pub trait IDamageInfo: ISingletonProcInst_1<DamageInfo> {
Show 14 methods
// Provided methods
fn m_is_show(self) -> bool { ... }
fn set_m_is_show(self, value: bool) { ... }
fn m_layout_prefab(self) -> GameObject { ... }
fn set_m_layout_prefab(self, value: GameObject) { ... }
fn m_info_list(self) -> List_1<DamageInfo_Info> { ... }
fn set_m_info_list(self, value: List_1<DamageInfo_Info>) { ... }
fn m_info_window_array(self) -> Array<DamageInfo_InfoWindow> { ... }
fn set_m_info_window_array(self, value: Array<DamageInfo_InfoWindow>) { ... }
fn m_battle_info(self) -> BattleInfo { ... }
fn set_m_battle_info(self, value: BattleInfo) { ... }
fn m_battle_calculator(self) -> BattleCalculator { ... }
fn set_m_battle_calculator(self, value: BattleCalculator) { ... }
fn m_pre_defence_unit(self) -> Unit { ... }
fn set_m_pre_defence_unit(self, value: Unit) { ... }
}Provided Methods§
fn m_is_show(self) -> bool
fn set_m_is_show(self, value: bool)
fn m_layout_prefab(self) -> GameObject
fn set_m_layout_prefab(self, value: GameObject)
fn m_info_list(self) -> List_1<DamageInfo_Info>
fn set_m_info_list(self, value: List_1<DamageInfo_Info>)
fn m_info_window_array(self) -> Array<DamageInfo_InfoWindow>
fn set_m_info_window_array(self, value: Array<DamageInfo_InfoWindow>)
fn m_battle_info(self) -> BattleInfo
fn set_m_battle_info(self, value: BattleInfo)
fn m_battle_calculator(self) -> BattleCalculator
fn set_m_battle_calculator(self, value: BattleCalculator)
fn m_pre_defence_unit(self) -> Unit
fn set_m_pre_defence_unit(self, value: Unit)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.