pub trait IDeferredShaderData: IObject {
// Provided methods
fn m_buffers(self) -> Array<ComputeBuffer> { ... }
fn set_m_buffers(self, value: Array<ComputeBuffer>) { ... }
fn m_buffer_infos(self) -> Array<DeferredShaderData_ComputeBufferInfo> { ... }
fn set_m_buffer_infos(
self,
value: Array<DeferredShaderData_ComputeBufferInfo>,
) { ... }
fn m_buffer_count(self) -> i32 { ... }
fn set_m_buffer_count(self, value: i32) { ... }
fn m_cached_buffer_index(self) -> i32 { ... }
fn set_m_cached_buffer_index(self, value: i32) { ... }
fn m_frame_index(self) -> u32 { ... }
fn set_m_frame_index(self, value: u32) { ... }
}Provided Methods§
fn m_buffers(self) -> Array<ComputeBuffer>
fn set_m_buffers(self, value: Array<ComputeBuffer>)
fn m_buffer_infos(self) -> Array<DeferredShaderData_ComputeBufferInfo>
fn set_m_buffer_infos(self, value: Array<DeferredShaderData_ComputeBufferInfo>)
fn m_buffer_count(self) -> i32
fn set_m_buffer_count(self, value: i32)
fn m_cached_buffer_index(self) -> i32
fn set_m_cached_buffer_index(self, value: i32)
fn m_frame_index(self) -> u32
fn set_m_frame_index(self, value: u32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.