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IDragonRideGameSequence

Trait IDragonRideGameSequence 

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pub trait IDragonRideGameSequence: IProcSceneSequence_1<HubSequence> {
Show 34 methods // Provided methods fn c_load_effect_list(self) -> Array<Il2CppString> { ... } fn set_c_load_effect_list(self, value: Array<Il2CppString>) { ... } fn c_load_ui_list(self) -> Array<Il2CppString> { ... } fn set_c_load_ui_list(self, value: Array<Il2CppString>) { ... } fn m_camera_component(self) -> DragonRideCamera { ... } fn set_m_camera_component(self, value: DragonRideCamera) { ... } fn m_target_group_list(self) -> List_1<GameObject> { ... } fn set_m_target_group_list(self, value: List_1<GameObject>) { ... } fn m_level(self) -> i32 { ... } fn set_m_level(self, value: i32) { ... } fn m_result_close_timer(self) -> f32 { ... } fn set_m_result_close_timer(self, value: f32) { ... } fn m_result_ui(self) -> DragonRideResultUI { ... } fn set_m_result_ui(self, value: DragonRideResultUI) { ... } fn m_score_ui(self) -> GameObject { ... } fn set_m_score_ui(self, value: GameObject) { ... } fn m_score_text(self) -> TextMeshProUGUI { ... } fn set_m_score_text(self, value: TextMeshProUGUI) { ... } fn m_prev_score(self) -> i32 { ... } fn set_m_prev_score(self, value: i32) { ... } fn m_config(self) -> DragonRideConfig { ... } fn set_m_config(self, value: DragonRideConfig) { ... } fn m_target_group_resource(self) -> ResourceGameObject { ... } fn set_m_target_group_resource(self, value: ResourceGameObject) { ... } fn m_assist_target_pos_list(self) -> List_1<Vector3> { ... } fn set_m_assist_target_pos_list(self, value: List_1<Vector3>) { ... } fn m_hub_sola_lct(self) -> GameObject { ... } fn set_m_hub_sola_lct(self, value: GameObject) { ... } fn m_is_set_sola_invisible(self) -> bool { ... } fn set_m_is_set_sola_invisible(self, value: bool) { ... } fn m_player_ctrl(self) -> HubPlayerController { ... } fn set_m_player_ctrl(self, value: HubPlayerController) { ... } fn m_walk_through_count(self) -> i32 { ... } fn set_m_walk_through_count(self, value: i32) { ... }
}

Provided Methods§

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fn c_load_effect_list(self) -> Array<Il2CppString>

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fn set_c_load_effect_list(self, value: Array<Il2CppString>)

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fn c_load_ui_list(self) -> Array<Il2CppString>

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fn set_c_load_ui_list(self, value: Array<Il2CppString>)

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fn m_camera_component(self) -> DragonRideCamera

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fn set_m_camera_component(self, value: DragonRideCamera)

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fn m_target_group_list(self) -> List_1<GameObject>

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fn set_m_target_group_list(self, value: List_1<GameObject>)

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fn m_level(self) -> i32

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fn set_m_level(self, value: i32)

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fn m_result_close_timer(self) -> f32

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fn set_m_result_close_timer(self, value: f32)

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fn m_result_ui(self) -> DragonRideResultUI

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fn set_m_result_ui(self, value: DragonRideResultUI)

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fn m_score_ui(self) -> GameObject

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fn set_m_score_ui(self, value: GameObject)

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fn m_score_text(self) -> TextMeshProUGUI

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fn set_m_score_text(self, value: TextMeshProUGUI)

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fn m_prev_score(self) -> i32

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fn set_m_prev_score(self, value: i32)

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fn m_config(self) -> DragonRideConfig

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fn set_m_config(self, value: DragonRideConfig)

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fn m_target_group_resource(self) -> ResourceGameObject

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fn set_m_target_group_resource(self, value: ResourceGameObject)

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fn m_assist_target_pos_list(self) -> List_1<Vector3>

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fn set_m_assist_target_pos_list(self, value: List_1<Vector3>)

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fn m_hub_sola_lct(self) -> GameObject

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fn set_m_hub_sola_lct(self, value: GameObject)

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fn m_is_set_sola_invisible(self) -> bool

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fn set_m_is_set_sola_invisible(self, value: bool)

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fn m_player_ctrl(self) -> HubPlayerController

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fn set_m_player_ctrl(self, value: HubPlayerController)

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fn m_walk_through_count(self) -> i32

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fn set_m_walk_through_count(self, value: i32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§