pub struct SpriteShapeRenderer(/* private fields */);Expand description
IL2CPP class: UnityEngine.U2D.SpriteShapeRenderer
Inherits: Renderer
Implementations§
Trait Implementations§
Source§impl ClassIdentity for SpriteShapeRenderer
impl ClassIdentity for SpriteShapeRenderer
Source§impl Clone for SpriteShapeRenderer
impl Clone for SpriteShapeRenderer
Source§fn clone(&self) -> SpriteShapeRenderer
fn clone(&self) -> SpriteShapeRenderer
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for SpriteShapeRenderer
impl FromIlInstance for SpriteShapeRenderer
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IObject_2 for SpriteShapeRenderer
impl IObject_2 for SpriteShapeRenderer
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for SpriteShapeRenderer
impl IComponent for SpriteShapeRenderer
impl IObject for SpriteShapeRenderer
impl IRenderer for SpriteShapeRenderer
impl ISpriteShapeRenderer for SpriteShapeRenderer
Auto Trait Implementations§
impl Freeze for SpriteShapeRenderer
impl RefUnwindSafe for SpriteShapeRenderer
impl !Send for SpriteShapeRenderer
impl !Sync for SpriteShapeRenderer
impl Unpin for SpriteShapeRenderer
impl UnwindSafe for SpriteShapeRenderer
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fn set_sorting_layer_id(self, value: impl Into<i32>)
set_sortingLayerID(i32) overloadSource§fn get_sorting_order(self) -> i32
fn get_sorting_order(self) -> i32
get_sortingOrder() overloadSource§fn set_sorting_order(self, value: impl Into<i32>)
fn set_sorting_order(self, value: impl Into<i32>)
set_sortingOrder(i32) overloadSource§fn get_lightmap_index(self) -> i32
fn get_lightmap_index(self) -> i32
get_lightmapIndex() overloadSource§fn set_lightmap_index(self, value: impl Into<i32>)
fn set_lightmap_index(self, value: impl Into<i32>)
set_lightmapIndex(i32) overloadSource§fn get_lightmap_scale_offset(self) -> Vector4
fn get_lightmap_scale_offset(self) -> Vector4
get_lightmapScaleOffset() overloadSource§fn set_lightmap_scale_offset(self, value: impl Into<Vector4>)
fn set_lightmap_scale_offset(self, value: impl Into<Vector4>)
set_lightmapScaleOffset(crate::unity_engine::vector4::Vector4) overloadGetSharedMaterialArray() overloadSource§fn get_materials(self) -> Array<Material>
fn get_materials(self) -> Array<Material>
get_materials() overloadSource§fn set_materials(self, value: impl Into<Array<Material>>)
fn set_materials(self, value: impl Into<Array<Material>>)
set_materials(::unity::Array<crate::unity_engine::material::Material>) overloadset_sharedMaterial(crate::unity_engine::material::Material) overloadget_sharedMaterials() overloadset_sharedMaterials(::unity::Array<crate::unity_engine::material::Material>) overloadSource§fn get_bounds_injected(self) -> Bounds
fn get_bounds_injected(self) -> Bounds
get_bounds_Injected(*mutcrate::unity_engine::bounds::Bounds) overloadSource§fn set_static_lightmap_st_injected(self) -> Vector4
fn set_static_lightmap_st_injected(self) -> Vector4
SetStaticLightmapST_Injected(*mutcrate::unity_engine::vector4::Vector4) overload