pub trait IAnimationEvent: IObject {
Show 22 methods
// Provided methods
fn m_time(self) -> f32 { ... }
fn set_m_time(self, value: f32) { ... }
fn m_function_name(self) -> Il2CppString { ... }
fn set_m_function_name(self, value: Il2CppString) { ... }
fn m_string_parameter(self) -> Il2CppString { ... }
fn set_m_string_parameter(self, value: Il2CppString) { ... }
fn m_object_reference_parameter(self) -> Object_2 { ... }
fn set_m_object_reference_parameter(self, value: Object_2) { ... }
fn m_float_parameter(self) -> f32 { ... }
fn set_m_float_parameter(self, value: f32) { ... }
fn m_int_parameter(self) -> i32 { ... }
fn set_m_int_parameter(self, value: i32) { ... }
fn m_message_options(self) -> i32 { ... }
fn set_m_message_options(self, value: i32) { ... }
fn m_source(self) -> AnimationEventSource { ... }
fn set_m_source(self, value: AnimationEventSource) { ... }
fn m_state_sender(self) -> AnimationState { ... }
fn set_m_state_sender(self, value: AnimationState) { ... }
fn m_animator_state_info(self) -> AnimatorStateInfo { ... }
fn set_m_animator_state_info(self, value: AnimatorStateInfo) { ... }
fn m_animator_clip_info(self) -> AnimatorClipInfo { ... }
fn set_m_animator_clip_info(self, value: AnimatorClipInfo) { ... }
}Provided Methods§
fn m_time(self) -> f32
fn set_m_time(self, value: f32)
fn m_function_name(self) -> Il2CppString
fn set_m_function_name(self, value: Il2CppString)
fn m_string_parameter(self) -> Il2CppString
fn set_m_string_parameter(self, value: Il2CppString)
fn m_object_reference_parameter(self) -> Object_2
fn set_m_object_reference_parameter(self, value: Object_2)
fn m_float_parameter(self) -> f32
fn set_m_float_parameter(self, value: f32)
fn m_int_parameter(self) -> i32
fn set_m_int_parameter(self, value: i32)
fn m_message_options(self) -> i32
fn set_m_message_options(self, value: i32)
fn m_source(self) -> AnimationEventSource
fn set_m_source(self, value: AnimationEventSource)
fn m_state_sender(self) -> AnimationState
fn set_m_state_sender(self, value: AnimationState)
fn m_animator_state_info(self) -> AnimatorStateInfo
fn set_m_animator_state_info(self, value: AnimatorStateInfo)
fn m_animator_clip_info(self) -> AnimatorClipInfo
fn set_m_animator_clip_info(self, value: AnimatorClipInfo)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.