pub struct RectTransformUtility(/* private fields */);Expand description
IL2CPP class: UnityEngine.RectTransformUtility
Inherits: Object
Implementations§
Source§impl RectTransformUtility
impl RectTransformUtility
Sourcepub fn pixel_adjust_point(
point: impl Into<Vector2>,
element_transform: impl Into<Transform>,
canvas: impl Into<Canvas>,
) -> Vector2
pub fn pixel_adjust_point( point: impl Into<Vector2>, element_transform: impl Into<Transform>, canvas: impl Into<Canvas>, ) -> Vector2
PixelAdjustPoint(crate::unity_engine::vector2::Vector2, crate::unity_engine::transform::Transform, crate::unity_engine::canvas::Canvas) overload
Sourcepub fn pixel_adjust_rect(
rect_transform: impl Into<RectTransform>,
canvas: impl Into<Canvas>,
) -> Rect
pub fn pixel_adjust_rect( rect_transform: impl Into<RectTransform>, canvas: impl Into<Canvas>, ) -> Rect
PixelAdjustRect(crate::unity_engine::recttransform::RectTransform, crate::unity_engine::canvas::Canvas) overload
Sourcepub fn point_in_rectangle(
screen_point: impl Into<Vector2>,
rect: impl Into<RectTransform>,
cam: impl Into<Camera>,
offset: impl Into<Vector4>,
) -> bool
pub fn point_in_rectangle( screen_point: impl Into<Vector2>, rect: impl Into<RectTransform>, cam: impl Into<Camera>, offset: impl Into<Vector4>, ) -> bool
PointInRectangle(crate::unity_engine::vector2::Vector2, crate::unity_engine::recttransform::RectTransform, crate::unity_engine::camera::Camera, crate::unity_engine::vector4::Vector4) overload
Sourcepub fn rectangle_contains_screen_point(
rect: impl Into<RectTransform>,
screen_point: impl Into<Vector2>,
cam: impl Into<Camera>,
) -> bool
pub fn rectangle_contains_screen_point( rect: impl Into<RectTransform>, screen_point: impl Into<Vector2>, cam: impl Into<Camera>, ) -> bool
RectangleContainsScreenPoint(crate::unity_engine::recttransform::RectTransform, crate::unity_engine::vector2::Vector2, crate::unity_engine::camera::Camera) overload
Sourcepub fn rectangle_contains_screen_point_2(
rect: impl Into<RectTransform>,
screen_point: impl Into<Vector2>,
cam: impl Into<Camera>,
offset: impl Into<Vector4>,
) -> bool
pub fn rectangle_contains_screen_point_2( rect: impl Into<RectTransform>, screen_point: impl Into<Vector2>, cam: impl Into<Camera>, offset: impl Into<Vector4>, ) -> bool
RectangleContainsScreenPoint(crate::unity_engine::recttransform::RectTransform, crate::unity_engine::vector2::Vector2, crate::unity_engine::camera::Camera, crate::unity_engine::vector4::Vector4) overload
Sourcepub fn screen_point_to_world_point_in_rectangle(
rect: impl Into<RectTransform>,
screen_point: impl Into<Vector2>,
cam: impl Into<Camera>,
) -> (bool, Vector3)
pub fn screen_point_to_world_point_in_rectangle( rect: impl Into<RectTransform>, screen_point: impl Into<Vector2>, cam: impl Into<Camera>, ) -> (bool, Vector3)
ScreenPointToWorldPointInRectangle(crate::unity_engine::recttransform::RectTransform, crate::unity_engine::vector2::Vector2, crate::unity_engine::camera::Camera, *mutcrate::unity_engine::vector3::Vector3) overload
Sourcepub fn screen_point_to_local_point_in_rectangle(
rect: impl Into<RectTransform>,
screen_point: impl Into<Vector2>,
cam: impl Into<Camera>,
) -> (bool, Vector2)
pub fn screen_point_to_local_point_in_rectangle( rect: impl Into<RectTransform>, screen_point: impl Into<Vector2>, cam: impl Into<Camera>, ) -> (bool, Vector2)
ScreenPointToLocalPointInRectangle(crate::unity_engine::recttransform::RectTransform, crate::unity_engine::vector2::Vector2, crate::unity_engine::camera::Camera, *mutcrate::unity_engine::vector2::Vector2) overload
Sourcepub fn screen_point_to_ray(
cam: impl Into<Camera>,
screen_pos: impl Into<Vector2>,
) -> Ray
pub fn screen_point_to_ray( cam: impl Into<Camera>, screen_pos: impl Into<Vector2>, ) -> Ray
ScreenPointToRay(crate::unity_engine::camera::Camera, crate::unity_engine::vector2::Vector2) overload
Sourcepub fn world_to_screen_point(
cam: impl Into<Camera>,
world_point: impl Into<Vector3>,
) -> Vector2
pub fn world_to_screen_point( cam: impl Into<Camera>, world_point: impl Into<Vector3>, ) -> Vector2
WorldToScreenPoint(crate::unity_engine::camera::Camera, crate::unity_engine::vector3::Vector3) overload
Sourcepub fn calculate_relative_rect_transform_bounds(
root: impl Into<Transform>,
child: impl Into<Transform>,
) -> Bounds
pub fn calculate_relative_rect_transform_bounds( root: impl Into<Transform>, child: impl Into<Transform>, ) -> Bounds
CalculateRelativeRectTransformBounds(crate::unity_engine::transform::Transform, crate::unity_engine::transform::Transform) overload
Sourcepub fn calculate_relative_rect_transform_bounds_2(
trans: impl Into<Transform>,
) -> Bounds
pub fn calculate_relative_rect_transform_bounds_2( trans: impl Into<Transform>, ) -> Bounds
CalculateRelativeRectTransformBounds(crate::unity_engine::transform::Transform) overload
Sourcepub fn flip_layout_on_axis(
rect: impl Into<RectTransform>,
axis: impl Into<i32>,
keep_positioning: impl Into<bool>,
recursive: impl Into<bool>,
)
pub fn flip_layout_on_axis( rect: impl Into<RectTransform>, axis: impl Into<i32>, keep_positioning: impl Into<bool>, recursive: impl Into<bool>, )
FlipLayoutOnAxis(crate::unity_engine::recttransform::RectTransform, i32, bool, bool) overload
Sourcepub fn flip_layout_axes(
rect: impl Into<RectTransform>,
keep_positioning: impl Into<bool>,
recursive: impl Into<bool>,
)
pub fn flip_layout_axes( rect: impl Into<RectTransform>, keep_positioning: impl Into<bool>, recursive: impl Into<bool>, )
FlipLayoutAxes(crate::unity_engine::recttransform::RectTransform, bool, bool) overload
Sourcepub fn get_transposed(input: impl Into<Vector2>) -> Vector2
pub fn get_transposed(input: impl Into<Vector2>) -> Vector2
GetTransposed(crate::unity_engine::vector2::Vector2) overload
Sourcepub fn pixel_adjust_point_injected(
element_transform: impl Into<Transform>,
canvas: impl Into<Canvas>,
) -> (Vector2, Vector2)
pub fn pixel_adjust_point_injected( element_transform: impl Into<Transform>, canvas: impl Into<Canvas>, ) -> (Vector2, Vector2)
PixelAdjustPoint_Injected(*mutcrate::unity_engine::vector2::Vector2, crate::unity_engine::transform::Transform, crate::unity_engine::canvas::Canvas, *mutcrate::unity_engine::vector2::Vector2) overload
Sourcepub fn pixel_adjust_rect_injected(
rect_transform: impl Into<RectTransform>,
canvas: impl Into<Canvas>,
) -> Rect
pub fn pixel_adjust_rect_injected( rect_transform: impl Into<RectTransform>, canvas: impl Into<Canvas>, ) -> Rect
PixelAdjustRect_Injected(crate::unity_engine::recttransform::RectTransform, crate::unity_engine::canvas::Canvas, *mutcrate::unity_engine::rect::Rect) overload
Sourcepub fn point_in_rectangle_injected(
rect: impl Into<RectTransform>,
cam: impl Into<Camera>,
) -> (bool, Vector2, Vector4)
pub fn point_in_rectangle_injected( rect: impl Into<RectTransform>, cam: impl Into<Camera>, ) -> (bool, Vector2, Vector4)
PointInRectangle_Injected(*mutcrate::unity_engine::vector2::Vector2, crate::unity_engine::recttransform::RectTransform, crate::unity_engine::camera::Camera, *mutcrate::unity_engine::vector4::Vector4) overload
Source§impl RectTransformUtility
impl RectTransformUtility
pub fn pixel_adjust_point_method_info() -> &'static MethodInfo
pub fn pixel_adjust_rect_method_info() -> &'static MethodInfo
pub fn point_in_rectangle_method_info() -> &'static MethodInfo
pub fn rectangle_contains_screen_point_method_info() -> &'static MethodInfo
pub fn rectangle_contains_screen_point_2_method_info() -> &'static MethodInfo
pub fn screen_point_to_world_point_in_rectangle_method_info() -> &'static MethodInfo
pub fn screen_point_to_local_point_in_rectangle_method_info() -> &'static MethodInfo
pub fn screen_point_to_ray_method_info() -> &'static MethodInfo
pub fn world_to_screen_point_method_info() -> &'static MethodInfo
pub fn calculate_relative_rect_transform_bounds_method_info() -> &'static MethodInfo
pub fn calculate_relative_rect_transform_bounds_2_method_info() -> &'static MethodInfo
pub fn flip_layout_on_axis_method_info() -> &'static MethodInfo
pub fn flip_layout_axes_method_info() -> &'static MethodInfo
pub fn get_transposed_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
pub fn pixel_adjust_point_injected_method_info() -> &'static MethodInfo
pub fn pixel_adjust_rect_injected_method_info() -> &'static MethodInfo
pub fn point_in_rectangle_injected_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for RectTransformUtility
impl ClassIdentity for RectTransformUtility
Source§impl Clone for RectTransformUtility
impl Clone for RectTransformUtility
Source§fn clone(&self) -> RectTransformUtility
fn clone(&self) -> RectTransformUtility
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for RectTransformUtility
impl FromIlInstance for RectTransformUtility
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleimpl Copy for RectTransformUtility
impl IObject for RectTransformUtility
impl IRectTransformUtility for RectTransformUtility
Auto Trait Implementations§
impl Freeze for RectTransformUtility
impl RefUnwindSafe for RectTransformUtility
impl !Send for RectTransformUtility
impl !Sync for RectTransformUtility
impl Unpin for RectTransformUtility
impl UnwindSafe for RectTransformUtility
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