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IUniversalRenderPipelineEditorResources_ShaderResources

Trait IUniversalRenderPipelineEditorResources_ShaderResources 

Source
pub trait IUniversalRenderPipelineEditorResources_ShaderResources: IObject {
Show 16 methods // Provided methods fn autodesk_interactive_ps(self) -> Shader { ... } fn set_autodesk_interactive_ps(self, value: Shader) { ... } fn autodesk_interactive_transparent_ps(self) -> Shader { ... } fn set_autodesk_interactive_transparent_ps(self, value: Shader) { ... } fn autodesk_interactive_masked_ps(self) -> Shader { ... } fn set_autodesk_interactive_masked_ps(self, value: Shader) { ... } fn terrain_detail_lit_ps(self) -> Shader { ... } fn set_terrain_detail_lit_ps(self, value: Shader) { ... } fn terrain_detail_grass_ps(self) -> Shader { ... } fn set_terrain_detail_grass_ps(self, value: Shader) { ... } fn terrain_detail_grass_billboard_ps(self) -> Shader { ... } fn set_terrain_detail_grass_billboard_ps(self, value: Shader) { ... } fn default_speed_tree7_ps(self) -> Shader { ... } fn set_default_speed_tree7_ps(self, value: Shader) { ... } fn default_speed_tree8_ps(self) -> Shader { ... } fn set_default_speed_tree8_ps(self, value: Shader) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§