pub struct UnitySynchronizationContext(/* private fields */);Expand description
IL2CPP class: UnityEngine.UnitySynchronizationContext
Implementations§
Source§impl UnitySynchronizationContext
impl UnitySynchronizationContext
Sourcepub fn initialize_synchronization_context()
pub fn initialize_synchronization_context()
InitializeSynchronizationContext() overload
Sourcepub fn execute_tasks()
pub fn execute_tasks()
ExecuteTasks() overload
Sourcepub fn execute_pending_tasks(milliseconds_timeout: impl Into<i64>) -> bool
pub fn execute_pending_tasks(milliseconds_timeout: impl Into<i64>) -> bool
ExecutePendingTasks(i64) overload
Source§impl UnitySynchronizationContext
impl UnitySynchronizationContext
pub fn ctor_method_info() -> &'static MethodInfo
pub fn ctor_2_method_info() -> &'static MethodInfo
pub fn operation_started_method_info() -> &'static MethodInfo
pub fn operation_completed_method_info() -> &'static MethodInfo
pub fn exec_method_info() -> &'static MethodInfo
pub fn has_pending_tasks_method_info() -> &'static MethodInfo
pub fn initialize_synchronization_context_method_info() -> &'static MethodInfo
pub fn execute_tasks_method_info() -> &'static MethodInfo
pub fn execute_pending_tasks_method_info() -> &'static MethodInfo
Source§impl UnitySynchronizationContext
impl UnitySynchronizationContext
Sourcepub unsafe fn operation_started(this: impl Into<IlInstance>)
pub unsafe fn operation_started(this: impl Into<IlInstance>)
Direct (non-virtual) call to UnitySynchronizationContext’s own OperationStarted. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn operation_completed(this: impl Into<IlInstance>)
pub unsafe fn operation_completed(this: impl Into<IlInstance>)
Direct (non-virtual) call to UnitySynchronizationContext’s own OperationCompleted. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl UnitySynchronizationContext
impl UnitySynchronizationContext
Sourcepub fn new_2(
queue: List_1<UnitySynchronizationContext_WorkRequest>,
main_thread_id: i32,
) -> Self
pub fn new_2( queue: List_1<UnitySynchronizationContext_WorkRequest>, main_thread_id: i32, ) -> Self
.ctor(crate::system::collections::generic::list_1::List_1<crate::unity_engine::unitysynchronizationcontext::UnitySynchronizationContext_WorkRequest>, i32) — overload selector
Trait Implementations§
Source§impl Clone for UnitySynchronizationContext
impl Clone for UnitySynchronizationContext
Source§fn clone(&self) -> UnitySynchronizationContext
fn clone(&self) -> UnitySynchronizationContext
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for UnitySynchronizationContext
impl FromIlInstance for UnitySynchronizationContext
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IUnitySynchronizationContext for UnitySynchronizationContext
impl IUnitySynchronizationContext for UnitySynchronizationContext
fn m_async_work_queue(self) -> List_1<UnitySynchronizationContext_WorkRequest>
fn set_m_async_work_queue( self, value: List_1<UnitySynchronizationContext_WorkRequest>, )
fn m_current_frame_work(self) -> List_1<UnitySynchronizationContext_WorkRequest>
fn set_m_current_frame_work( self, value: List_1<UnitySynchronizationContext_WorkRequest>, )
fn m_main_thread_id(self) -> i32
fn set_m_main_thread_id(self, value: i32)
fn m_tracked_count(self) -> i32
fn set_m_tracked_count(self, value: i32)
impl Copy for UnitySynchronizationContext
Auto Trait Implementations§
impl Freeze for UnitySynchronizationContext
impl RefUnwindSafe for UnitySynchronizationContext
impl !Send for UnitySynchronizationContext
impl !Sync for UnitySynchronizationContext
impl Unpin for UnitySynchronizationContext
impl UnwindSafe for UnitySynchronizationContext
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main_thread_id: impl Into<i32>,
)
fn ctor_2( self, queue: impl Into<List_1<UnitySynchronizationContext_WorkRequest>>, main_thread_id: impl Into<i32>, )
.ctor(crate::system::collections::generic::list_1::List_1<crate::unity_engine::unitysynchronizationcontext::UnitySynchronizationContext_WorkRequest>, i32) overloadSource§fn operation_started(self)
fn operation_started(self)
OperationStarted() overloadSource§fn operation_completed(self)
fn operation_completed(self)
OperationCompleted() overloadSource§fn has_pending_tasks(self) -> bool
fn has_pending_tasks(self) -> bool
HasPendingTasks() overload