pub trait IGameSound_HandleMethods: IGameSound_Handle {
Show 14 methods
// Provided methods
fn ctor(self) { ... }
fn ctor_2(self, sound_handle: impl Into<SoundSystem_SoundHandle>) { ... }
fn get_event_name(self) -> Il2CppString { ... }
fn get_game_object(self) -> GameObject { ... }
fn get_playing_id(self) -> u32 { ... }
fn get_lip_sync_data_file_name(self) -> Il2CppString { ... }
fn is_enable(self) -> bool { ... }
fn is_playing(self) -> bool { ... }
fn stop(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>) { ... }
fn stop_2(self, fade_msec: impl Into<i32>) { ... }
fn pause(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>) { ... }
fn pause_2(self, fade_msec: impl Into<i32>) { ... }
fn resume(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>) { ... }
fn resume_2(self, fade_msec: impl Into<i32>) { ... }
}Provided Methods§
Sourcefn ctor_2(self, sound_handle: impl Into<SoundSystem_SoundHandle>)
fn ctor_2(self, sound_handle: impl Into<SoundSystem_SoundHandle>)
.ctor(crate::app::soundsystem::SoundSystem_SoundHandle) overload
Sourcefn get_event_name(self) -> Il2CppString
fn get_event_name(self) -> Il2CppString
GetEventName() overload
Sourcefn get_game_object(self) -> GameObject
fn get_game_object(self) -> GameObject
GetGameObject() overload
Sourcefn get_playing_id(self) -> u32
fn get_playing_id(self) -> u32
GetPlayingId() overload
Sourcefn get_lip_sync_data_file_name(self) -> Il2CppString
fn get_lip_sync_data_file_name(self) -> Il2CppString
GetLipSyncDataFileName() overload
Sourcefn is_playing(self) -> bool
fn is_playing(self) -> bool
IsPlaying() overload
Sourcefn stop(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>)
fn stop(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>)
Stop(crate::app::gamesound::GameSound_FadeSpeedType) overload
Sourcefn pause(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>)
fn pause(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>)
Pause(crate::app::gamesound::GameSound_FadeSpeedType) overload
Sourcefn resume(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>)
fn resume(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>)
Resume(crate::app::gamesound::GameSound_FadeSpeedType) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IGameSound_Handle> IGameSound_HandleMethods for __T
Available on crate feature
app-gamesound only.