pub struct Texture2DArray(/* private fields */);Expand description
IL2CPP class: UnityEngine.Texture2DArray
Inherits: Texture
Implementations§
Source§impl Texture2DArray
impl Texture2DArray
Sourcepub fn get_all_slices() -> i32
pub fn get_all_slices() -> i32
get_allSlices() overload
Sourcepub fn internal_create_impl(
mono: impl Into<Texture2DArray>,
w: impl Into<i32>,
h: impl Into<i32>,
d: impl Into<i32>,
mip_count: impl Into<i32>,
format: impl Into<GraphicsFormat>,
flags: impl Into<TextureCreationFlags>,
) -> bool
pub fn internal_create_impl( mono: impl Into<Texture2DArray>, w: impl Into<i32>, h: impl Into<i32>, d: impl Into<i32>, mip_count: impl Into<i32>, format: impl Into<GraphicsFormat>, flags: impl Into<TextureCreationFlags>, ) -> bool
Internal_CreateImpl(crate::unity_engine::texture2darray::Texture2DArray, i32, i32, i32, i32, crate::unity_engine::experimental::rendering::graphicsformat::GraphicsFormat, crate::unity_engine::experimental::rendering::texturecreationflags::TextureCreationFlags) overload
Sourcepub fn internal_create(
mono: impl Into<Texture2DArray>,
w: impl Into<i32>,
h: impl Into<i32>,
d: impl Into<i32>,
mip_count: impl Into<i32>,
format: impl Into<GraphicsFormat>,
flags: impl Into<TextureCreationFlags>,
)
pub fn internal_create( mono: impl Into<Texture2DArray>, w: impl Into<i32>, h: impl Into<i32>, d: impl Into<i32>, mip_count: impl Into<i32>, format: impl Into<GraphicsFormat>, flags: impl Into<TextureCreationFlags>, )
Internal_Create(crate::unity_engine::texture2darray::Texture2DArray, i32, i32, i32, i32, crate::unity_engine::experimental::rendering::graphicsformat::GraphicsFormat, crate::unity_engine::experimental::rendering::texturecreationflags::TextureCreationFlags) overload
Sourcepub fn validate_is_not_crunched(flags: impl Into<TextureCreationFlags>)
pub fn validate_is_not_crunched(flags: impl Into<TextureCreationFlags>)
ValidateIsNotCrunched(crate::unity_engine::experimental::rendering::texturecreationflags::TextureCreationFlags) overload
Source§impl Texture2DArray
impl Texture2DArray
pub fn get_all_slices_method_info() -> &'static MethodInfo
pub fn get_is_readable_method_info() -> &'static MethodInfo
pub fn internal_create_impl_method_info() -> &'static MethodInfo
pub fn internal_create_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn ctor_2_method_info() -> &'static MethodInfo
pub fn ctor_3_method_info() -> &'static MethodInfo
pub fn ctor_4_method_info() -> &'static MethodInfo
pub fn ctor_5_method_info() -> &'static MethodInfo
pub fn ctor_6_method_info() -> &'static MethodInfo
pub fn validate_is_not_crunched_method_info() -> &'static MethodInfo
Source§impl Texture2DArray
impl Texture2DArray
Sourcepub unsafe fn get_is_readable(this: impl Into<IlInstance>) -> bool
pub unsafe fn get_is_readable(this: impl Into<IlInstance>) -> bool
Direct (non-virtual) call to Texture2DArray’s own get_isReadable. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl Texture2DArray
impl Texture2DArray
Sourcepub fn new(
width: i32,
height: i32,
depth: i32,
format: DefaultFormat,
flags: TextureCreationFlags,
) -> Self
pub fn new( width: i32, height: i32, depth: i32, format: DefaultFormat, flags: TextureCreationFlags, ) -> Self
.ctor(i32, i32, i32, crate::unity_engine::experimental::rendering::defaultformat::DefaultFormat, crate::unity_engine::experimental::rendering::texturecreationflags::TextureCreationFlags) — overload selector
Sourcepub fn new_2(
width: i32,
height: i32,
depth: i32,
format: GraphicsFormat,
flags: TextureCreationFlags,
) -> Self
pub fn new_2( width: i32, height: i32, depth: i32, format: GraphicsFormat, flags: TextureCreationFlags, ) -> Self
.ctor(i32, i32, i32, crate::unity_engine::experimental::rendering::graphicsformat::GraphicsFormat, crate::unity_engine::experimental::rendering::texturecreationflags::TextureCreationFlags) — overload selector
Sourcepub fn new_3(
width: i32,
height: i32,
depth: i32,
format: GraphicsFormat,
flags: TextureCreationFlags,
mip_count: i32,
) -> Self
pub fn new_3( width: i32, height: i32, depth: i32, format: GraphicsFormat, flags: TextureCreationFlags, mip_count: i32, ) -> Self
.ctor(i32, i32, i32, crate::unity_engine::experimental::rendering::graphicsformat::GraphicsFormat, crate::unity_engine::experimental::rendering::texturecreationflags::TextureCreationFlags, i32) — overload selector
Sourcepub fn new_4(
width: i32,
height: i32,
depth: i32,
texture_format: TextureFormat,
mip_count: i32,
linear: bool,
) -> Self
pub fn new_4( width: i32, height: i32, depth: i32, texture_format: TextureFormat, mip_count: i32, linear: bool, ) -> Self
.ctor(i32, i32, i32, crate::unity_engine::textureformat::TextureFormat, i32, bool) — overload selector
Sourcepub fn new_5(
width: i32,
height: i32,
depth: i32,
texture_format: TextureFormat,
mip_chain: bool,
linear: bool,
) -> Self
pub fn new_5( width: i32, height: i32, depth: i32, texture_format: TextureFormat, mip_chain: bool, linear: bool, ) -> Self
.ctor(i32, i32, i32, crate::unity_engine::textureformat::TextureFormat, bool, bool) — overload selector
Sourcepub fn new_6(
width: i32,
height: i32,
depth: i32,
texture_format: TextureFormat,
mip_chain: bool,
) -> Self
pub fn new_6( width: i32, height: i32, depth: i32, texture_format: TextureFormat, mip_chain: bool, ) -> Self
.ctor(i32, i32, i32, crate::unity_engine::textureformat::TextureFormat, bool) — overload selector
Trait Implementations§
Source§impl ClassIdentity for Texture2DArray
impl ClassIdentity for Texture2DArray
Source§impl Clone for Texture2DArray
impl Clone for Texture2DArray
Source§fn clone(&self) -> Texture2DArray
fn clone(&self) -> Texture2DArray
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for Texture2DArray
impl FromIlInstance for Texture2DArray
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IObject_2 for Texture2DArray
impl IObject_2 for Texture2DArray
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for Texture2DArray
impl IObject for Texture2DArray
impl ITexture for Texture2DArray
impl ITexture2DArray for Texture2DArray
Auto Trait Implementations§
impl Freeze for Texture2DArray
impl RefUnwindSafe for Texture2DArray
impl !Send for Texture2DArray
impl !Sync for Texture2DArray
impl Unpin for Texture2DArray
impl UnwindSafe for Texture2DArray
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fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> ITexture2DArrayMethods for __Twhere
__T: ITexture2DArray,
impl<__T> ITexture2DArrayMethods for __Twhere
__T: ITexture2DArray,
Source§fn get_is_readable(self) -> bool
fn get_is_readable(self) -> bool
get_isReadable() overloadSource§fn ctor(
self,
width: impl Into<i32>,
height: impl Into<i32>,
depth: impl Into<i32>,
format: impl Into<DefaultFormat>,
flags: impl Into<TextureCreationFlags>,
)
fn ctor( self, width: impl Into<i32>, height: impl Into<i32>, depth: impl Into<i32>, format: impl Into<DefaultFormat>, flags: impl Into<TextureCreationFlags>, )
.ctor(i32, i32, i32, crate::unity_engine::experimental::rendering::defaultformat::DefaultFormat, crate::unity_engine::experimental::rendering::texturecreationflags::TextureCreationFlags) overloadSource§fn ctor_2(
self,
width: impl Into<i32>,
height: impl Into<i32>,
depth: impl Into<i32>,
format: impl Into<GraphicsFormat>,
flags: impl Into<TextureCreationFlags>,
)
fn ctor_2( self, width: impl Into<i32>, height: impl Into<i32>, depth: impl Into<i32>, format: impl Into<GraphicsFormat>, flags: impl Into<TextureCreationFlags>, )
.ctor(i32, i32, i32, crate::unity_engine::experimental::rendering::graphicsformat::GraphicsFormat, crate::unity_engine::experimental::rendering::texturecreationflags::TextureCreationFlags) overloadSource§fn ctor_3(
self,
width: impl Into<i32>,
height: impl Into<i32>,
depth: impl Into<i32>,
format: impl Into<GraphicsFormat>,
flags: impl Into<TextureCreationFlags>,
mip_count: impl Into<i32>,
)
fn ctor_3( self, width: impl Into<i32>, height: impl Into<i32>, depth: impl Into<i32>, format: impl Into<GraphicsFormat>, flags: impl Into<TextureCreationFlags>, mip_count: impl Into<i32>, )
.ctor(i32, i32, i32, crate::unity_engine::experimental::rendering::graphicsformat::GraphicsFormat, crate::unity_engine::experimental::rendering::texturecreationflags::TextureCreationFlags, i32) overloadSource§fn ctor_4(
self,
width: impl Into<i32>,
height: impl Into<i32>,
depth: impl Into<i32>,
texture_format: impl Into<TextureFormat>,
mip_count: impl Into<i32>,
linear: impl Into<bool>,
)
fn ctor_4( self, width: impl Into<i32>, height: impl Into<i32>, depth: impl Into<i32>, texture_format: impl Into<TextureFormat>, mip_count: impl Into<i32>, linear: impl Into<bool>, )
.ctor(i32, i32, i32, crate::unity_engine::textureformat::TextureFormat, i32, bool) overloadSource§fn ctor_5(
self,
width: impl Into<i32>,
height: impl Into<i32>,
depth: impl Into<i32>,
texture_format: impl Into<TextureFormat>,
mip_chain: impl Into<bool>,
linear: impl Into<bool>,
)
fn ctor_5( self, width: impl Into<i32>, height: impl Into<i32>, depth: impl Into<i32>, texture_format: impl Into<TextureFormat>, mip_chain: impl Into<bool>, linear: impl Into<bool>, )
.ctor(i32, i32, i32, crate::unity_engine::textureformat::TextureFormat, bool, bool) overloadSource§fn ctor_6(
self,
width: impl Into<i32>,
height: impl Into<i32>,
depth: impl Into<i32>,
texture_format: impl Into<TextureFormat>,
mip_chain: impl Into<bool>,
)
fn ctor_6( self, width: impl Into<i32>, height: impl Into<i32>, depth: impl Into<i32>, texture_format: impl Into<TextureFormat>, mip_chain: impl Into<bool>, )
.ctor(i32, i32, i32, crate::unity_engine::textureformat::TextureFormat, bool) overloadSource§impl<__T> ITextureMethods for __Twhere
__T: ITexture,
impl<__T> ITextureMethods for __Twhere
__T: ITexture,
Source§fn get_mipmap_count(self) -> i32
fn get_mipmap_count(self) -> i32
get_mipmapCount() overloadSource§fn get_graphics_format(self) -> GraphicsFormat
fn get_graphics_format(self) -> GraphicsFormat
get_graphicsFormat() overloadSource§fn get_data_width(self) -> i32
fn get_data_width(self) -> i32
GetDataWidth() overloadSource§fn get_data_height(self) -> i32
fn get_data_height(self) -> i32
GetDataHeight() overloadSource§fn get_dimension(self) -> TextureDimension
fn get_dimension(self) -> TextureDimension
GetDimension() overloadSource§fn get_height(self) -> i32
fn get_height(self) -> i32
get_height() overloadSource§fn set_height(self, value: impl Into<i32>)
fn set_height(self, value: impl Into<i32>)
set_height(i32) overloadSource§fn set_dimension(self, value: impl Into<TextureDimension>)
fn set_dimension(self, value: impl Into<TextureDimension>)
set_dimension(crate::unity_engine::rendering::texturedimension::TextureDimension) overloadSource§fn get_is_readable(self) -> bool
fn get_is_readable(self) -> bool
get_isReadable() overloadSource§fn get_wrap_mode(self) -> TextureWrapMode
fn get_wrap_mode(self) -> TextureWrapMode
get_wrapMode() overloadSource§fn set_wrap_mode(self, value: impl Into<TextureWrapMode>)
fn set_wrap_mode(self, value: impl Into<TextureWrapMode>)
set_wrapMode(crate::unity_engine::texturewrapmode::TextureWrapMode) overloadSource§fn set_filter_mode(self, value: impl Into<FilterMode>)
fn set_filter_mode(self, value: impl Into<FilterMode>)
set_filterMode(crate::unity_engine::filtermode::FilterMode) overloadSource§fn set_aniso_level(self, value: impl Into<i32>)
fn set_aniso_level(self, value: impl Into<i32>)
set_anisoLevel(i32) overloadSource§fn set_mip_map_bias(self, value: impl Into<f32>)
fn set_mip_map_bias(self, value: impl Into<f32>)
set_mipMapBias(f32) overloadSource§fn get_texel_size(self) -> Vector2
fn get_texel_size(self) -> Vector2
get_texelSize() overloadSource§fn internal_get_active_texture_color_space(self) -> i32
fn internal_get_active_texture_color_space(self) -> i32
Internal_GetActiveTextureColorSpace() overloadSource§fn get_active_texture_color_space(self) -> ColorSpace
fn get_active_texture_color_space(self) -> ColorSpace
get_activeTextureColorSpace() overloadSource§fn get_pixel_data_size(
self,
mip_level: impl Into<i32>,
element: impl Into<i32>,
) -> i32
fn get_pixel_data_size( self, mip_level: impl Into<i32>, element: impl Into<i32>, ) -> i32
GetPixelDataSize(i32, i32) overloadSource§fn get_pixel_data_offset(
self,
mip_level: impl Into<i32>,
element: impl Into<i32>,
) -> i32
fn get_pixel_data_offset( self, mip_level: impl Into<i32>, element: impl Into<i32>, ) -> i32
GetPixelDataOffset(i32, i32) overloadSource§fn validate_format(self, format: impl Into<TextureFormat>) -> bool
fn validate_format(self, format: impl Into<TextureFormat>) -> bool
ValidateFormat(crate::unity_engine::textureformat::TextureFormat) overloadSource§fn validate_format_2(
self,
format: impl Into<GraphicsFormat>,
usage: impl Into<FormatUsage>,
) -> bool
fn validate_format_2( self, format: impl Into<GraphicsFormat>, usage: impl Into<FormatUsage>, ) -> bool
ValidateFormat(crate::unity_engine::experimental::rendering::graphicsformat::GraphicsFormat, crate::unity_engine::experimental::rendering::formatusage::FormatUsage) overloadSource§fn create_non_readable_exception(self, t: impl Into<Texture>) -> UnityException
fn create_non_readable_exception(self, t: impl Into<Texture>) -> UnityException
CreateNonReadableException(crate::unity_engine::texture::Texture) overloadSource§fn get_texel_size_injected(self) -> Vector2
fn get_texel_size_injected(self) -> Vector2
get_texelSize_Injected(*mutcrate::unity_engine::vector2::Vector2) overload