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IDamageInfo

Trait IDamageInfo 

Source
pub trait IDamageInfo: ISingletonProcInst_1<DamageInfo> {
Show 14 methods // Provided methods fn m_is_show(self) -> bool { ... } fn set_m_is_show(self, value: bool) { ... } fn m_layout_prefab(self) -> GameObject { ... } fn set_m_layout_prefab(self, value: GameObject) { ... } fn m_info_list(self) -> List_1<DamageInfo_Info> { ... } fn set_m_info_list(self, value: List_1<DamageInfo_Info>) { ... } fn m_info_window_array(self) -> Array<DamageInfo_InfoWindow> { ... } fn set_m_info_window_array(self, value: Array<DamageInfo_InfoWindow>) { ... } fn m_battle_info(self) -> BattleInfo { ... } fn set_m_battle_info(self, value: BattleInfo) { ... } fn m_battle_calculator(self) -> BattleCalculator { ... } fn set_m_battle_calculator(self, value: BattleCalculator) { ... } fn m_pre_defence_unit(self) -> Unit { ... } fn set_m_pre_defence_unit(self, value: Unit) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§