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pub fn set_smaa_custom_low(value: Il2CppString)

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pub fn panini_generic() -> Il2CppString

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pub fn set_panini_generic(value: Il2CppString)

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pub fn panini_unit_distance() -> Il2CppString

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pub fn set_panini_unit_distance(value: Il2CppString)

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pub fn bloom_lq() -> Il2CppString

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pub fn set_bloom_lq(value: Il2CppString)

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pub fn bloom_hq() -> Il2CppString

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pub fn set_bloom_hq(value: Il2CppString)

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pub fn bloom_lq_dirt() -> Il2CppString

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pub fn set_bloom_lq_dirt(value: Il2CppString)

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pub fn bloom_hq_dirt() -> Il2CppString

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pub fn set_bloom_hq_dirt(value: Il2CppString)

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pub fn use_rgbm() -> Il2CppString

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pub fn set_use_rgbm(value: Il2CppString)

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pub fn distortion() -> Il2CppString

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pub fn set_distortion(value: Il2CppString)

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pub fn chromatic_aberration() -> Il2CppString

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pub fn set_chromatic_aberration(value: Il2CppString)

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pub fn hdr_grading() -> Il2CppString

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pub fn set_hdr_grading(value: Il2CppString)

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pub fn tonemap_aces() -> Il2CppString

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pub fn set_tonemap_aces(value: Il2CppString)

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pub fn tonemap_neutral() -> Il2CppString

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pub fn set_tonemap_neutral(value: Il2CppString)

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pub fn film_grain() -> Il2CppString

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pub fn set_film_grain(value: Il2CppString)

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pub fn fxaa() -> Il2CppString

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pub fn set_fxaa(value: Il2CppString)

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pub fn dithering() -> Il2CppString

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pub fn set_dithering(value: Il2CppString)

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pub fn screen_space_occlusion() -> Il2CppString

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pub fn set_screen_space_occlusion(value: Il2CppString)

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pub fn high_quality_sampling() -> Il2CppString

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pub fn set_high_quality_sampling(value: Il2CppString)

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pub fn downsampling_size_2() -> Il2CppString

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pub fn set_downsampling_size_2(value: Il2CppString)

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pub fn downsampling_size_4() -> Il2CppString

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pub fn set_downsampling_size_4(value: Il2CppString)

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pub fn downsampling_size_8() -> Il2CppString

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pub fn set_downsampling_size_8(value: Il2CppString)

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pub fn downsampling_size_16() -> Il2CppString

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pub fn set_downsampling_size_16(value: Il2CppString)

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pub fn spot() -> Il2CppString

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pub fn set_spot(value: Il2CppString)

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pub fn directional() -> Il2CppString

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pub fn set_directional(value: Il2CppString)

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pub fn point() -> Il2CppString

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pub fn set_point(value: Il2CppString)

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pub fn deferred_additional_light_shadows() -> Il2CppString

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pub fn set_deferred_additional_light_shadows(value: Il2CppString)

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pub fn gbuffer_normals_oct() -> Il2CppString

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pub fn set_gbuffer_normals_oct(value: Il2CppString)

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pub fn deferred_subtractive_lighting() -> Il2CppString

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pub fn set_deferred_subtractive_lighting(value: Il2CppString)

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pub fn lightmap_on() -> Il2CppString

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pub fn set_lightmap_on(value: Il2CppString)

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pub fn alphatest_on() -> Il2CppString

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pub fn set_alphatest_on(value: Il2CppString)

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pub fn dirlightmap_combined() -> Il2CppString

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pub fn set_dirlightmap_combined(value: Il2CppString)

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pub fn detail_mulx2() -> Il2CppString

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pub fn set_detail_mulx2(value: Il2CppString)

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pub fn detail_scaled() -> Il2CppString

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pub fn set_detail_scaled(value: Il2CppString)

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pub fn clearcoat() -> Il2CppString

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pub fn set_clearcoat(value: Il2CppString)

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pub fn clearcoatmap() -> Il2CppString

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pub fn set_clearcoatmap(value: Il2CppString)

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pub fn use_draw_procedural() -> Il2CppString

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pub fn set_use_draw_procedural(value: Il2CppString)

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pub fn custom_shadows() -> Il2CppString

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pub fn set_custom_shadows(value: Il2CppString)

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pub fn tonemap_custom() -> Il2CppString

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pub fn set_tonemap_custom(value: Il2CppString)

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pub fn mixed_lighting_shadowmask() -> Il2CppString

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pub fn set_mixed_lighting_shadowmask(value: Il2CppString)

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pub fn custom_rp_shadow_mask() -> Il2CppString

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pub fn set_custom_rp_shadow_mask(value: Il2CppString)

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pub fn srgb_to_linear_conversion() -> Il2CppString

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pub fn set_srgb_to_linear_conversion(value: Il2CppString)

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pub fn dev_brute_force_lighting() -> Il2CppString

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pub fn set_dev_brute_force_lighting(value: Il2CppString)

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pub fn sharpen() -> Il2CppString

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pub fn set_sharpen(value: Il2CppString)

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pub fn debug_mode() -> Il2CppString

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pub fn set_debug_mode(value: Il2CppString)

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pub fn save_mode() -> Il2CppString

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pub fn set_save_mode(value: Il2CppString)

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pub fn special_rendering() -> Il2CppString

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pub fn set_special_rendering(value: Il2CppString)

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impl ShaderKeywordStrings

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pub fn cctor()

.cctor() overload

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impl ShaderKeywordStrings

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pub fn cctor_method_info() -> &'static MethodInfo

Trait Implementations§

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impl ClassIdentity for ShaderKeywordStrings

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const NAMESPACE: &'static str = "UnityEngine.Rendering.Universal"

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const NAME: &'static str = "ShaderKeywordStrings"

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fn class() -> Class

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impl Clone for ShaderKeywordStrings

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fn clone(&self) -> ShaderKeywordStrings

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for ShaderKeywordStrings

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IlType for ShaderKeywordStrings

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fn il_type() -> &'static Il2CppType

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impl Copy for ShaderKeywordStrings

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impl IObject for ShaderKeywordStrings

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impl IShaderKeywordStrings for ShaderKeywordStrings

Auto Trait Implementations§

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impl Freeze for ShaderKeywordStrings

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impl RefUnwindSafe for ShaderKeywordStrings

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impl !Send for ShaderKeywordStrings

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impl !Sync for ShaderKeywordStrings

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impl Unpin for ShaderKeywordStrings

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impl UnwindSafe for ShaderKeywordStrings

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.