pub struct Sprite(/* private fields */);Expand description
IL2CPP class: UnityEngine.Sprite
Inherits: Object_2
Implementations§
Source§impl Sprite
impl Sprite
Sourcepub fn create_sprite_without_texture_scripting(
rect: impl Into<Rect>,
pivot: impl Into<Vector2>,
pixels_to_units: impl Into<f32>,
texture: impl Into<Texture2D>,
) -> Sprite
pub fn create_sprite_without_texture_scripting( rect: impl Into<Rect>, pivot: impl Into<Vector2>, pixels_to_units: impl Into<f32>, texture: impl Into<Texture2D>, ) -> Sprite
CreateSpriteWithoutTextureScripting(crate::unity_engine::rect::Rect, crate::unity_engine::vector2::Vector2, f32, crate::unity_engine::texture2d::Texture2D) overload
Sourcepub fn create_sprite(
texture: impl Into<Texture2D>,
rect: impl Into<Rect>,
pivot: impl Into<Vector2>,
pixels_per_unit: impl Into<f32>,
extrude: impl Into<u32>,
mesh_type: impl Into<SpriteMeshType>,
border: impl Into<Vector4>,
generate_fallback_physics_shape: impl Into<bool>,
) -> Sprite
pub fn create_sprite( texture: impl Into<Texture2D>, rect: impl Into<Rect>, pivot: impl Into<Vector2>, pixels_per_unit: impl Into<f32>, extrude: impl Into<u32>, mesh_type: impl Into<SpriteMeshType>, border: impl Into<Vector4>, generate_fallback_physics_shape: impl Into<bool>, ) -> Sprite
CreateSprite(crate::unity_engine::texture2d::Texture2D, crate::unity_engine::rect::Rect, crate::unity_engine::vector2::Vector2, f32, u32, crate::unity_engine::spritemeshtype::SpriteMeshType, crate::unity_engine::vector4::Vector4, bool) overload
Sourcepub fn get_physics_shape_impl(
sprite: impl Into<Sprite>,
shape_idx: impl Into<i32>,
physics_shape: impl Into<List_1<Vector2>>,
)
pub fn get_physics_shape_impl( sprite: impl Into<Sprite>, shape_idx: impl Into<i32>, physics_shape: impl Into<List_1<Vector2>>, )
GetPhysicsShapeImpl(crate::unity_engine::sprite::Sprite, i32, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector2::Vector2>) overload
Sourcepub fn override_physics_shape_count(
sprite: impl Into<Sprite>,
physics_shape_count: impl Into<i32>,
)
pub fn override_physics_shape_count( sprite: impl Into<Sprite>, physics_shape_count: impl Into<i32>, )
OverridePhysicsShapeCount(crate::unity_engine::sprite::Sprite, i32) overload
Sourcepub fn override_physics_shape_2(
sprite: impl Into<Sprite>,
physics_shape: impl Into<Array<Vector2>>,
idx: impl Into<i32>,
)
pub fn override_physics_shape_2( sprite: impl Into<Sprite>, physics_shape: impl Into<Array<Vector2>>, idx: impl Into<i32>, )
OverridePhysicsShape(crate::unity_engine::sprite::Sprite, ::unity::Array<crate::unity_engine::vector2::Vector2>, i32) overload
Sourcepub fn create(
rect: impl Into<Rect>,
pivot: impl Into<Vector2>,
pixels_to_units: impl Into<f32>,
texture: impl Into<Texture2D>,
) -> Sprite
pub fn create( rect: impl Into<Rect>, pivot: impl Into<Vector2>, pixels_to_units: impl Into<f32>, texture: impl Into<Texture2D>, ) -> Sprite
Create(crate::unity_engine::rect::Rect, crate::unity_engine::vector2::Vector2, f32, crate::unity_engine::texture2d::Texture2D) overload
Sourcepub fn create_2(
rect: impl Into<Rect>,
pivot: impl Into<Vector2>,
pixels_to_units: impl Into<f32>,
) -> Sprite
pub fn create_2( rect: impl Into<Rect>, pivot: impl Into<Vector2>, pixels_to_units: impl Into<f32>, ) -> Sprite
Create(crate::unity_engine::rect::Rect, crate::unity_engine::vector2::Vector2, f32) overload
Sourcepub fn create_3(
texture: impl Into<Texture2D>,
rect: impl Into<Rect>,
pivot: impl Into<Vector2>,
pixels_per_unit: impl Into<f32>,
extrude: impl Into<u32>,
mesh_type: impl Into<SpriteMeshType>,
border: impl Into<Vector4>,
generate_fallback_physics_shape: impl Into<bool>,
) -> Sprite
pub fn create_3( texture: impl Into<Texture2D>, rect: impl Into<Rect>, pivot: impl Into<Vector2>, pixels_per_unit: impl Into<f32>, extrude: impl Into<u32>, mesh_type: impl Into<SpriteMeshType>, border: impl Into<Vector4>, generate_fallback_physics_shape: impl Into<bool>, ) -> Sprite
Create(crate::unity_engine::texture2d::Texture2D, crate::unity_engine::rect::Rect, crate::unity_engine::vector2::Vector2, f32, u32, crate::unity_engine::spritemeshtype::SpriteMeshType, crate::unity_engine::vector4::Vector4, bool) overload
Sourcepub fn create_4(
texture: impl Into<Texture2D>,
rect: impl Into<Rect>,
pivot: impl Into<Vector2>,
pixels_per_unit: impl Into<f32>,
extrude: impl Into<u32>,
mesh_type: impl Into<SpriteMeshType>,
border: impl Into<Vector4>,
) -> Sprite
pub fn create_4( texture: impl Into<Texture2D>, rect: impl Into<Rect>, pivot: impl Into<Vector2>, pixels_per_unit: impl Into<f32>, extrude: impl Into<u32>, mesh_type: impl Into<SpriteMeshType>, border: impl Into<Vector4>, ) -> Sprite
Create(crate::unity_engine::texture2d::Texture2D, crate::unity_engine::rect::Rect, crate::unity_engine::vector2::Vector2, f32, u32, crate::unity_engine::spritemeshtype::SpriteMeshType, crate::unity_engine::vector4::Vector4) overload
Sourcepub fn create_5(
texture: impl Into<Texture2D>,
rect: impl Into<Rect>,
pivot: impl Into<Vector2>,
pixels_per_unit: impl Into<f32>,
extrude: impl Into<u32>,
mesh_type: impl Into<SpriteMeshType>,
) -> Sprite
pub fn create_5( texture: impl Into<Texture2D>, rect: impl Into<Rect>, pivot: impl Into<Vector2>, pixels_per_unit: impl Into<f32>, extrude: impl Into<u32>, mesh_type: impl Into<SpriteMeshType>, ) -> Sprite
Create(crate::unity_engine::texture2d::Texture2D, crate::unity_engine::rect::Rect, crate::unity_engine::vector2::Vector2, f32, u32, crate::unity_engine::spritemeshtype::SpriteMeshType) overload
Sourcepub fn create_6(
texture: impl Into<Texture2D>,
rect: impl Into<Rect>,
pivot: impl Into<Vector2>,
pixels_per_unit: impl Into<f32>,
extrude: impl Into<u32>,
) -> Sprite
pub fn create_6( texture: impl Into<Texture2D>, rect: impl Into<Rect>, pivot: impl Into<Vector2>, pixels_per_unit: impl Into<f32>, extrude: impl Into<u32>, ) -> Sprite
Create(crate::unity_engine::texture2d::Texture2D, crate::unity_engine::rect::Rect, crate::unity_engine::vector2::Vector2, f32, u32) overload
Sourcepub fn create_7(
texture: impl Into<Texture2D>,
rect: impl Into<Rect>,
pivot: impl Into<Vector2>,
pixels_per_unit: impl Into<f32>,
) -> Sprite
pub fn create_7( texture: impl Into<Texture2D>, rect: impl Into<Rect>, pivot: impl Into<Vector2>, pixels_per_unit: impl Into<f32>, ) -> Sprite
Create(crate::unity_engine::texture2d::Texture2D, crate::unity_engine::rect::Rect, crate::unity_engine::vector2::Vector2, f32) overload
Sourcepub fn create_8(
texture: impl Into<Texture2D>,
rect: impl Into<Rect>,
pivot: impl Into<Vector2>,
) -> Sprite
pub fn create_8( texture: impl Into<Texture2D>, rect: impl Into<Rect>, pivot: impl Into<Vector2>, ) -> Sprite
Create(crate::unity_engine::texture2d::Texture2D, crate::unity_engine::rect::Rect, crate::unity_engine::vector2::Vector2) overload
Sourcepub fn create_sprite_without_texture_scripting_injected(
pixels_to_units: impl Into<f32>,
texture: impl Into<Texture2D>,
) -> (Sprite, Rect, Vector2)
pub fn create_sprite_without_texture_scripting_injected( pixels_to_units: impl Into<f32>, texture: impl Into<Texture2D>, ) -> (Sprite, Rect, Vector2)
CreateSpriteWithoutTextureScripting_Injected(*mutcrate::unity_engine::rect::Rect, *mutcrate::unity_engine::vector2::Vector2, f32, crate::unity_engine::texture2d::Texture2D) overload
Sourcepub fn create_sprite_injected(
texture: impl Into<Texture2D>,
pixels_per_unit: impl Into<f32>,
extrude: impl Into<u32>,
mesh_type: impl Into<SpriteMeshType>,
generate_fallback_physics_shape: impl Into<bool>,
) -> (Sprite, Rect, Vector2, Vector4)
pub fn create_sprite_injected( texture: impl Into<Texture2D>, pixels_per_unit: impl Into<f32>, extrude: impl Into<u32>, mesh_type: impl Into<SpriteMeshType>, generate_fallback_physics_shape: impl Into<bool>, ) -> (Sprite, Rect, Vector2, Vector4)
CreateSprite_Injected(crate::unity_engine::texture2d::Texture2D, *mutcrate::unity_engine::rect::Rect, *mutcrate::unity_engine::vector2::Vector2, f32, u32, crate::unity_engine::spritemeshtype::SpriteMeshType, *mutcrate::unity_engine::vector4::Vector4, bool) overload
Source§impl Sprite
impl Sprite
pub fn ctor_method_info() -> &'static MethodInfo
pub fn get_packing_mode_method_info() -> &'static MethodInfo
pub fn get_packing_rotation_method_info() -> &'static MethodInfo
pub fn get_packed_method_info() -> &'static MethodInfo
pub fn get_texture_rect_method_info() -> &'static MethodInfo
pub fn get_texture_rect_offset_method_info() -> &'static MethodInfo
pub fn get_inner_u_vs_method_info() -> &'static MethodInfo
pub fn get_outer_u_vs_method_info() -> &'static MethodInfo
pub fn get_padding_method_info() -> &'static MethodInfo
pub fn create_sprite_without_texture_scripting_method_info() -> &'static MethodInfo
pub fn create_sprite_method_info() -> &'static MethodInfo
pub fn get_bounds_method_info() -> &'static MethodInfo
pub fn get_rect_method_info() -> &'static MethodInfo
pub fn get_border_method_info() -> &'static MethodInfo
pub fn get_texture_method_info() -> &'static MethodInfo
pub fn get_secondary_texture_method_info() -> &'static MethodInfo
pub fn get_pixels_per_unit_method_info() -> &'static MethodInfo
pub fn get_sprite_atlas_texture_scale_method_info() -> &'static MethodInfo
pub fn get_associated_alpha_split_texture_method_info() -> &'static MethodInfo
pub fn get_pivot_method_info() -> &'static MethodInfo
pub fn get_vertices_method_info() -> &'static MethodInfo
pub fn get_triangles_method_info() -> &'static MethodInfo
pub fn get_uv_method_info() -> &'static MethodInfo
pub fn get_physics_shape_count_method_info() -> &'static MethodInfo
pub fn get_physics_shape_point_count_method_info() -> &'static MethodInfo
pub fn internal_get_physics_shape_point_count_method_info() -> &'static MethodInfo
pub fn get_physics_shape_method_info() -> &'static MethodInfo
pub fn get_physics_shape_impl_method_info() -> &'static MethodInfo
pub fn override_physics_shape_method_info() -> &'static MethodInfo
pub fn override_physics_shape_count_method_info() -> &'static MethodInfo
pub fn override_physics_shape_2_method_info() -> &'static MethodInfo
pub fn override_geometry_method_info() -> &'static MethodInfo
pub fn create_method_info() -> &'static MethodInfo
pub fn create_2_method_info() -> &'static MethodInfo
pub fn create_3_method_info() -> &'static MethodInfo
pub fn create_4_method_info() -> &'static MethodInfo
pub fn create_5_method_info() -> &'static MethodInfo
pub fn create_6_method_info() -> &'static MethodInfo
pub fn create_7_method_info() -> &'static MethodInfo
pub fn create_8_method_info() -> &'static MethodInfo
pub fn get_texture_rect_injected_method_info() -> &'static MethodInfo
pub fn get_texture_rect_offset_injected_method_info() -> &'static MethodInfo
pub fn get_inner_u_vs_injected_method_info() -> &'static MethodInfo
pub fn get_outer_u_vs_injected_method_info() -> &'static MethodInfo
pub fn get_padding_injected_method_info() -> &'static MethodInfo
pub fn create_sprite_without_texture_scripting_injected_method_info() -> &'static MethodInfo
pub fn create_sprite_injected_method_info() -> &'static MethodInfo
pub fn get_bounds_injected_method_info() -> &'static MethodInfo
pub fn get_rect_injected_method_info() -> &'static MethodInfo
pub fn get_border_injected_method_info() -> &'static MethodInfo
pub fn get_pivot_injected_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for Sprite
impl ClassIdentity for Sprite
Source§impl FromIlInstance for Sprite
impl FromIlInstance for Sprite
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IObject_2 for Sprite
impl IObject_2 for Sprite
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for Sprite
impl IAssetReferenceT_1<Sprite> for AssetReferenceAtlasedSprite
impl IAssetReferenceT_1<Sprite> for AssetReferenceSprite
impl IObject for Sprite
impl ISprite for Sprite
Auto Trait Implementations§
impl Freeze for Sprite
impl RefUnwindSafe for Sprite
impl !Send for Sprite
impl !Sync for Sprite
impl Unpin for Sprite
impl UnwindSafe for Sprite
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
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T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Cast for Twhere
T: SystemObject,
impl<T> Cast for Twhere
T: SystemObject,
fn get_class(self) -> Class
fn is_null(self) -> bool
fn rebind_class(self, new_class: Class)
fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
T: ClassIdentity,
fn is_direct_subclass_of<T>(self) -> boolwhere
T: ClassIdentity,
fn try_cast<T>(self) -> Option<T>where
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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<__T> ISpriteMethods for __Twhere
__T: ISprite,
impl<__T> ISpriteMethods for __Twhere
__T: ISprite,
Source§fn get_packing_mode(self) -> i32
fn get_packing_mode(self) -> i32
GetPackingMode() overloadSource§fn get_packing_rotation(self) -> i32
fn get_packing_rotation(self) -> i32
GetPackingRotation() overloadSource§fn get_packed(self) -> i32
fn get_packed(self) -> i32
GetPacked() overloadSource§fn get_texture_rect(self) -> Rect
fn get_texture_rect(self) -> Rect
GetTextureRect() overloadSource§fn get_texture_rect_offset(self) -> Vector2
fn get_texture_rect_offset(self) -> Vector2
GetTextureRectOffset() overloadSource§fn get_inner_u_vs(self) -> Vector4
fn get_inner_u_vs(self) -> Vector4
GetInnerUVs() overloadSource§fn get_outer_u_vs(self) -> Vector4
fn get_outer_u_vs(self) -> Vector4
GetOuterUVs() overloadSource§fn get_padding(self) -> Vector4
fn get_padding(self) -> Vector4
GetPadding() overloadSource§fn get_bounds(self) -> Bounds
fn get_bounds(self) -> Bounds
get_bounds() overloadSource§fn get_border(self) -> Vector4
fn get_border(self) -> Vector4
get_border() overloadSource§fn get_texture(self) -> Texture2D
fn get_texture(self) -> Texture2D
get_texture() overloadSource§fn get_secondary_texture(self, index: impl Into<i32>) -> Texture2D
fn get_secondary_texture(self, index: impl Into<i32>) -> Texture2D
GetSecondaryTexture(i32) overloadSource§fn get_pixels_per_unit(self) -> f32
fn get_pixels_per_unit(self) -> f32
get_pixelsPerUnit() overloadSource§fn get_sprite_atlas_texture_scale(self) -> f32
fn get_sprite_atlas_texture_scale(self) -> f32
get_spriteAtlasTextureScale() overloadSource§fn get_associated_alpha_split_texture(self) -> Texture2D
fn get_associated_alpha_split_texture(self) -> Texture2D
get_associatedAlphaSplitTexture() overloadSource§fn get_vertices(self) -> Array<Vector2>
fn get_vertices(self) -> Array<Vector2>
get_vertices() overloadSource§fn get_triangles(self) -> Array<u16>
fn get_triangles(self) -> Array<u16>
get_triangles() overloadSource§fn get_physics_shape_count(self) -> i32
fn get_physics_shape_count(self) -> i32
GetPhysicsShapeCount() overloadSource§fn get_physics_shape_point_count(self, shape_idx: impl Into<i32>) -> i32
fn get_physics_shape_point_count(self, shape_idx: impl Into<i32>) -> i32
GetPhysicsShapePointCount(i32) overloadSource§fn internal_get_physics_shape_point_count(
self,
shape_idx: impl Into<i32>,
) -> i32
fn internal_get_physics_shape_point_count( self, shape_idx: impl Into<i32>, ) -> i32
Internal_GetPhysicsShapePointCount(i32) overloadSource§fn get_physics_shape(
self,
shape_idx: impl Into<i32>,
physics_shape: impl Into<List_1<Vector2>>,
) -> i32
fn get_physics_shape( self, shape_idx: impl Into<i32>, physics_shape: impl Into<List_1<Vector2>>, ) -> i32
GetPhysicsShape(i32, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector2::Vector2>) overloadSource§fn override_physics_shape(
self,
physics_shapes: impl Into<IList_1_Interface<Array<Vector2>>>,
)
fn override_physics_shape( self, physics_shapes: impl Into<IList_1_Interface<Array<Vector2>>>, )
OverridePhysicsShape(crate::system::collections::generic::ilist_1_interface::IList_1_Interface<::unity::Array<crate::unity_engine::vector2::Vector2>>) overloadSource§fn override_geometry(
self,
vertices: impl Into<Array<Vector2>>,
triangles: impl Into<Array<u16>>,
)
fn override_geometry( self, vertices: impl Into<Array<Vector2>>, triangles: impl Into<Array<u16>>, )
OverrideGeometry(::unity::Array<crate::unity_engine::vector2::Vector2>, ::unity::Array<u16>) overloadSource§fn get_texture_rect_injected(self) -> Rect
fn get_texture_rect_injected(self) -> Rect
GetTextureRect_Injected(*mutcrate::unity_engine::rect::Rect) overloadSource§fn get_texture_rect_offset_injected(self) -> Vector2
fn get_texture_rect_offset_injected(self) -> Vector2
GetTextureRectOffset_Injected(*mutcrate::unity_engine::vector2::Vector2) overloadSource§fn get_inner_u_vs_injected(self) -> Vector4
fn get_inner_u_vs_injected(self) -> Vector4
GetInnerUVs_Injected(*mutcrate::unity_engine::vector4::Vector4) overloadSource§fn get_outer_u_vs_injected(self) -> Vector4
fn get_outer_u_vs_injected(self) -> Vector4
GetOuterUVs_Injected(*mutcrate::unity_engine::vector4::Vector4) overloadSource§fn get_padding_injected(self) -> Vector4
fn get_padding_injected(self) -> Vector4
GetPadding_Injected(*mutcrate::unity_engine::vector4::Vector4) overloadSource§fn get_bounds_injected(self) -> Bounds
fn get_bounds_injected(self) -> Bounds
get_bounds_Injected(*mutcrate::unity_engine::bounds::Bounds) overloadSource§fn get_rect_injected(self) -> Rect
fn get_rect_injected(self) -> Rect
get_rect_Injected(*mutcrate::unity_engine::rect::Rect) overloadSource§fn get_border_injected(self) -> Vector4
fn get_border_injected(self) -> Vector4
get_border_Injected(*mutcrate::unity_engine::vector4::Vector4) overloadSource§fn get_pivot_injected(self) -> Vector2
fn get_pivot_injected(self) -> Vector2
get_pivot_Injected(*mutcrate::unity_engine::vector2::Vector2) overload