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IPostProcessData_ShaderResources

Trait IPostProcessData_ShaderResources 

Source
pub trait IPostProcessData_ShaderResources: IObject {
Show 28 methods // Provided methods fn stop_nan_ps(self) -> Shader { ... } fn set_stop_nan_ps(self, value: Shader) { ... } fn subpixel_morphological_antialiasing_ps(self) -> Shader { ... } fn set_subpixel_morphological_antialiasing_ps(self, value: Shader) { ... } fn gaussian_depth_of_field_ps(self) -> Shader { ... } fn set_gaussian_depth_of_field_ps(self, value: Shader) { ... } fn bokeh_depth_of_field_ps(self) -> Shader { ... } fn set_bokeh_depth_of_field_ps(self, value: Shader) { ... } fn camera_motion_blur_ps(self) -> Shader { ... } fn set_camera_motion_blur_ps(self, value: Shader) { ... } fn panini_projection_ps(self) -> Shader { ... } fn set_panini_projection_ps(self, value: Shader) { ... } fn lut_builder_ldr_ps(self) -> Shader { ... } fn set_lut_builder_ldr_ps(self, value: Shader) { ... } fn lut_builder_hdr_ps(self) -> Shader { ... } fn set_lut_builder_hdr_ps(self, value: Shader) { ... } fn bloom_ps(self) -> Shader { ... } fn set_bloom_ps(self, value: Shader) { ... } fn uber_post_ps(self) -> Shader { ... } fn set_uber_post_ps(self, value: Shader) { ... } fn final_post_pass_ps(self) -> Shader { ... } fn set_final_post_pass_ps(self, value: Shader) { ... } fn custom_blur_ps(self) -> Shader { ... } fn set_custom_blur_ps(self, value: Shader) { ... } fn custom_filter_ps(self) -> Shader { ... } fn set_custom_filter_ps(self, value: Shader) { ... } fn custom_uber_post_ps(self) -> Shader { ... } fn set_custom_uber_post_ps(self, value: Shader) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§