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IScreenSpaceAmbientOcclusion

Trait IScreenSpaceAmbientOcclusion 

Source
pub trait IScreenSpaceAmbientOcclusion: IScriptableRendererFeature {
    // Provided methods
    fn m_shader(self) -> Shader { ... }
    fn set_m_shader(self, value: Shader) { ... }
    fn m_settings(self) -> ScreenSpaceAmbientOcclusionSettings { ... }
    fn set_m_settings(self, value: ScreenSpaceAmbientOcclusionSettings) { ... }
    fn m_material(self) -> Material { ... }
    fn set_m_material(self, value: Material) { ... }
    fn m_ssao_pass(
        self,
    ) -> ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass { ... }
    fn set_m_ssao_pass(
        self,
        value: ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass,
    ) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§