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IScrollRectMethods

Trait IScrollRectMethods 

Source
pub trait IScrollRectMethods: IScrollRect {
Show 84 methods // Provided methods fn get_content(self) -> RectTransform { ... } fn set_content(self, value: impl Into<RectTransform>) { ... } fn get_horizontal(self) -> bool { ... } fn set_horizontal(self, value: impl Into<bool>) { ... } fn get_vertical(self) -> bool { ... } fn set_vertical(self, value: impl Into<bool>) { ... } fn get_movement_type(self) -> ScrollRect_MovementType { ... } fn set_movement_type(self, value: impl Into<ScrollRect_MovementType>) { ... } fn get_elasticity(self) -> f32 { ... } fn set_elasticity(self, value: impl Into<f32>) { ... } fn get_inertia(self) -> bool { ... } fn set_inertia(self, value: impl Into<bool>) { ... } fn get_deceleration_rate(self) -> f32 { ... } fn set_deceleration_rate(self, value: impl Into<f32>) { ... } fn get_scroll_sensitivity(self) -> f32 { ... } fn set_scroll_sensitivity(self, value: impl Into<f32>) { ... } fn get_viewport(self) -> RectTransform { ... } fn set_viewport(self, value: impl Into<RectTransform>) { ... } fn get_horizontal_scrollbar(self) -> Scrollbar { ... } fn set_horizontal_scrollbar(self, value: impl Into<Scrollbar>) { ... } fn get_vertical_scrollbar(self) -> Scrollbar { ... } fn set_vertical_scrollbar(self, value: impl Into<Scrollbar>) { ... } fn get_horizontal_scrollbar_visibility( self, ) -> ScrollRect_ScrollbarVisibility { ... } fn set_horizontal_scrollbar_visibility( self, value: impl Into<ScrollRect_ScrollbarVisibility>, ) { ... } fn get_vertical_scrollbar_visibility(self) -> ScrollRect_ScrollbarVisibility { ... } fn set_vertical_scrollbar_visibility( self, value: impl Into<ScrollRect_ScrollbarVisibility>, ) { ... } fn get_horizontal_scrollbar_spacing(self) -> f32 { ... } fn set_horizontal_scrollbar_spacing(self, value: impl Into<f32>) { ... } fn get_vertical_scrollbar_spacing(self) -> f32 { ... } fn set_vertical_scrollbar_spacing(self, value: impl Into<f32>) { ... } fn get_on_value_changed(self) -> ScrollRect_ScrollRectEvent { ... } fn set_on_value_changed(self, value: impl Into<ScrollRect_ScrollRectEvent>) { ... } fn get_view_rect(self) -> RectTransform { ... } fn get_velocity(self) -> Vector2 { ... } fn set_velocity(self, value: impl Into<Vector2>) { ... } fn get_rect_transform(self) -> RectTransform { ... } fn ctor(self) { ... } fn rebuild(self, executing: impl Into<CanvasUpdate>) { ... } fn layout_complete(self) { ... } fn graphic_update_complete(self) { ... } fn update_cached_data(self) { ... } fn on_enable(self) { ... } fn on_disable(self) { ... } fn is_active(self) -> bool { ... } fn ensure_layout_has_rebuilt(self) { ... } fn stop_movement(self) { ... } fn on_scroll(self, data: impl Into<PointerEventData>) { ... } fn on_initialize_potential_drag( self, event_data: impl Into<PointerEventData>, ) { ... } fn on_begin_drag(self, event_data: impl Into<PointerEventData>) { ... } fn on_end_drag(self, event_data: impl Into<PointerEventData>) { ... } fn on_drag(self, event_data: impl Into<PointerEventData>) { ... } fn set_content_anchored_position(self, position: impl Into<Vector2>) { ... } fn late_update(self) { ... } fn update_prev_data(self) { ... } fn update_scrollbars(self, offset: impl Into<Vector2>) { ... } fn get_normalized_position(self) -> Vector2 { ... } fn set_normalized_position(self, value: impl Into<Vector2>) { ... } fn get_horizontal_normalized_position(self) -> f32 { ... } fn set_horizontal_normalized_position(self, value: impl Into<f32>) { ... } fn get_vertical_normalized_position(self) -> f32 { ... } fn set_vertical_normalized_position(self, value: impl Into<f32>) { ... } fn set_normalized_position_2( self, value: impl Into<f32>, axis: impl Into<i32>, ) { ... } fn on_rect_transform_dimensions_change(self) { ... } fn get_h_scrolling_needed(self) -> bool { ... } fn get_v_scrolling_needed(self) -> bool { ... } fn calculate_layout_input_horizontal(self) { ... } fn calculate_layout_input_vertical(self) { ... } fn get_min_width(self) -> f32 { ... } fn get_preferred_width(self) -> f32 { ... } fn get_flexible_width(self) -> f32 { ... } fn get_min_height(self) -> f32 { ... } fn get_preferred_height(self) -> f32 { ... } fn get_flexible_height(self) -> f32 { ... } fn get_layout_priority(self) -> i32 { ... } fn set_layout_horizontal(self) { ... } fn set_layout_vertical(self) { ... } fn update_scrollbar_visibility(self) { ... } fn update_scrollbar_layout(self) { ... } fn update_bounds(self) { ... } fn get_bounds(self) -> Bounds { ... } fn calculate_offset(self, delta: impl Into<Vector2>) -> Vector2 { ... } fn set_dirty(self) { ... } fn set_dirty_caching(self) { ... } fn unity_engine_ui_i_canvas_element_get_transform(self) -> Transform { ... }
}

Provided Methods§

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fn get_content(self) -> RectTransform

get_content() overload

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fn set_content(self, value: impl Into<RectTransform>)

set_content(crate::unity_engine::recttransform::RectTransform) overload

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fn get_horizontal(self) -> bool

get_horizontal() overload

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fn set_horizontal(self, value: impl Into<bool>)

set_horizontal(bool) overload

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fn get_vertical(self) -> bool

get_vertical() overload

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fn set_vertical(self, value: impl Into<bool>)

set_vertical(bool) overload

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fn get_movement_type(self) -> ScrollRect_MovementType

get_movementType() overload

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fn set_movement_type(self, value: impl Into<ScrollRect_MovementType>)

set_movementType(crate::unity_engine::ui::scrollrect::ScrollRect_MovementType) overload

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fn get_elasticity(self) -> f32

get_elasticity() overload

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fn set_elasticity(self, value: impl Into<f32>)

set_elasticity(f32) overload

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fn get_inertia(self) -> bool

get_inertia() overload

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fn set_inertia(self, value: impl Into<bool>)

set_inertia(bool) overload

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fn get_deceleration_rate(self) -> f32

get_decelerationRate() overload

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fn set_deceleration_rate(self, value: impl Into<f32>)

set_decelerationRate(f32) overload

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fn get_scroll_sensitivity(self) -> f32

get_scrollSensitivity() overload

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fn set_scroll_sensitivity(self, value: impl Into<f32>)

set_scrollSensitivity(f32) overload

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fn get_viewport(self) -> RectTransform

get_viewport() overload

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fn set_viewport(self, value: impl Into<RectTransform>)

set_viewport(crate::unity_engine::recttransform::RectTransform) overload

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fn get_horizontal_scrollbar(self) -> Scrollbar

get_horizontalScrollbar() overload

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fn set_horizontal_scrollbar(self, value: impl Into<Scrollbar>)

set_horizontalScrollbar(crate::unity_engine::ui::scrollbar::Scrollbar) overload

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fn get_vertical_scrollbar(self) -> Scrollbar

get_verticalScrollbar() overload

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fn set_vertical_scrollbar(self, value: impl Into<Scrollbar>)

set_verticalScrollbar(crate::unity_engine::ui::scrollbar::Scrollbar) overload

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fn get_horizontal_scrollbar_visibility(self) -> ScrollRect_ScrollbarVisibility

get_horizontalScrollbarVisibility() overload

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fn set_horizontal_scrollbar_visibility( self, value: impl Into<ScrollRect_ScrollbarVisibility>, )

set_horizontalScrollbarVisibility(crate::unity_engine::ui::scrollrect::ScrollRect_ScrollbarVisibility) overload

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fn get_vertical_scrollbar_visibility(self) -> ScrollRect_ScrollbarVisibility

get_verticalScrollbarVisibility() overload

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fn set_vertical_scrollbar_visibility( self, value: impl Into<ScrollRect_ScrollbarVisibility>, )

set_verticalScrollbarVisibility(crate::unity_engine::ui::scrollrect::ScrollRect_ScrollbarVisibility) overload

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fn get_horizontal_scrollbar_spacing(self) -> f32

get_horizontalScrollbarSpacing() overload

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fn set_horizontal_scrollbar_spacing(self, value: impl Into<f32>)

set_horizontalScrollbarSpacing(f32) overload

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fn get_vertical_scrollbar_spacing(self) -> f32

get_verticalScrollbarSpacing() overload

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fn set_vertical_scrollbar_spacing(self, value: impl Into<f32>)

set_verticalScrollbarSpacing(f32) overload

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fn get_on_value_changed(self) -> ScrollRect_ScrollRectEvent

get_onValueChanged() overload

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fn set_on_value_changed(self, value: impl Into<ScrollRect_ScrollRectEvent>)

set_onValueChanged(crate::unity_engine::ui::scrollrect::ScrollRect_ScrollRectEvent) overload

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fn get_view_rect(self) -> RectTransform

get_viewRect() overload

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fn get_velocity(self) -> Vector2

get_velocity() overload

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fn set_velocity(self, value: impl Into<Vector2>)

set_velocity(crate::unity_engine::vector2::Vector2) overload

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fn get_rect_transform(self) -> RectTransform

get_rectTransform() overload

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fn ctor(self)

.ctor() overload

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fn rebuild(self, executing: impl Into<CanvasUpdate>)

Rebuild(crate::unity_engine::ui::canvasupdate::CanvasUpdate) overload

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fn layout_complete(self)

LayoutComplete() overload

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fn graphic_update_complete(self)

GraphicUpdateComplete() overload

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fn update_cached_data(self)

UpdateCachedData() overload

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fn on_enable(self)

OnEnable() overload

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fn on_disable(self)

OnDisable() overload

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fn is_active(self) -> bool

IsActive() overload

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fn ensure_layout_has_rebuilt(self)

EnsureLayoutHasRebuilt() overload

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fn stop_movement(self)

StopMovement() overload

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fn on_scroll(self, data: impl Into<PointerEventData>)

OnScroll(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overload

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fn on_initialize_potential_drag(self, event_data: impl Into<PointerEventData>)

OnInitializePotentialDrag(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overload

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fn on_begin_drag(self, event_data: impl Into<PointerEventData>)

OnBeginDrag(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overload

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fn on_end_drag(self, event_data: impl Into<PointerEventData>)

OnEndDrag(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overload

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fn on_drag(self, event_data: impl Into<PointerEventData>)

OnDrag(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overload

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fn set_content_anchored_position(self, position: impl Into<Vector2>)

SetContentAnchoredPosition(crate::unity_engine::vector2::Vector2) overload

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fn late_update(self)

LateUpdate() overload

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fn update_prev_data(self)

UpdatePrevData() overload

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fn update_scrollbars(self, offset: impl Into<Vector2>)

UpdateScrollbars(crate::unity_engine::vector2::Vector2) overload

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fn get_normalized_position(self) -> Vector2

get_normalizedPosition() overload

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fn set_normalized_position(self, value: impl Into<Vector2>)

set_normalizedPosition(crate::unity_engine::vector2::Vector2) overload

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fn get_horizontal_normalized_position(self) -> f32

get_horizontalNormalizedPosition() overload

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fn set_horizontal_normalized_position(self, value: impl Into<f32>)

set_horizontalNormalizedPosition(f32) overload

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fn get_vertical_normalized_position(self) -> f32

get_verticalNormalizedPosition() overload

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fn set_vertical_normalized_position(self, value: impl Into<f32>)

set_verticalNormalizedPosition(f32) overload

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fn set_normalized_position_2(self, value: impl Into<f32>, axis: impl Into<i32>)

SetNormalizedPosition(f32, i32) overload

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fn on_rect_transform_dimensions_change(self)

OnRectTransformDimensionsChange() overload

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fn get_h_scrolling_needed(self) -> bool

get_hScrollingNeeded() overload

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fn get_v_scrolling_needed(self) -> bool

get_vScrollingNeeded() overload

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fn calculate_layout_input_horizontal(self)

CalculateLayoutInputHorizontal() overload

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fn calculate_layout_input_vertical(self)

CalculateLayoutInputVertical() overload

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fn get_min_width(self) -> f32

get_minWidth() overload

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fn get_preferred_width(self) -> f32

get_preferredWidth() overload

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fn get_flexible_width(self) -> f32

get_flexibleWidth() overload

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fn get_min_height(self) -> f32

get_minHeight() overload

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fn get_preferred_height(self) -> f32

get_preferredHeight() overload

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fn get_flexible_height(self) -> f32

get_flexibleHeight() overload

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fn get_layout_priority(self) -> i32

get_layoutPriority() overload

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fn set_layout_horizontal(self)

SetLayoutHorizontal() overload

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fn set_layout_vertical(self)

SetLayoutVertical() overload

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fn update_scrollbar_visibility(self)

UpdateScrollbarVisibility() overload

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fn update_scrollbar_layout(self)

UpdateScrollbarLayout() overload

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fn update_bounds(self)

UpdateBounds() overload

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fn get_bounds(self) -> Bounds

GetBounds() overload

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fn calculate_offset(self, delta: impl Into<Vector2>) -> Vector2

CalculateOffset(crate::unity_engine::vector2::Vector2) overload

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fn set_dirty(self)

SetDirty() overload

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fn set_dirty_caching(self)

SetDirtyCaching() overload

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fn unity_engine_ui_i_canvas_element_get_transform(self) -> Transform

UnityEngine.UI.ICanvasElement.get_transform() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IScrollRect> IScrollRectMethods for __T

Available on crate feature unity_engine-ui-scrollrect only.