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IDeferredShaderData

Trait IDeferredShaderData 

Source
pub trait IDeferredShaderData: IObject {
    // Provided methods
    fn m_buffers(self) -> Array<ComputeBuffer> { ... }
    fn set_m_buffers(self, value: Array<ComputeBuffer>) { ... }
    fn m_buffer_infos(self) -> Array<DeferredShaderData_ComputeBufferInfo> { ... }
    fn set_m_buffer_infos(
        self,
        value: Array<DeferredShaderData_ComputeBufferInfo>,
    ) { ... }
    fn m_buffer_count(self) -> i32 { ... }
    fn set_m_buffer_count(self, value: i32) { ... }
    fn m_cached_buffer_index(self) -> i32 { ... }
    fn set_m_cached_buffer_index(self, value: i32) { ... }
    fn m_frame_index(self) -> u32 { ... }
    fn set_m_frame_index(self, value: u32) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§