pub trait IUniversalRenderPipelineEditorResources_ShaderResources: IObject {
Show 16 methods
// Provided methods
fn autodesk_interactive_ps(self) -> Shader { ... }
fn set_autodesk_interactive_ps(self, value: Shader) { ... }
fn autodesk_interactive_transparent_ps(self) -> Shader { ... }
fn set_autodesk_interactive_transparent_ps(self, value: Shader) { ... }
fn autodesk_interactive_masked_ps(self) -> Shader { ... }
fn set_autodesk_interactive_masked_ps(self, value: Shader) { ... }
fn terrain_detail_lit_ps(self) -> Shader { ... }
fn set_terrain_detail_lit_ps(self, value: Shader) { ... }
fn terrain_detail_grass_ps(self) -> Shader { ... }
fn set_terrain_detail_grass_ps(self, value: Shader) { ... }
fn terrain_detail_grass_billboard_ps(self) -> Shader { ... }
fn set_terrain_detail_grass_billboard_ps(self, value: Shader) { ... }
fn default_speed_tree7_ps(self) -> Shader { ... }
fn set_default_speed_tree7_ps(self, value: Shader) { ... }
fn default_speed_tree8_ps(self) -> Shader { ... }
fn set_default_speed_tree8_ps(self, value: Shader) { ... }
}Provided Methods§
fn autodesk_interactive_ps(self) -> Shader
fn set_autodesk_interactive_ps(self, value: Shader)
fn autodesk_interactive_transparent_ps(self) -> Shader
fn set_autodesk_interactive_transparent_ps(self, value: Shader)
fn autodesk_interactive_masked_ps(self) -> Shader
fn set_autodesk_interactive_masked_ps(self, value: Shader)
fn terrain_detail_lit_ps(self) -> Shader
fn set_terrain_detail_lit_ps(self, value: Shader)
fn terrain_detail_grass_ps(self) -> Shader
fn set_terrain_detail_grass_ps(self, value: Shader)
fn terrain_detail_grass_billboard_ps(self) -> Shader
fn set_terrain_detail_grass_billboard_ps(self, value: Shader)
fn default_speed_tree7_ps(self) -> Shader
fn set_default_speed_tree7_ps(self, value: Shader)
fn default_speed_tree8_ps(self) -> Shader
fn set_default_speed_tree8_ps(self, value: Shader)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.