pub struct BasicMenuContent_Cursor(/* private fields */);Expand description
IL2CPP class: App.BasicMenuContent.Cursor
Inherits: Object
Implementations§
Source§impl BasicMenuContent_Cursor
impl BasicMenuContent_Cursor
pub fn ctor_method_info() -> &'static MethodInfo
pub fn get_pos_x_method_info() -> &'static MethodInfo
pub fn get_pos_y_method_info() -> &'static MethodInfo
pub fn tick_method_info() -> &'static MethodInfo
pub fn update_visibility_method_info() -> &'static MethodInfo
pub fn move_instant_method_info() -> &'static MethodInfo
pub fn set_move_frame_method_info() -> &'static MethodInfo
pub fn pause_anim_method_info() -> &'static MethodInfo
pub fn resume_anim_method_info() -> &'static MethodInfo
pub fn restart_anim_method_info() -> &'static MethodInfo
pub fn set_sibling_index_method_info() -> &'static MethodInfo
pub fn set_back_cursor_image_enabled_method_info() -> &'static MethodInfo
pub fn set_to_keep_animator_state_method_info() -> &'static MethodInfo
pub fn move_front_cursor_from_method_info() -> &'static MethodInfo
pub fn set_front_cursor_visibility_method_info() -> &'static MethodInfo
Source§impl BasicMenuContent_Cursor
impl BasicMenuContent_Cursor
Sourcepub fn new(
menu_content: BasicMenuContent,
obj_front_cursor: GameObject,
obj_back_cursor: GameObject,
) -> Self
pub fn new( menu_content: BasicMenuContent, obj_front_cursor: GameObject, obj_back_cursor: GameObject, ) -> Self
.ctor(crate::app::basicmenucontent::BasicMenuContent, crate::unity_engine::gameobject::GameObject, crate::unity_engine::gameobject::GameObject) — overload selector
Trait Implementations§
Source§impl Clone for BasicMenuContent_Cursor
impl Clone for BasicMenuContent_Cursor
Source§fn clone(&self) -> BasicMenuContent_Cursor
fn clone(&self) -> BasicMenuContent_Cursor
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for BasicMenuContent_Cursor
impl FromIlInstance for BasicMenuContent_Cursor
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IBasicMenuContent_Cursor for BasicMenuContent_Cursor
impl IBasicMenuContent_Cursor for BasicMenuContent_Cursor
fn m_obj_front_cursor(self) -> GameObject
fn set_m_obj_front_cursor(self, value: GameObject)
fn m_obj_back_cursor(self) -> GameObject
fn set_m_obj_back_cursor(self, value: GameObject)
fn m_obj_front_cursor_base(self) -> GameObject
fn set_m_obj_front_cursor_base(self, value: GameObject)
fn m_back_cursor_rect(self) -> RectTransform
fn set_m_back_cursor_rect(self, value: RectTransform)
fn m_back_cursor_image(self) -> Image
fn set_m_back_cursor_image(self, value: Image)
fn m_back_cursor_animator(self) -> Animator
fn set_m_back_cursor_animator(self, value: Animator)
fn m_front_cursor_animator(self) -> Animator
fn set_m_front_cursor_animator(self, value: Animator)
fn m_front_cursor_base_rect(self) -> RectTransform
fn set_m_front_cursor_base_rect(self, value: RectTransform)
fn m_front_cursor_base_parent_rect(self) -> RectTransform
fn set_m_front_cursor_base_parent_rect(self, value: RectTransform)
fn m_pos_x(self) -> f32
fn set_m_pos_x(self, value: f32)
fn m_pos_y(self) -> f32
fn set_m_pos_y(self, value: f32)
fn m_from_x(self) -> f32
fn set_m_from_x(self, value: f32)
fn m_from_y(self) -> f32
fn set_m_from_y(self, value: f32)
fn m_from_w(self) -> f32
fn set_m_from_w(self, value: f32)
fn m_from_h(self) -> f32
fn set_m_from_h(self, value: f32)
fn m_move_tick(self) -> f32
fn set_m_move_tick(self, value: f32)
fn m_move_frame(self) -> f32
fn set_m_move_frame(self, value: f32)
fn m_fixed(self) -> bool
fn set_m_fixed(self, value: bool)
fn m_fixed_wh(self) -> bool
fn set_m_fixed_wh(self, value: bool)
fn m_first_tick(self) -> bool
fn set_m_first_tick(self, value: bool)
fn m_last_visibility(self) -> bool
fn set_m_last_visibility(self, value: bool)
fn m_front_cursor_visibility(self) -> bool
fn set_m_front_cursor_visibility(self, value: bool)
fn m_front_cursor_move_tick(self) -> f32
fn set_m_front_cursor_move_tick(self, value: f32)
fn m_front_cursor_move_frame(self) -> f32
fn set_m_front_cursor_move_frame(self, value: f32)
fn m_front_cursor_from_x(self) -> f32
fn set_m_front_cursor_from_x(self, value: f32)
fn m_front_cursor_from_y(self) -> f32
fn set_m_front_cursor_from_y(self, value: f32)
impl Copy for BasicMenuContent_Cursor
impl IObject for BasicMenuContent_Cursor
Auto Trait Implementations§
impl Freeze for BasicMenuContent_Cursor
impl RefUnwindSafe for BasicMenuContent_Cursor
impl !Send for BasicMenuContent_Cursor
impl !Sync for BasicMenuContent_Cursor
impl Unpin for BasicMenuContent_Cursor
impl UnwindSafe for BasicMenuContent_Cursor
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Source§impl<__T> IBasicMenuContent_CursorMethods for __Twhere
__T: IBasicMenuContent_Cursor,
impl<__T> IBasicMenuContent_CursorMethods for __Twhere
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Source§fn ctor(
self,
menu_content: impl Into<BasicMenuContent>,
obj_front_cursor: impl Into<GameObject>,
obj_back_cursor: impl Into<GameObject>,
)
fn ctor( self, menu_content: impl Into<BasicMenuContent>, obj_front_cursor: impl Into<GameObject>, obj_back_cursor: impl Into<GameObject>, )
.ctor(crate::app::basicmenucontent::BasicMenuContent, crate::unity_engine::gameobject::GameObject, crate::unity_engine::gameobject::GameObject) overloadSource§fn tick(self, scroll: impl Into<BasicMenuContent_Scroll>)
fn tick(self, scroll: impl Into<BasicMenuContent_Scroll>)
Tick(crate::app::basicmenucontent::BasicMenuContent_Scroll) overloadSource§fn update_visibility(self)
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)
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