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ICommonRewardMenuItemContent

Trait ICommonRewardMenuItemContent 

Source
pub trait ICommonRewardMenuItemContent: IBasicMenuItemContent {
Show 32 methods // Provided methods fn m_image_face(self) -> Image { ... } fn set_m_image_face(self, value: Image) { ... } fn m_unit_name(self) -> TextMeshProUGUI { ... } fn set_m_unit_name(self, value: TextMeshProUGUI) { ... } fn m_level_value(self) -> TextMeshProUGUI { ... } fn set_m_level_value(self, value: TextMeshProUGUI) { ... } fn m_exp_value(self) -> TextMeshProUGUI { ... } fn set_m_exp_value(self, value: TextMeshProUGUI) { ... } fn m_exp_add_value(self) -> TextMeshProUGUI { ... } fn set_m_exp_add_value(self, value: TextMeshProUGUI) { ... } fn m_obj_gauge(self) -> GameObject { ... } fn set_m_obj_gauge(self, value: GameObject) { ... } fn m_obj_exp_value(self) -> GameObject { ... } fn set_m_obj_exp_value(self, value: GameObject) { ... } fn m_obj_exp_max(self) -> GameObject { ... } fn set_m_obj_exp_max(self, value: GameObject) { ... } fn m_image_gauge(self) -> Image { ... } fn set_m_image_gauge(self, value: Image) { ... } fn m_gauge_max_color(self) -> Material { ... } fn set_m_gauge_max_color(self, value: Material) { ... } fn m_anim_level_up(self) -> Animator { ... } fn set_m_anim_level_up(self, value: Animator) { ... } fn m_anim_add_value(self) -> Animator { ... } fn set_m_anim_add_value(self, value: Animator) { ... } fn m_image_arrow(self) -> Image { ... } fn set_m_image_arrow(self, value: Image) { ... } fn m_stock_exp(self) -> i32 { ... } fn set_m_stock_exp(self, value: i32) { ... } fn m_unit(self) -> Unit { ... } fn set_m_unit(self, value: Unit) { ... } fn m_is_play_sound_exp(self) -> bool { ... } fn set_m_is_play_sound_exp(self, value: bool) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§