pub trait ICommonRewardMenuItemContent: IBasicMenuItemContent {
Show 32 methods
// Provided methods
fn m_image_face(self) -> Image { ... }
fn set_m_image_face(self, value: Image) { ... }
fn m_unit_name(self) -> TextMeshProUGUI { ... }
fn set_m_unit_name(self, value: TextMeshProUGUI) { ... }
fn m_level_value(self) -> TextMeshProUGUI { ... }
fn set_m_level_value(self, value: TextMeshProUGUI) { ... }
fn m_exp_value(self) -> TextMeshProUGUI { ... }
fn set_m_exp_value(self, value: TextMeshProUGUI) { ... }
fn m_exp_add_value(self) -> TextMeshProUGUI { ... }
fn set_m_exp_add_value(self, value: TextMeshProUGUI) { ... }
fn m_obj_gauge(self) -> GameObject { ... }
fn set_m_obj_gauge(self, value: GameObject) { ... }
fn m_obj_exp_value(self) -> GameObject { ... }
fn set_m_obj_exp_value(self, value: GameObject) { ... }
fn m_obj_exp_max(self) -> GameObject { ... }
fn set_m_obj_exp_max(self, value: GameObject) { ... }
fn m_image_gauge(self) -> Image { ... }
fn set_m_image_gauge(self, value: Image) { ... }
fn m_gauge_max_color(self) -> Material { ... }
fn set_m_gauge_max_color(self, value: Material) { ... }
fn m_anim_level_up(self) -> Animator { ... }
fn set_m_anim_level_up(self, value: Animator) { ... }
fn m_anim_add_value(self) -> Animator { ... }
fn set_m_anim_add_value(self, value: Animator) { ... }
fn m_image_arrow(self) -> Image { ... }
fn set_m_image_arrow(self, value: Image) { ... }
fn m_stock_exp(self) -> i32 { ... }
fn set_m_stock_exp(self, value: i32) { ... }
fn m_unit(self) -> Unit { ... }
fn set_m_unit(self, value: Unit) { ... }
fn m_is_play_sound_exp(self) -> bool { ... }
fn set_m_is_play_sound_exp(self, value: bool) { ... }
}Provided Methods§
fn m_image_face(self) -> Image
fn set_m_image_face(self, value: Image)
fn m_unit_name(self) -> TextMeshProUGUI
fn set_m_unit_name(self, value: TextMeshProUGUI)
fn m_level_value(self) -> TextMeshProUGUI
fn set_m_level_value(self, value: TextMeshProUGUI)
fn m_exp_value(self) -> TextMeshProUGUI
fn set_m_exp_value(self, value: TextMeshProUGUI)
fn m_exp_add_value(self) -> TextMeshProUGUI
fn set_m_exp_add_value(self, value: TextMeshProUGUI)
fn m_obj_gauge(self) -> GameObject
fn set_m_obj_gauge(self, value: GameObject)
fn m_obj_exp_value(self) -> GameObject
fn set_m_obj_exp_value(self, value: GameObject)
fn m_obj_exp_max(self) -> GameObject
fn set_m_obj_exp_max(self, value: GameObject)
fn m_image_gauge(self) -> Image
fn set_m_image_gauge(self, value: Image)
fn m_gauge_max_color(self) -> Material
fn set_m_gauge_max_color(self, value: Material)
fn m_anim_level_up(self) -> Animator
fn set_m_anim_level_up(self, value: Animator)
fn m_anim_add_value(self) -> Animator
fn set_m_anim_add_value(self, value: Animator)
fn m_image_arrow(self) -> Image
fn set_m_image_arrow(self, value: Image)
fn m_stock_exp(self) -> i32
fn set_m_stock_exp(self, value: i32)
fn m_unit(self) -> Unit
fn set_m_unit(self, value: Unit)
fn m_is_play_sound_exp(self) -> bool
fn set_m_is_play_sound_exp(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.