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Texture3D

Struct Texture3D 

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pub struct Texture3D(/* private fields */);
Expand description

IL2CPP class: UnityEngine.Texture3D Inherits: Texture

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impl Texture3D

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pub fn base(self) -> Texture

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impl Texture3D

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pub fn internal_create_impl( mono: impl Into<Texture3D>, w: impl Into<i32>, h: impl Into<i32>, d: impl Into<i32>, mip_count: impl Into<i32>, format: impl Into<GraphicsFormat>, flags: impl Into<TextureCreationFlags>, native_tex: impl Into<IntPtr>, ) -> bool

Internal_CreateImpl(crate::unity_engine::texture3d::Texture3D, i32, i32, i32, i32, crate::unity_engine::experimental::rendering::graphicsformat::GraphicsFormat, crate::unity_engine::experimental::rendering::texturecreationflags::TextureCreationFlags, ::unity::IntPtr) overload

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pub fn internal_create( mono: impl Into<Texture3D>, w: impl Into<i32>, h: impl Into<i32>, d: impl Into<i32>, mip_count: impl Into<i32>, format: impl Into<GraphicsFormat>, flags: impl Into<TextureCreationFlags>, native_tex: impl Into<IntPtr>, )

Internal_Create(crate::unity_engine::texture3d::Texture3D, i32, i32, i32, i32, crate::unity_engine::experimental::rendering::graphicsformat::GraphicsFormat, crate::unity_engine::experimental::rendering::texturecreationflags::TextureCreationFlags, ::unity::IntPtr) overload

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pub fn validate_is_not_crunched(flags: impl Into<TextureCreationFlags>)

ValidateIsNotCrunched(crate::unity_engine::experimental::rendering::texturecreationflags::TextureCreationFlags) overload

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impl Texture3D

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impl Texture3D

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pub unsafe fn get_is_readable(this: impl Into<IlInstance>) -> bool

Direct (non-virtual) call to Texture3D’s own get_isReadable. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl Texture3D

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pub fn new( width: i32, height: i32, depth: i32, format: DefaultFormat, flags: TextureCreationFlags, ) -> Self

.ctor(i32, i32, i32, crate::unity_engine::experimental::rendering::defaultformat::DefaultFormat, crate::unity_engine::experimental::rendering::texturecreationflags::TextureCreationFlags) — overload selector

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pub fn new_2( width: i32, height: i32, depth: i32, format: GraphicsFormat, flags: TextureCreationFlags, ) -> Self

.ctor(i32, i32, i32, crate::unity_engine::experimental::rendering::graphicsformat::GraphicsFormat, crate::unity_engine::experimental::rendering::texturecreationflags::TextureCreationFlags) — overload selector

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pub fn new_3( width: i32, height: i32, depth: i32, format: GraphicsFormat, flags: TextureCreationFlags, mip_count: i32, ) -> Self

.ctor(i32, i32, i32, crate::unity_engine::experimental::rendering::graphicsformat::GraphicsFormat, crate::unity_engine::experimental::rendering::texturecreationflags::TextureCreationFlags, i32) — overload selector

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pub fn new_4( width: i32, height: i32, depth: i32, texture_format: TextureFormat, mip_count: i32, ) -> Self

.ctor(i32, i32, i32, crate::unity_engine::textureformat::TextureFormat, i32) — overload selector

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pub fn new_5( width: i32, height: i32, depth: i32, texture_format: TextureFormat, mip_count: i32, native_tex: IntPtr, ) -> Self

.ctor(i32, i32, i32, crate::unity_engine::textureformat::TextureFormat, i32, ::unity::IntPtr) — overload selector

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pub fn new_6( width: i32, height: i32, depth: i32, texture_format: TextureFormat, mip_chain: bool, ) -> Self

.ctor(i32, i32, i32, crate::unity_engine::textureformat::TextureFormat, bool) — overload selector

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pub fn new_7( width: i32, height: i32, depth: i32, texture_format: TextureFormat, mip_chain: bool, native_tex: IntPtr, ) -> Self

.ctor(i32, i32, i32, crate::unity_engine::textureformat::TextureFormat, bool, ::unity::IntPtr) — overload selector

Trait Implementations§

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impl ClassIdentity for Texture3D

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const NAMESPACE: &'static str = "UnityEngine"

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const NAME: &'static str = "Texture3D"

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fn class() -> Class

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impl Clone for Texture3D

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fn clone(&self) -> Texture3D

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for Texture3D

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IObject_2 for Texture3D

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impl IlType for Texture3D

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fn il_type() -> &'static Il2CppType

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impl Copy for Texture3D

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impl IAssetReferenceT_1<Texture3D> for AssetReferenceTexture3D

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impl IObject for Texture3D

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impl ITexture for Texture3D

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impl ITexture3D for Texture3D

Auto Trait Implementations§

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impl Freeze for Texture3D

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impl RefUnwindSafe for Texture3D

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impl !Send for Texture3D

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impl !Sync for Texture3D

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impl Unpin for Texture3D

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impl UnwindSafe for Texture3D

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
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fn get_current(self) -> T1
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fn system_collections_i_enumerator_get_current(self) -> Object
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fn get_current(self) -> T0
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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn get_current(self) -> T0
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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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where Self: Sized,

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fn get_capacity(self) -> i32
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where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
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fn get_current(self) -> T0
where Self: Sized,

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Equals(crate::system::object::Object) overload
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.ctor() overload
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Finalize() overload
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GetHashCode() overload
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GetType() overload
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MemberwiseClone() overload
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ToString() overload
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FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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where Self: Sized,

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fn get_instance_id(self) -> i32

GetInstanceID() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn equals(self, other: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ensure_running_on_main_thread(self)

EnsureRunningOnMainThread() overload
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GetCachedPtr() overload
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get_name() overload
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set_name(::unity::Il2CppString) overload
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get_hideFlags() overload
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set_hideFlags(crate::unity_engine::hideflags::HideFlags) overload
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ToString() overload
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fn ctor(self)

.ctor() overload
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where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<__T> ITexture3DMethods for __T
where __T: ITexture3D,

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fn get_is_readable(self) -> bool

get_isReadable() overload
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fn set_pixel_impl( self, image: impl Into<i32>, x: impl Into<i32>, y: impl Into<i32>, z: impl Into<i32>, color: impl Into<Color>, )

SetPixelImpl(i32, i32, i32, i32, crate::unity_engine::color::Color) overload
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fn apply_impl( self, update_mipmaps: impl Into<bool>, make_no_longer_readable: impl Into<bool>, )

ApplyImpl(bool, bool) overload
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fn set_pixels(self, colors: impl Into<Array<Color>>, miplevel: impl Into<i32>)

SetPixels(::unity::Array<crate::unity_engine::color::Color>, i32) overload
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fn ctor( self, width: impl Into<i32>, height: impl Into<i32>, depth: impl Into<i32>, format: impl Into<DefaultFormat>, flags: impl Into<TextureCreationFlags>, )

.ctor(i32, i32, i32, crate::unity_engine::experimental::rendering::defaultformat::DefaultFormat, crate::unity_engine::experimental::rendering::texturecreationflags::TextureCreationFlags) overload
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fn ctor_2( self, width: impl Into<i32>, height: impl Into<i32>, depth: impl Into<i32>, format: impl Into<GraphicsFormat>, flags: impl Into<TextureCreationFlags>, )

.ctor(i32, i32, i32, crate::unity_engine::experimental::rendering::graphicsformat::GraphicsFormat, crate::unity_engine::experimental::rendering::texturecreationflags::TextureCreationFlags) overload
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fn ctor_3( self, width: impl Into<i32>, height: impl Into<i32>, depth: impl Into<i32>, format: impl Into<GraphicsFormat>, flags: impl Into<TextureCreationFlags>, mip_count: impl Into<i32>, )

.ctor(i32, i32, i32, crate::unity_engine::experimental::rendering::graphicsformat::GraphicsFormat, crate::unity_engine::experimental::rendering::texturecreationflags::TextureCreationFlags, i32) overload
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fn ctor_4( self, width: impl Into<i32>, height: impl Into<i32>, depth: impl Into<i32>, texture_format: impl Into<TextureFormat>, mip_count: impl Into<i32>, )

.ctor(i32, i32, i32, crate::unity_engine::textureformat::TextureFormat, i32) overload
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fn ctor_5( self, width: impl Into<i32>, height: impl Into<i32>, depth: impl Into<i32>, texture_format: impl Into<TextureFormat>, mip_count: impl Into<i32>, native_tex: impl Into<IntPtr>, )

.ctor(i32, i32, i32, crate::unity_engine::textureformat::TextureFormat, i32, ::unity::IntPtr) overload
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fn ctor_6( self, width: impl Into<i32>, height: impl Into<i32>, depth: impl Into<i32>, texture_format: impl Into<TextureFormat>, mip_chain: impl Into<bool>, )

.ctor(i32, i32, i32, crate::unity_engine::textureformat::TextureFormat, bool) overload
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fn ctor_7( self, width: impl Into<i32>, height: impl Into<i32>, depth: impl Into<i32>, texture_format: impl Into<TextureFormat>, mip_chain: impl Into<bool>, native_tex: impl Into<IntPtr>, )

.ctor(i32, i32, i32, crate::unity_engine::textureformat::TextureFormat, bool, ::unity::IntPtr) overload
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fn apply( self, update_mipmaps: impl Into<bool>, make_no_longer_readable: impl Into<bool>, )

Apply(bool, bool) overload
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fn apply_2(self, update_mipmaps: impl Into<bool>)

Apply(bool) overload
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fn apply_3(self)

Apply() overload
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fn set_pixel( self, x: impl Into<i32>, y: impl Into<i32>, z: impl Into<i32>, color: impl Into<Color>, mip_level: impl Into<i32>, )

SetPixel(i32, i32, i32, crate::unity_engine::color::Color, i32) overload
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fn set_pixel_impl_injected( self, image: impl Into<i32>, x: impl Into<i32>, y: impl Into<i32>, z: impl Into<i32>, ) -> Color

SetPixelImpl_Injected(i32, i32, i32, i32, *mutcrate::unity_engine::color::Color) overload
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impl<__T> ITextureMethods for __T
where __T: ITexture,

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fn ctor(self)

.ctor() overload
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fn get_mipmap_count(self) -> i32

get_mipmapCount() overload
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fn get_graphics_format(self) -> GraphicsFormat

get_graphicsFormat() overload
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fn get_data_width(self) -> i32

GetDataWidth() overload
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fn get_data_height(self) -> i32

GetDataHeight() overload
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fn get_dimension(self) -> TextureDimension

GetDimension() overload
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fn get_width(self) -> i32

get_width() overload
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fn set_width(self, value: impl Into<i32>)

set_width(i32) overload
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fn get_height(self) -> i32

get_height() overload
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fn set_height(self, value: impl Into<i32>)

set_height(i32) overload
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fn set_dimension(self, value: impl Into<TextureDimension>)

set_dimension(crate::unity_engine::rendering::texturedimension::TextureDimension) overload
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fn get_is_readable(self) -> bool

get_isReadable() overload
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fn get_wrap_mode(self) -> TextureWrapMode

get_wrapMode() overload
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fn set_wrap_mode(self, value: impl Into<TextureWrapMode>)

set_wrapMode(crate::unity_engine::texturewrapmode::TextureWrapMode) overload
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fn set_filter_mode(self, value: impl Into<FilterMode>)

set_filterMode(crate::unity_engine::filtermode::FilterMode) overload
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fn set_aniso_level(self, value: impl Into<i32>)

set_anisoLevel(i32) overload
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fn set_mip_map_bias(self, value: impl Into<f32>)

set_mipMapBias(f32) overload
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fn get_texel_size(self) -> Vector2

get_texelSize() overload
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fn internal_get_active_texture_color_space(self) -> i32

Internal_GetActiveTextureColorSpace() overload
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fn get_active_texture_color_space(self) -> ColorSpace

get_activeTextureColorSpace() overload
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fn get_pixel_data_size( self, mip_level: impl Into<i32>, element: impl Into<i32>, ) -> i32

GetPixelDataSize(i32, i32) overload
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fn get_pixel_data_offset( self, mip_level: impl Into<i32>, element: impl Into<i32>, ) -> i32

GetPixelDataOffset(i32, i32) overload
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fn validate_format(self, format: impl Into<TextureFormat>) -> bool

ValidateFormat(crate::unity_engine::textureformat::TextureFormat) overload
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fn validate_format_2( self, format: impl Into<GraphicsFormat>, usage: impl Into<FormatUsage>, ) -> bool

ValidateFormat(crate::unity_engine::experimental::rendering::graphicsformat::GraphicsFormat, crate::unity_engine::experimental::rendering::formatusage::FormatUsage) overload
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fn create_non_readable_exception(self, t: impl Into<Texture>) -> UnityException

CreateNonReadableException(crate::unity_engine::texture::Texture) overload
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fn get_texel_size_injected(self) -> Vector2

get_texelSize_Injected(*mutcrate::unity_engine::vector2::Vector2) overload
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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.