pub struct ParticleSystemRenderer(/* private fields */);Expand description
IL2CPP class: UnityEngine.ParticleSystemRenderer
Inherits: Renderer
Implementations§
Source§impl ParticleSystemRenderer
impl ParticleSystemRenderer
pub fn enable_vertex_streams_method_info() -> &'static MethodInfo
pub fn disable_vertex_streams_method_info() -> &'static MethodInfo
pub fn are_vertex_streams_enabled_method_info() -> &'static MethodInfo
pub fn get_enabled_vertex_streams_method_info() -> &'static MethodInfo
pub fn internal_set_vertex_streams_method_info() -> &'static MethodInfo
pub fn internal_get_enabled_vertex_streams_method_info() -> &'static MethodInfo
pub fn get_alignment_method_info() -> &'static MethodInfo
pub fn set_alignment_method_info() -> &'static MethodInfo
pub fn get_render_mode_method_info() -> &'static MethodInfo
pub fn set_render_mode_method_info() -> &'static MethodInfo
pub fn get_sort_mode_method_info() -> &'static MethodInfo
pub fn set_sort_mode_method_info() -> &'static MethodInfo
pub fn get_length_scale_method_info() -> &'static MethodInfo
pub fn set_length_scale_method_info() -> &'static MethodInfo
pub fn get_velocity_scale_method_info() -> &'static MethodInfo
pub fn set_velocity_scale_method_info() -> &'static MethodInfo
pub fn get_camera_velocity_scale_method_info() -> &'static MethodInfo
pub fn set_camera_velocity_scale_method_info() -> &'static MethodInfo
pub fn get_normal_direction_method_info() -> &'static MethodInfo
pub fn set_normal_direction_method_info() -> &'static MethodInfo
pub fn get_shadow_bias_method_info() -> &'static MethodInfo
pub fn set_shadow_bias_method_info() -> &'static MethodInfo
pub fn get_sorting_fudge_method_info() -> &'static MethodInfo
pub fn set_sorting_fudge_method_info() -> &'static MethodInfo
pub fn get_min_particle_size_method_info() -> &'static MethodInfo
pub fn set_min_particle_size_method_info() -> &'static MethodInfo
pub fn get_max_particle_size_method_info() -> &'static MethodInfo
pub fn set_max_particle_size_method_info() -> &'static MethodInfo
pub fn get_pivot_method_info() -> &'static MethodInfo
pub fn set_pivot_method_info() -> &'static MethodInfo
pub fn get_flip_method_info() -> &'static MethodInfo
pub fn set_flip_method_info() -> &'static MethodInfo
pub fn get_mask_interaction_method_info() -> &'static MethodInfo
pub fn set_mask_interaction_method_info() -> &'static MethodInfo
pub fn get_trail_material_method_info() -> &'static MethodInfo
pub fn set_trail_material_method_info() -> &'static MethodInfo
pub fn get_enable_gpu_instancing_method_info() -> &'static MethodInfo
pub fn set_enable_gpu_instancing_method_info() -> &'static MethodInfo
pub fn get_allow_roll_method_info() -> &'static MethodInfo
pub fn set_allow_roll_method_info() -> &'static MethodInfo
pub fn get_freeform_stretching_method_info() -> &'static MethodInfo
pub fn set_freeform_stretching_method_info() -> &'static MethodInfo
pub fn get_rotate_with_stretch_direction_method_info() -> &'static MethodInfo
pub fn set_rotate_with_stretch_direction_method_info() -> &'static MethodInfo
pub fn get_mesh_method_info() -> &'static MethodInfo
pub fn set_mesh_method_info() -> &'static MethodInfo
pub fn get_meshes_method_info() -> &'static MethodInfo
pub fn set_meshes_method_info() -> &'static MethodInfo
pub fn set_meshes_2_method_info() -> &'static MethodInfo
pub fn get_mesh_count_method_info() -> &'static MethodInfo
pub fn bake_mesh_method_info() -> &'static MethodInfo
pub fn bake_mesh_2_method_info() -> &'static MethodInfo
pub fn bake_trails_mesh_method_info() -> &'static MethodInfo
pub fn bake_trails_mesh_2_method_info() -> &'static MethodInfo
pub fn get_active_vertex_streams_count_method_info() -> &'static MethodInfo
pub fn set_active_vertex_streams_method_info() -> &'static MethodInfo
pub fn get_active_vertex_streams_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn get_pivot_injected_method_info() -> &'static MethodInfo
pub fn set_pivot_injected_method_info() -> &'static MethodInfo
pub fn get_flip_injected_method_info() -> &'static MethodInfo
pub fn set_flip_injected_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl Clone for ParticleSystemRenderer
impl Clone for ParticleSystemRenderer
Source§fn clone(&self) -> ParticleSystemRenderer
fn clone(&self) -> ParticleSystemRenderer
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for ParticleSystemRenderer
impl FromIlInstance for ParticleSystemRenderer
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IObject_2 for ParticleSystemRenderer
impl IObject_2 for ParticleSystemRenderer
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for ParticleSystemRenderer
impl IComponent for ParticleSystemRenderer
impl IObject for ParticleSystemRenderer
impl IParticleSystemRenderer for ParticleSystemRenderer
impl IRenderer for ParticleSystemRenderer
Auto Trait Implementations§
impl Freeze for ParticleSystemRenderer
impl RefUnwindSafe for ParticleSystemRenderer
impl !Send for ParticleSystemRenderer
impl !Sync for ParticleSystemRenderer
impl Unpin for ParticleSystemRenderer
impl UnwindSafe for ParticleSystemRenderer
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get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§impl<__T> IParticleSystemRendererMethods for __Twhere
__T: IParticleSystemRenderer,
impl<__T> IParticleSystemRendererMethods for __Twhere
__T: IParticleSystemRenderer,
Source§fn enable_vertex_streams(self, streams: impl Into<ParticleSystemVertexStreams>)
fn enable_vertex_streams(self, streams: impl Into<ParticleSystemVertexStreams>)
EnableVertexStreams(crate::unity_engine::particlesystemvertexstreams::ParticleSystemVertexStreams) overloadSource§fn disable_vertex_streams(self, streams: impl Into<ParticleSystemVertexStreams>)
fn disable_vertex_streams(self, streams: impl Into<ParticleSystemVertexStreams>)
DisableVertexStreams(crate::unity_engine::particlesystemvertexstreams::ParticleSystemVertexStreams) overloadSource§fn are_vertex_streams_enabled(
self,
streams: impl Into<ParticleSystemVertexStreams>,
) -> bool
fn are_vertex_streams_enabled( self, streams: impl Into<ParticleSystemVertexStreams>, ) -> bool
AreVertexStreamsEnabled(crate::unity_engine::particlesystemvertexstreams::ParticleSystemVertexStreams) overloadSource§fn get_enabled_vertex_streams(
self,
streams: impl Into<ParticleSystemVertexStreams>,
) -> ParticleSystemVertexStreams
fn get_enabled_vertex_streams( self, streams: impl Into<ParticleSystemVertexStreams>, ) -> ParticleSystemVertexStreams
GetEnabledVertexStreams(crate::unity_engine::particlesystemvertexstreams::ParticleSystemVertexStreams) overloadSource§fn internal_set_vertex_streams(
self,
streams: impl Into<ParticleSystemVertexStreams>,
enabled: impl Into<bool>,
)
fn internal_set_vertex_streams( self, streams: impl Into<ParticleSystemVertexStreams>, enabled: impl Into<bool>, )
Internal_SetVertexStreams(crate::unity_engine::particlesystemvertexstreams::ParticleSystemVertexStreams, bool) overloadSource§fn internal_get_enabled_vertex_streams(
self,
streams: impl Into<ParticleSystemVertexStreams>,
) -> ParticleSystemVertexStreams
fn internal_get_enabled_vertex_streams( self, streams: impl Into<ParticleSystemVertexStreams>, ) -> ParticleSystemVertexStreams
Internal_GetEnabledVertexStreams(crate::unity_engine::particlesystemvertexstreams::ParticleSystemVertexStreams) overloadSource§fn get_alignment(self) -> ParticleSystemRenderSpace
fn get_alignment(self) -> ParticleSystemRenderSpace
get_alignment() overloadSource§fn set_alignment(self, value: impl Into<ParticleSystemRenderSpace>)
fn set_alignment(self, value: impl Into<ParticleSystemRenderSpace>)
set_alignment(crate::unity_engine::particlesystemrenderspace::ParticleSystemRenderSpace) overloadSource§fn get_render_mode(self) -> ParticleSystemRenderMode
fn get_render_mode(self) -> ParticleSystemRenderMode
get_renderMode() overloadSource§fn set_render_mode(self, value: impl Into<ParticleSystemRenderMode>)
fn set_render_mode(self, value: impl Into<ParticleSystemRenderMode>)
set_renderMode(crate::unity_engine::particlesystemrendermode::ParticleSystemRenderMode) overloadSource§fn get_sort_mode(self) -> ParticleSystemSortMode
fn get_sort_mode(self) -> ParticleSystemSortMode
get_sortMode() overloadSource§fn set_sort_mode(self, value: impl Into<ParticleSystemSortMode>)
fn set_sort_mode(self, value: impl Into<ParticleSystemSortMode>)
set_sortMode(crate::unity_engine::particlesystemsortmode::ParticleSystemSortMode) overloadSource§fn get_length_scale(self) -> f32
fn get_length_scale(self) -> f32
get_lengthScale() overloadSource§fn set_length_scale(self, value: impl Into<f32>)
fn set_length_scale(self, value: impl Into<f32>)
set_lengthScale(f32) overloadSource§fn get_velocity_scale(self) -> f32
fn get_velocity_scale(self) -> f32
get_velocityScale() overloadSource§fn set_velocity_scale(self, value: impl Into<f32>)
fn set_velocity_scale(self, value: impl Into<f32>)
set_velocityScale(f32) overloadSource§fn get_camera_velocity_scale(self) -> f32
fn get_camera_velocity_scale(self) -> f32
get_cameraVelocityScale() overloadSource§fn set_camera_velocity_scale(self, value: impl Into<f32>)
fn set_camera_velocity_scale(self, value: impl Into<f32>)
set_cameraVelocityScale(f32) overloadSource§fn get_normal_direction(self) -> f32
fn get_normal_direction(self) -> f32
get_normalDirection() overloadSource§fn set_normal_direction(self, value: impl Into<f32>)
fn set_normal_direction(self, value: impl Into<f32>)
set_normalDirection(f32) overloadSource§fn get_shadow_bias(self) -> f32
fn get_shadow_bias(self) -> f32
get_shadowBias() overloadSource§fn set_shadow_bias(self, value: impl Into<f32>)
fn set_shadow_bias(self, value: impl Into<f32>)
set_shadowBias(f32) overloadSource§fn get_sorting_fudge(self) -> f32
fn get_sorting_fudge(self) -> f32
get_sortingFudge() overloadSource§fn set_sorting_fudge(self, value: impl Into<f32>)
fn set_sorting_fudge(self, value: impl Into<f32>)
set_sortingFudge(f32) overloadSource§fn get_min_particle_size(self) -> f32
fn get_min_particle_size(self) -> f32
get_minParticleSize() overloadSource§fn set_min_particle_size(self, value: impl Into<f32>)
fn set_min_particle_size(self, value: impl Into<f32>)
set_minParticleSize(f32) overloadSource§fn get_max_particle_size(self) -> f32
fn get_max_particle_size(self) -> f32
get_maxParticleSize() overloadSource§fn set_max_particle_size(self, value: impl Into<f32>)
fn set_max_particle_size(self, value: impl Into<f32>)
set_maxParticleSize(f32) overloadSource§fn set_pivot(self, value: impl Into<Vector3>)
fn set_pivot(self, value: impl Into<Vector3>)
set_pivot(crate::unity_engine::vector3::Vector3) overloadSource§fn set_flip(self, value: impl Into<Vector3>)
fn set_flip(self, value: impl Into<Vector3>)
set_flip(crate::unity_engine::vector3::Vector3) overloadSource§fn get_mask_interaction(self) -> SpriteMaskInteraction
fn get_mask_interaction(self) -> SpriteMaskInteraction
get_maskInteraction() overloadSource§fn set_mask_interaction(self, value: impl Into<SpriteMaskInteraction>)
fn set_mask_interaction(self, value: impl Into<SpriteMaskInteraction>)
set_maskInteraction(crate::unity_engine::spritemaskinteraction::SpriteMaskInteraction) overloadSource§fn get_trail_material(self) -> Material
fn get_trail_material(self) -> Material
get_trailMaterial() overloadSource§fn set_trail_material(self, value: impl Into<Material>)
fn set_trail_material(self, value: impl Into<Material>)
set_trailMaterial(crate::unity_engine::material::Material) overloadSource§fn get_enable_gpu_instancing(self) -> bool
fn get_enable_gpu_instancing(self) -> bool
get_enableGPUInstancing() overloadSource§fn set_enable_gpu_instancing(self, value: impl Into<bool>)
fn set_enable_gpu_instancing(self, value: impl Into<bool>)
set_enableGPUInstancing(bool) overloadSource§fn get_allow_roll(self) -> bool
fn get_allow_roll(self) -> bool
get_allowRoll() overloadSource§fn set_allow_roll(self, value: impl Into<bool>)
fn set_allow_roll(self, value: impl Into<bool>)
set_allowRoll(bool) overloadSource§fn get_freeform_stretching(self) -> bool
fn get_freeform_stretching(self) -> bool
get_freeformStretching() overloadSource§fn set_freeform_stretching(self, value: impl Into<bool>)
fn set_freeform_stretching(self, value: impl Into<bool>)
set_freeformStretching(bool) overloadSource§fn get_rotate_with_stretch_direction(self) -> bool
fn get_rotate_with_stretch_direction(self) -> bool
get_rotateWithStretchDirection() overloadSource§fn set_rotate_with_stretch_direction(self, value: impl Into<bool>)
fn set_rotate_with_stretch_direction(self, value: impl Into<bool>)
set_rotateWithStretchDirection(bool) overloadSource§fn get_meshes(self, meshes: impl Into<Array<Mesh>>) -> i32
fn get_meshes(self, meshes: impl Into<Array<Mesh>>) -> i32
GetMeshes(::unity::Array<crate::unity_engine::mesh::Mesh>) overloadSource§fn set_meshes(self, meshes: impl Into<Array<Mesh>>, size: impl Into<i32>)
fn set_meshes(self, meshes: impl Into<Array<Mesh>>, size: impl Into<i32>)
SetMeshes(::unity::Array<crate::unity_engine::mesh::Mesh>, i32) overloadSource§fn set_meshes_2(self, meshes: impl Into<Array<Mesh>>)
fn set_meshes_2(self, meshes: impl Into<Array<Mesh>>)
SetMeshes(::unity::Array<crate::unity_engine::mesh::Mesh>) overloadSource§fn get_mesh_count(self) -> i32
fn get_mesh_count(self) -> i32
get_meshCount() overloadSource§fn bake_mesh(self, mesh: impl Into<Mesh>, use_transform: impl Into<bool>)
fn bake_mesh(self, mesh: impl Into<Mesh>, use_transform: impl Into<bool>)
BakeMesh(crate::unity_engine::mesh::Mesh, bool) overloadSource§fn bake_mesh_2(
self,
mesh: impl Into<Mesh>,
camera: impl Into<Camera>,
use_transform: impl Into<bool>,
)
fn bake_mesh_2( self, mesh: impl Into<Mesh>, camera: impl Into<Camera>, use_transform: impl Into<bool>, )
BakeMesh(crate::unity_engine::mesh::Mesh, crate::unity_engine::camera::Camera, bool) overloadSource§fn bake_trails_mesh(self, mesh: impl Into<Mesh>, use_transform: impl Into<bool>)
fn bake_trails_mesh(self, mesh: impl Into<Mesh>, use_transform: impl Into<bool>)
BakeTrailsMesh(crate::unity_engine::mesh::Mesh, bool) overloadSource§fn bake_trails_mesh_2(
self,
mesh: impl Into<Mesh>,
camera: impl Into<Camera>,
use_transform: impl Into<bool>,
)
fn bake_trails_mesh_2( self, mesh: impl Into<Mesh>, camera: impl Into<Camera>, use_transform: impl Into<bool>, )
BakeTrailsMesh(crate::unity_engine::mesh::Mesh, crate::unity_engine::camera::Camera, bool) overloadSource§fn get_active_vertex_streams_count(self) -> i32
fn get_active_vertex_streams_count(self) -> i32
get_activeVertexStreamsCount() overloadSource§fn set_active_vertex_streams(
self,
streams: impl Into<List_1<ParticleSystemVertexStream>>,
)
fn set_active_vertex_streams( self, streams: impl Into<List_1<ParticleSystemVertexStream>>, )
SetActiveVertexStreams(crate::system::collections::generic::list_1::List_1<crate::unity_engine::particlesystemvertexstream::ParticleSystemVertexStream>) overloadSource§fn get_active_vertex_streams(
self,
streams: impl Into<List_1<ParticleSystemVertexStream>>,
)
fn get_active_vertex_streams( self, streams: impl Into<List_1<ParticleSystemVertexStream>>, )
GetActiveVertexStreams(crate::system::collections::generic::list_1::List_1<crate::unity_engine::particlesystemvertexstream::ParticleSystemVertexStream>) overloadSource§fn get_pivot_injected(self) -> Vector3
fn get_pivot_injected(self) -> Vector3
get_pivot_Injected(*mutcrate::unity_engine::vector3::Vector3) overloadSource§fn set_pivot_injected(self) -> Vector3
fn set_pivot_injected(self) -> Vector3
set_pivot_Injected(*mutcrate::unity_engine::vector3::Vector3) overloadSource§fn get_flip_injected(self) -> Vector3
fn get_flip_injected(self) -> Vector3
get_flip_Injected(*mutcrate::unity_engine::vector3::Vector3) overloadSource§fn set_flip_injected(self) -> Vector3
fn set_flip_injected(self) -> Vector3
set_flip_Injected(*mutcrate::unity_engine::vector3::Vector3) overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IRendererMethods for __Twhere
__T: IRenderer,
impl<__T> IRendererMethods for __Twhere
__T: IRenderer,
Source§fn get_bounds(self) -> Bounds
fn get_bounds(self) -> Bounds
get_bounds() overloadSource§fn set_static_lightmap_st(self, st: impl Into<Vector4>)
fn set_static_lightmap_st(self, st: impl Into<Vector4>)
SetStaticLightmapST(crate::unity_engine::vector4::Vector4) overloadSource§fn get_material(self) -> Material
fn get_material(self) -> Material
GetMaterial() overloadGetSharedMaterial() overloadSource§fn set_material(self, m: impl Into<Material>)
fn set_material(self, m: impl Into<Material>)
SetMaterial(crate::unity_engine::material::Material) overloadSource§fn get_material_array(self) -> Array<Material>
fn get_material_array(self) -> Array<Material>
GetMaterialArray() overloadSource§fn set_material_array(self, m: impl Into<Array<Material>>)
fn set_material_array(self, m: impl Into<Array<Material>>)
SetMaterialArray(::unity::Array<crate::unity_engine::material::Material>) overloadSource§fn internal_set_property_block(
self,
properties: impl Into<MaterialPropertyBlock>,
)
fn internal_set_property_block( self, properties: impl Into<MaterialPropertyBlock>, )
Internal_SetPropertyBlock(crate::unity_engine::materialpropertyblock::MaterialPropertyBlock) overloadSource§fn set_property_block(self, properties: impl Into<MaterialPropertyBlock>)
fn set_property_block(self, properties: impl Into<MaterialPropertyBlock>)
SetPropertyBlock(crate::unity_engine::materialpropertyblock::MaterialPropertyBlock) overloadSource§fn get_enabled(self) -> bool
fn get_enabled(self) -> bool
get_enabled() overloadSource§fn set_enabled(self, value: impl Into<bool>)
fn set_enabled(self, value: impl Into<bool>)
set_enabled(bool) overloadSource§fn get_is_visible(self) -> bool
fn get_is_visible(self) -> bool
get_isVisible() overloadSource§fn get_shadow_casting_mode(self) -> ShadowCastingMode
fn get_shadow_casting_mode(self) -> ShadowCastingMode
get_shadowCastingMode() overloadSource§fn set_shadow_casting_mode(self, value: impl Into<ShadowCastingMode>)
fn set_shadow_casting_mode(self, value: impl Into<ShadowCastingMode>)
set_shadowCastingMode(crate::unity_engine::rendering::shadowcastingmode::ShadowCastingMode) overloadSource§fn set_receive_shadows(self, value: impl Into<bool>)
fn set_receive_shadows(self, value: impl Into<bool>)
set_receiveShadows(bool) overloadSource§fn set_motion_vector_generation_mode(
self,
value: impl Into<MotionVectorGenerationMode>,
)
fn set_motion_vector_generation_mode( self, value: impl Into<MotionVectorGenerationMode>, )
set_motionVectorGenerationMode(crate::unity_engine::motionvectorgenerationmode::MotionVectorGenerationMode) overloadSource§fn get_sorting_layer_id(self) -> i32
fn get_sorting_layer_id(self) -> i32
get_sortingLayerID() overloadSource§fn set_sorting_layer_id(self, value: impl Into<i32>)
fn set_sorting_layer_id(self, value: impl Into<i32>)
set_sortingLayerID(i32) overloadSource§fn get_sorting_order(self) -> i32
fn get_sorting_order(self) -> i32
get_sortingOrder() overloadSource§fn set_sorting_order(self, value: impl Into<i32>)
fn set_sorting_order(self, value: impl Into<i32>)
set_sortingOrder(i32) overloadSource§fn get_lightmap_index(self) -> i32
fn get_lightmap_index(self) -> i32
get_lightmapIndex() overloadSource§fn set_lightmap_index(self, value: impl Into<i32>)
fn set_lightmap_index(self, value: impl Into<i32>)
set_lightmapIndex(i32) overloadSource§fn get_lightmap_scale_offset(self) -> Vector4
fn get_lightmap_scale_offset(self) -> Vector4
get_lightmapScaleOffset() overloadSource§fn set_lightmap_scale_offset(self, value: impl Into<Vector4>)
fn set_lightmap_scale_offset(self, value: impl Into<Vector4>)
set_lightmapScaleOffset(crate::unity_engine::vector4::Vector4) overloadGetSharedMaterialArray() overloadSource§fn get_materials(self) -> Array<Material>
fn get_materials(self) -> Array<Material>
get_materials() overloadSource§fn set_materials(self, value: impl Into<Array<Material>>)
fn set_materials(self, value: impl Into<Array<Material>>)
set_materials(::unity::Array<crate::unity_engine::material::Material>) overloadset_sharedMaterial(crate::unity_engine::material::Material) overloadget_sharedMaterials() overloadset_sharedMaterials(::unity::Array<crate::unity_engine::material::Material>) overloadSource§fn get_bounds_injected(self) -> Bounds
fn get_bounds_injected(self) -> Bounds
get_bounds_Injected(*mutcrate::unity_engine::bounds::Bounds) overloadSource§fn set_static_lightmap_st_injected(self) -> Vector4
fn set_static_lightmap_st_injected(self) -> Vector4
SetStaticLightmapST_Injected(*mutcrate::unity_engine::vector4::Vector4) overload