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IGameSound_HandleMethods

Trait IGameSound_HandleMethods 

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pub trait IGameSound_HandleMethods: IGameSound_Handle {
Show 14 methods // Provided methods fn ctor(self) { ... } fn ctor_2(self, sound_handle: impl Into<SoundSystem_SoundHandle>) { ... } fn get_event_name(self) -> Il2CppString { ... } fn get_game_object(self) -> GameObject { ... } fn get_playing_id(self) -> u32 { ... } fn get_lip_sync_data_file_name(self) -> Il2CppString { ... } fn is_enable(self) -> bool { ... } fn is_playing(self) -> bool { ... } fn stop(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>) { ... } fn stop_2(self, fade_msec: impl Into<i32>) { ... } fn pause(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>) { ... } fn pause_2(self, fade_msec: impl Into<i32>) { ... } fn resume(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>) { ... } fn resume_2(self, fade_msec: impl Into<i32>) { ... }
}

Provided Methods§

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fn ctor(self)

.ctor() overload

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fn ctor_2(self, sound_handle: impl Into<SoundSystem_SoundHandle>)

.ctor(crate::app::soundsystem::SoundSystem_SoundHandle) overload

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fn get_event_name(self) -> Il2CppString

GetEventName() overload

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fn get_game_object(self) -> GameObject

GetGameObject() overload

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fn get_playing_id(self) -> u32

GetPlayingId() overload

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fn get_lip_sync_data_file_name(self) -> Il2CppString

GetLipSyncDataFileName() overload

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fn is_enable(self) -> bool

IsEnable() overload

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fn is_playing(self) -> bool

IsPlaying() overload

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fn stop(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>)

Stop(crate::app::gamesound::GameSound_FadeSpeedType) overload

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fn stop_2(self, fade_msec: impl Into<i32>)

Stop(i32) overload

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fn pause(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>)

Pause(crate::app::gamesound::GameSound_FadeSpeedType) overload

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fn pause_2(self, fade_msec: impl Into<i32>)

Pause(i32) overload

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fn resume(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>)

Resume(crate::app::gamesound::GameSound_FadeSpeedType) overload

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fn resume_2(self, fade_msec: impl Into<i32>)

Resume(i32) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IGameSound_Handle> IGameSound_HandleMethods for __T

Available on crate feature app-gamesound only.