pub struct DeferredShaderData(/* private fields */);Expand description
IL2CPP class: UnityEngine.Rendering.Universal.DeferredShaderData
Inherits: Object
Implementations§
Source§impl DeferredShaderData
impl DeferredShaderData
pub fn m_instance() -> DeferredShaderData
pub fn set_m_instance(value: DeferredShaderData)
Source§impl DeferredShaderData
impl DeferredShaderData
Sourcepub fn get_instance() -> DeferredShaderData
pub fn get_instance() -> DeferredShaderData
get_instance() overload
Sourcepub fn is_less_circular(a: impl Into<u32>, b: impl Into<u32>) -> bool
pub fn is_less_circular(a: impl Into<u32>, b: impl Into<u32>) -> bool
IsLessCircular(u32, u32) overload
Source§impl DeferredShaderData
impl DeferredShaderData
pub fn ctor_method_info() -> &'static MethodInfo
pub fn get_instance_method_info() -> &'static MethodInfo
pub fn dispose_method_info() -> &'static MethodInfo
pub fn reset_buffers_method_info() -> &'static MethodInfo
pub fn get_or_update_buffer_method_info() -> &'static MethodInfo
pub fn is_less_circular_method_info() -> &'static MethodInfo
pub fn align_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl DeferredShaderData
impl DeferredShaderData
Sourcepub unsafe fn dispose(this: impl Into<IlInstance>)
pub unsafe fn dispose(this: impl Into<IlInstance>)
Direct (non-virtual) call to DeferredShaderData’s own Dispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for DeferredShaderData
impl ClassIdentity for DeferredShaderData
Source§impl Clone for DeferredShaderData
impl Clone for DeferredShaderData
Source§fn clone(&self) -> DeferredShaderData
fn clone(&self) -> DeferredShaderData
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for DeferredShaderData
impl FromIlInstance for DeferredShaderData
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IDeferredShaderData for DeferredShaderData
impl IDeferredShaderData for DeferredShaderData
fn m_buffers(self) -> Array<ComputeBuffer>
fn set_m_buffers(self, value: Array<ComputeBuffer>)
fn m_buffer_infos(self) -> Array<DeferredShaderData_ComputeBufferInfo>
fn set_m_buffer_infos(self, value: Array<DeferredShaderData_ComputeBufferInfo>)
fn m_buffer_count(self) -> i32
fn set_m_buffer_count(self, value: i32)
fn m_cached_buffer_index(self) -> i32
fn set_m_cached_buffer_index(self, value: i32)
fn m_frame_index(self) -> u32
fn set_m_frame_index(self, value: u32)
impl Copy for DeferredShaderData
impl IObject for DeferredShaderData
Auto Trait Implementations§
impl Freeze for DeferredShaderData
impl RefUnwindSafe for DeferredShaderData
impl !Send for DeferredShaderData
impl !Sync for DeferredShaderData
impl Unpin for DeferredShaderData
impl UnwindSafe for DeferredShaderData
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