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Sprite

Struct Sprite 

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pub struct Sprite(/* private fields */);
Expand description

IL2CPP class: UnityEngine.Sprite Inherits: Object_2

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impl Sprite

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pub fn base(self) -> Object_2

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impl Sprite

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pub fn create_sprite_without_texture_scripting( rect: impl Into<Rect>, pivot: impl Into<Vector2>, pixels_to_units: impl Into<f32>, texture: impl Into<Texture2D>, ) -> Sprite

CreateSpriteWithoutTextureScripting(crate::unity_engine::rect::Rect, crate::unity_engine::vector2::Vector2, f32, crate::unity_engine::texture2d::Texture2D) overload

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pub fn create_sprite( texture: impl Into<Texture2D>, rect: impl Into<Rect>, pivot: impl Into<Vector2>, pixels_per_unit: impl Into<f32>, extrude: impl Into<u32>, mesh_type: impl Into<SpriteMeshType>, border: impl Into<Vector4>, generate_fallback_physics_shape: impl Into<bool>, ) -> Sprite

CreateSprite(crate::unity_engine::texture2d::Texture2D, crate::unity_engine::rect::Rect, crate::unity_engine::vector2::Vector2, f32, u32, crate::unity_engine::spritemeshtype::SpriteMeshType, crate::unity_engine::vector4::Vector4, bool) overload

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pub fn get_physics_shape_impl( sprite: impl Into<Sprite>, shape_idx: impl Into<i32>, physics_shape: impl Into<List_1<Vector2>>, )

GetPhysicsShapeImpl(crate::unity_engine::sprite::Sprite, i32, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector2::Vector2>) overload

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pub fn override_physics_shape_count( sprite: impl Into<Sprite>, physics_shape_count: impl Into<i32>, )

OverridePhysicsShapeCount(crate::unity_engine::sprite::Sprite, i32) overload

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pub fn override_physics_shape_2( sprite: impl Into<Sprite>, physics_shape: impl Into<Array<Vector2>>, idx: impl Into<i32>, )

OverridePhysicsShape(crate::unity_engine::sprite::Sprite, ::unity::Array<crate::unity_engine::vector2::Vector2>, i32) overload

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pub fn create( rect: impl Into<Rect>, pivot: impl Into<Vector2>, pixels_to_units: impl Into<f32>, texture: impl Into<Texture2D>, ) -> Sprite

Create(crate::unity_engine::rect::Rect, crate::unity_engine::vector2::Vector2, f32, crate::unity_engine::texture2d::Texture2D) overload

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pub fn create_2( rect: impl Into<Rect>, pivot: impl Into<Vector2>, pixels_to_units: impl Into<f32>, ) -> Sprite

Create(crate::unity_engine::rect::Rect, crate::unity_engine::vector2::Vector2, f32) overload

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pub fn create_3( texture: impl Into<Texture2D>, rect: impl Into<Rect>, pivot: impl Into<Vector2>, pixels_per_unit: impl Into<f32>, extrude: impl Into<u32>, mesh_type: impl Into<SpriteMeshType>, border: impl Into<Vector4>, generate_fallback_physics_shape: impl Into<bool>, ) -> Sprite

Create(crate::unity_engine::texture2d::Texture2D, crate::unity_engine::rect::Rect, crate::unity_engine::vector2::Vector2, f32, u32, crate::unity_engine::spritemeshtype::SpriteMeshType, crate::unity_engine::vector4::Vector4, bool) overload

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pub fn create_4( texture: impl Into<Texture2D>, rect: impl Into<Rect>, pivot: impl Into<Vector2>, pixels_per_unit: impl Into<f32>, extrude: impl Into<u32>, mesh_type: impl Into<SpriteMeshType>, border: impl Into<Vector4>, ) -> Sprite

Create(crate::unity_engine::texture2d::Texture2D, crate::unity_engine::rect::Rect, crate::unity_engine::vector2::Vector2, f32, u32, crate::unity_engine::spritemeshtype::SpriteMeshType, crate::unity_engine::vector4::Vector4) overload

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pub fn create_5( texture: impl Into<Texture2D>, rect: impl Into<Rect>, pivot: impl Into<Vector2>, pixels_per_unit: impl Into<f32>, extrude: impl Into<u32>, mesh_type: impl Into<SpriteMeshType>, ) -> Sprite

Create(crate::unity_engine::texture2d::Texture2D, crate::unity_engine::rect::Rect, crate::unity_engine::vector2::Vector2, f32, u32, crate::unity_engine::spritemeshtype::SpriteMeshType) overload

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pub fn create_6( texture: impl Into<Texture2D>, rect: impl Into<Rect>, pivot: impl Into<Vector2>, pixels_per_unit: impl Into<f32>, extrude: impl Into<u32>, ) -> Sprite

Create(crate::unity_engine::texture2d::Texture2D, crate::unity_engine::rect::Rect, crate::unity_engine::vector2::Vector2, f32, u32) overload

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pub fn create_7( texture: impl Into<Texture2D>, rect: impl Into<Rect>, pivot: impl Into<Vector2>, pixels_per_unit: impl Into<f32>, ) -> Sprite

Create(crate::unity_engine::texture2d::Texture2D, crate::unity_engine::rect::Rect, crate::unity_engine::vector2::Vector2, f32) overload

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pub fn create_8( texture: impl Into<Texture2D>, rect: impl Into<Rect>, pivot: impl Into<Vector2>, ) -> Sprite

Create(crate::unity_engine::texture2d::Texture2D, crate::unity_engine::rect::Rect, crate::unity_engine::vector2::Vector2) overload

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pub fn create_sprite_without_texture_scripting_injected( pixels_to_units: impl Into<f32>, texture: impl Into<Texture2D>, ) -> (Sprite, Rect, Vector2)

CreateSpriteWithoutTextureScripting_Injected(*mutcrate::unity_engine::rect::Rect, *mutcrate::unity_engine::vector2::Vector2, f32, crate::unity_engine::texture2d::Texture2D) overload

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pub fn create_sprite_injected( texture: impl Into<Texture2D>, pixels_per_unit: impl Into<f32>, extrude: impl Into<u32>, mesh_type: impl Into<SpriteMeshType>, generate_fallback_physics_shape: impl Into<bool>, ) -> (Sprite, Rect, Vector2, Vector4)

CreateSprite_Injected(crate::unity_engine::texture2d::Texture2D, *mutcrate::unity_engine::rect::Rect, *mutcrate::unity_engine::vector2::Vector2, f32, u32, crate::unity_engine::spritemeshtype::SpriteMeshType, *mutcrate::unity_engine::vector4::Vector4, bool) overload

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impl Sprite

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn get_packing_mode_method_info() -> &'static MethodInfo

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pub fn get_packing_rotation_method_info() -> &'static MethodInfo

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pub fn get_packed_method_info() -> &'static MethodInfo

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pub fn get_texture_rect_method_info() -> &'static MethodInfo

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pub fn get_texture_rect_offset_method_info() -> &'static MethodInfo

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pub fn get_inner_u_vs_method_info() -> &'static MethodInfo

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pub fn get_outer_u_vs_method_info() -> &'static MethodInfo

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pub fn get_padding_method_info() -> &'static MethodInfo

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pub fn create_sprite_without_texture_scripting_method_info() -> &'static MethodInfo

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pub fn create_sprite_method_info() -> &'static MethodInfo

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pub fn get_bounds_method_info() -> &'static MethodInfo

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pub fn get_rect_method_info() -> &'static MethodInfo

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pub fn get_border_method_info() -> &'static MethodInfo

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pub fn get_texture_method_info() -> &'static MethodInfo

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pub fn get_secondary_texture_method_info() -> &'static MethodInfo

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pub fn get_pixels_per_unit_method_info() -> &'static MethodInfo

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pub fn get_sprite_atlas_texture_scale_method_info() -> &'static MethodInfo

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pub fn get_associated_alpha_split_texture_method_info() -> &'static MethodInfo

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pub fn get_pivot_method_info() -> &'static MethodInfo

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pub fn get_vertices_method_info() -> &'static MethodInfo

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pub fn get_triangles_method_info() -> &'static MethodInfo

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pub fn get_uv_method_info() -> &'static MethodInfo

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pub fn get_physics_shape_count_method_info() -> &'static MethodInfo

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pub fn get_physics_shape_point_count_method_info() -> &'static MethodInfo

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pub fn internal_get_physics_shape_point_count_method_info() -> &'static MethodInfo

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pub fn get_physics_shape_method_info() -> &'static MethodInfo

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pub fn get_physics_shape_impl_method_info() -> &'static MethodInfo

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pub fn override_physics_shape_method_info() -> &'static MethodInfo

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pub fn override_physics_shape_count_method_info() -> &'static MethodInfo

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pub fn override_physics_shape_2_method_info() -> &'static MethodInfo

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pub fn override_geometry_method_info() -> &'static MethodInfo

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pub fn create_method_info() -> &'static MethodInfo

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pub fn create_2_method_info() -> &'static MethodInfo

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pub fn create_3_method_info() -> &'static MethodInfo

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pub fn create_4_method_info() -> &'static MethodInfo

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pub fn create_5_method_info() -> &'static MethodInfo

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pub fn create_6_method_info() -> &'static MethodInfo

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pub fn create_7_method_info() -> &'static MethodInfo

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pub fn create_8_method_info() -> &'static MethodInfo

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pub fn get_texture_rect_injected_method_info() -> &'static MethodInfo

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pub fn get_texture_rect_offset_injected_method_info() -> &'static MethodInfo

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pub fn get_inner_u_vs_injected_method_info() -> &'static MethodInfo

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pub fn get_outer_u_vs_injected_method_info() -> &'static MethodInfo

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pub fn get_padding_injected_method_info() -> &'static MethodInfo

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pub fn create_sprite_without_texture_scripting_injected_method_info() -> &'static MethodInfo

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pub fn create_sprite_injected_method_info() -> &'static MethodInfo

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pub fn get_bounds_injected_method_info() -> &'static MethodInfo

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pub fn get_rect_injected_method_info() -> &'static MethodInfo

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pub fn get_border_injected_method_info() -> &'static MethodInfo

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pub fn get_pivot_injected_method_info() -> &'static MethodInfo

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impl Sprite

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pub fn new() -> Self

.ctor() — no args

Trait Implementations§

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impl ClassIdentity for Sprite

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const NAMESPACE: &'static str = "UnityEngine"

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const NAME: &'static str = "Sprite"

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fn class() -> Class

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impl Clone for Sprite

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fn clone(&self) -> Sprite

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for Sprite

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IObject_2 for Sprite

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impl IlType for Sprite

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fn il_type() -> &'static Il2CppType

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impl Copy for Sprite

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impl IAssetReferenceT_1<Sprite> for AssetReferenceAtlasedSprite

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impl IAssetReferenceT_1<Sprite> for AssetReferenceSprite

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impl IObject for Sprite

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impl ISprite for Sprite

Auto Trait Implementations§

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impl Freeze for Sprite

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impl RefUnwindSafe for Sprite

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impl !Send for Sprite

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impl !Sync for Sprite

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impl Unpin for Sprite

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impl UnwindSafe for Sprite

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
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fn move_next(self) -> bool
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fn dispose(self)
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fn move_next(self) -> bool
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fn get_current(self) -> T0
where Self: Sized,

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where Self: Sized,

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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<__T> IObject_2Methods for __T
where __T: IObject_2,

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fn get_instance_id(self) -> i32

GetInstanceID() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn equals(self, other: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ensure_running_on_main_thread(self)

EnsureRunningOnMainThread() overload
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fn get_cached_ptr(self) -> IntPtr

GetCachedPtr() overload
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fn get_name(self) -> Il2CppString

get_name() overload
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fn set_name(self, value: impl Into<Il2CppString>)

set_name(::unity::Il2CppString) overload
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fn get_hide_flags(self) -> HideFlags

get_hideFlags() overload
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fn set_hide_flags(self, value: impl Into<HideFlags>)

set_hideFlags(crate::unity_engine::hideflags::HideFlags) overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<__T> ISpriteMethods for __T
where __T: ISprite,

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fn ctor(self)

.ctor() overload
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fn get_packing_mode(self) -> i32

GetPackingMode() overload
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fn get_packing_rotation(self) -> i32

GetPackingRotation() overload
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fn get_packed(self) -> i32

GetPacked() overload
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fn get_texture_rect(self) -> Rect

GetTextureRect() overload
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fn get_texture_rect_offset(self) -> Vector2

GetTextureRectOffset() overload
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fn get_inner_u_vs(self) -> Vector4

GetInnerUVs() overload
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fn get_outer_u_vs(self) -> Vector4

GetOuterUVs() overload
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fn get_padding(self) -> Vector4

GetPadding() overload
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fn get_bounds(self) -> Bounds

get_bounds() overload
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fn get_rect(self) -> Rect

get_rect() overload
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fn get_border(self) -> Vector4

get_border() overload
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fn get_texture(self) -> Texture2D

get_texture() overload
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fn get_secondary_texture(self, index: impl Into<i32>) -> Texture2D

GetSecondaryTexture(i32) overload
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fn get_pixels_per_unit(self) -> f32

get_pixelsPerUnit() overload
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fn get_sprite_atlas_texture_scale(self) -> f32

get_spriteAtlasTextureScale() overload
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fn get_associated_alpha_split_texture(self) -> Texture2D

get_associatedAlphaSplitTexture() overload
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fn get_pivot(self) -> Vector2

get_pivot() overload
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fn get_vertices(self) -> Array<Vector2>

get_vertices() overload
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fn get_triangles(self) -> Array<u16>

get_triangles() overload
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fn get_uv(self) -> Array<Vector2>

get_uv() overload
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fn get_physics_shape_count(self) -> i32

GetPhysicsShapeCount() overload
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fn get_physics_shape_point_count(self, shape_idx: impl Into<i32>) -> i32

GetPhysicsShapePointCount(i32) overload
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fn internal_get_physics_shape_point_count( self, shape_idx: impl Into<i32>, ) -> i32

Internal_GetPhysicsShapePointCount(i32) overload
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fn get_physics_shape( self, shape_idx: impl Into<i32>, physics_shape: impl Into<List_1<Vector2>>, ) -> i32

GetPhysicsShape(i32, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector2::Vector2>) overload
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fn override_physics_shape( self, physics_shapes: impl Into<IList_1_Interface<Array<Vector2>>>, )

OverridePhysicsShape(crate::system::collections::generic::ilist_1_interface::IList_1_Interface<::unity::Array<crate::unity_engine::vector2::Vector2>>) overload
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fn override_geometry( self, vertices: impl Into<Array<Vector2>>, triangles: impl Into<Array<u16>>, )

OverrideGeometry(::unity::Array<crate::unity_engine::vector2::Vector2>, ::unity::Array<u16>) overload
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fn get_texture_rect_injected(self) -> Rect

GetTextureRect_Injected(*mutcrate::unity_engine::rect::Rect) overload
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fn get_texture_rect_offset_injected(self) -> Vector2

GetTextureRectOffset_Injected(*mutcrate::unity_engine::vector2::Vector2) overload
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fn get_inner_u_vs_injected(self) -> Vector4

GetInnerUVs_Injected(*mutcrate::unity_engine::vector4::Vector4) overload
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fn get_outer_u_vs_injected(self) -> Vector4

GetOuterUVs_Injected(*mutcrate::unity_engine::vector4::Vector4) overload
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fn get_padding_injected(self) -> Vector4

GetPadding_Injected(*mutcrate::unity_engine::vector4::Vector4) overload
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fn get_bounds_injected(self) -> Bounds

get_bounds_Injected(*mutcrate::unity_engine::bounds::Bounds) overload
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fn get_rect_injected(self) -> Rect

get_rect_Injected(*mutcrate::unity_engine::rect::Rect) overload
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fn get_border_injected(self) -> Vector4

get_border_Injected(*mutcrate::unity_engine::vector4::Vector4) overload
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fn get_pivot_injected(self) -> Vector2

get_pivot_Injected(*mutcrate::unity_engine::vector2::Vector2) overload
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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.