pub struct HubCamera(/* private fields */);Expand description
IL2CPP class: App.HubCamera
Inherits: MonoBehaviour
Implementations§
Source§impl HubCamera
impl HubCamera
pub fn m_default_angle_x() -> f32
pub fn set_m_default_angle_x(value: f32)
Source§impl HubCamera
impl HubCamera
Sourcepub fn compare_near(a: impl Into<RaycastHit>, b: impl Into<RaycastHit>) -> i32
pub fn compare_near(a: impl Into<RaycastHit>, b: impl Into<RaycastHit>) -> i32
CompareNear(crate::unity_engine::raycasthit::RaycastHit, crate::unity_engine::raycasthit::RaycastHit) overload
Sourcepub fn get_hit_offset_pos(
pos: impl Into<Vector3>,
target: impl Into<Vector3>,
dir: impl Into<Vector3>,
offset: impl Into<Vector3>,
hit: impl Into<Vector3>,
) -> Vector3
pub fn get_hit_offset_pos( pos: impl Into<Vector3>, target: impl Into<Vector3>, dir: impl Into<Vector3>, offset: impl Into<Vector3>, hit: impl Into<Vector3>, ) -> Vector3
GetHitOffsetPos(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) overload
Sourcepub fn get_param_time(name: impl Into<Il2CppString>) -> f32
pub fn get_param_time(name: impl Into<Il2CppString>) -> f32
GetParamTime(::unity::Il2CppString) overload
Source§impl HubCamera
impl HubCamera
pub fn get_is_stop_method_info() -> &'static MethodInfo
pub fn set_is_stop_method_info() -> &'static MethodInfo
pub fn get_angle_y_method_info() -> &'static MethodInfo
pub fn get_is_adjust_position_method_info() -> &'static MethodInfo
pub fn get_is_adjust_position_sub_method_info() -> &'static MethodInfo
pub fn get_is_adjust_height_method_info() -> &'static MethodInfo
pub fn get_is_prediction_height_method_info() -> &'static MethodInfo
pub fn get_prediction_height_time_method_info() -> &'static MethodInfo
pub fn get_is_maximum_zoom_method_info() -> &'static MethodInfo
pub fn get_zoom_speed_method_info() -> &'static MethodInfo
pub fn get_zoom_interpolate_time_method_info() -> &'static MethodInfo
pub fn get_zoom_distance_time_method_info() -> &'static MethodInfo
pub fn get_camera_speed_method_info() -> &'static MethodInfo
pub fn get_camera_radius_method_info() -> &'static MethodInfo
pub fn get_camera_position_time_method_info() -> &'static MethodInfo
pub fn get_pitch_param_method_info() -> &'static MethodInfo
pub fn get_pitch_blank_param_method_info() -> &'static MethodInfo
pub fn get_pitch_height_param_method_info() -> &'static MethodInfo
pub fn get_zoom_param_method_info() -> &'static MethodInfo
pub fn set_zoom_param_method_info() -> &'static MethodInfo
pub fn get_camera_roatete_param_name_method_info() -> &'static MethodInfo
pub fn reset_method_info() -> &'static MethodInfo
pub fn start_method_info() -> &'static MethodInfo
pub fn update_method_info() -> &'static MethodInfo
pub fn update_key_method_info() -> &'static MethodInfo
pub fn compare_near_method_info() -> &'static MethodInfo
pub fn get_hit_offset_pos_method_info() -> &'static MethodInfo
pub fn commit_method_info() -> &'static MethodInfo
pub fn reset_2_method_info() -> &'static MethodInfo
pub fn set_angle_y_method_info() -> &'static MethodInfo
pub fn set_angle_x_method_info() -> &'static MethodInfo
pub fn instant_method_info() -> &'static MethodInfo
pub fn get_param_time_method_info() -> &'static MethodInfo
pub fn get_zoom_ratio_method_info() -> &'static MethodInfo
pub fn set_zoom_method_info() -> &'static MethodInfo
pub fn check_scroll_method_info() -> &'static MethodInfo
pub fn check_scroll_strictly_method_info() -> &'static MethodInfo
pub fn start_manual_camera_normal_talk_method_info() -> &'static MethodInfo
pub fn start_manual_camera_face_main_talk_method_info() -> &'static MethodInfo
pub fn start_manual_camera_shop_talk_method_info() -> &'static MethodInfo
pub fn start_manual_camera_method_info() -> &'static MethodInfo
pub fn intersect_method_info() -> &'static MethodInfo
pub fn return_manual_camera_method_info() -> &'static MethodInfo
pub fn return_manual_camera_2_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for HubCamera
impl ClassIdentity for HubCamera
Source§impl FromIlInstance for HubCamera
impl FromIlInstance for HubCamera
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IHubCamera for HubCamera
impl IHubCamera for HubCamera
fn m_camera_target_height(self) -> AnimationCurve
fn set_m_camera_target_height(self, value: AnimationCurve)
fn m_offset_curve_x(self) -> AnimationCurve
fn set_m_offset_curve_x(self, value: AnimationCurve)
fn m_distance_curve(self) -> AnimationCurve
fn set_m_distance_curve(self, value: AnimationCurve)
fn m_fov_curve(self) -> AnimationCurve
fn set_m_fov_curve(self, value: AnimationCurve)
fn m_talk_curve(self) -> AnimationCurve
fn set_m_talk_curve(self, value: AnimationCurve)
fn m_near_clip(self) -> f32
fn set_m_near_clip(self, value: f32)
fn m_rotate_speed(self) -> f32
fn set_m_rotate_speed(self, value: f32)
fn m_pitch_speed(self) -> f32
fn set_m_pitch_speed(self, value: f32)
fn m_rotate_follow_speed(self) -> f32
fn set_m_rotate_follow_speed(self, value: f32)
fn m_follow_rate(self) -> f32
fn set_m_follow_rate(self, value: f32)
fn m_prediction_limit_angle(self) -> f32
fn set_m_prediction_limit_angle(self, value: f32)
fn m_side_offset_index(self) -> f32
fn set_m_side_offset_index(self, value: f32)
fn m_camera(self) -> Camera
fn set_m_camera(self, value: Camera)
fn player_controller(self) -> HubPlayerController
fn set_player_controller(self, value: HubPlayerController)
fn side_length(self) -> f32
fn set_side_length(self, value: f32)
fn m_angle_x(self) -> InterpolatorFloat
fn set_m_angle_x(self, value: InterpolatorFloat)
fn m_target_position(self) -> InterpolatorVector3
fn set_m_target_position(self, value: InterpolatorVector3)
fn m_position(self) -> InterpolatorVector3
fn set_m_position(self, value: InterpolatorVector3)
fn m_angle_y(self) -> InterpolatorRotation
fn set_m_angle_y(self, value: InterpolatorRotation)
fn m_distance(self) -> InterpolatorFloat
fn set_m_distance(self, value: InterpolatorFloat)
fn m_fov(self) -> InterpolatorFloat
fn set_m_fov(self, value: InterpolatorFloat)
fn m_distance_ratio(self) -> InterpolatorFloat
fn set_m_distance_ratio(self, value: InterpolatorFloat)
fn m_height_ratio(self) -> InterpolatorFloat
fn set_m_height_ratio(self, value: InterpolatorFloat)
fn m_talk_tail(self) -> InterpolatorFloat
fn set_m_talk_tail(self, value: InterpolatorFloat)
fn m_side_offset(self) -> InterpolatorFloat
fn set_m_side_offset(self, value: InterpolatorFloat)
fn m_prediction_pitch(self) -> InterpolatorFloat
fn set_m_prediction_pitch(self, value: InterpolatorFloat)
fn object_collision_layer_mask(self) -> i32
fn set_object_collision_layer_mask(self, value: i32)
fn height_layer_mask(self) -> i32
fn set_height_layer_mask(self, value: i32)
fn hresults(self) -> Array<RaycastHit>
fn set_hresults(self, value: Array<RaycastHit>)
fn rayhits(self) -> Array<RaycastHit>
fn set_rayhits(self, value: Array<RaycastHit>)
fn m_position_2(self) -> Vector3
fn set_m_position_2(self, value: Vector3)
fn m_angle_x_2(self) -> f32
fn set_m_angle_x_2(self, value: f32)
fn m_angle_y_2(self) -> f32
fn set_m_angle_y_2(self, value: f32)
fn m_distance_2(self) -> f32
fn set_m_distance_2(self, value: f32)
fn m_zoom(self) -> f32
fn set_m_zoom(self, value: f32)
fn m_fov_2(self) -> f32
fn set_m_fov_2(self, value: f32)
fn talk_camera_move_time(self) -> f32
fn set_talk_camera_move_time(self, value: f32)
fn talk_camera_return_time(self) -> f32
fn set_talk_camera_return_time(self, value: f32)
fn normal_talk_distance_ratio(self) -> f32
fn set_normal_talk_distance_ratio(self, value: f32)
fn normal_talk_angle_x(self) -> f32
fn set_normal_talk_angle_x(self, value: f32)
fn normal_talk_angle_y(self) -> f32
fn set_normal_talk_angle_y(self, value: f32)
fn normal_talk_zoom(self) -> f32
fn set_normal_talk_zoom(self, value: f32)
fn normal_talk_separate_distance(self) -> f32
fn set_normal_talk_separate_distance(self, value: f32)
fn normal_talk_offset_y(self) -> f32
fn set_normal_talk_offset_y(self, value: f32)
fn shop_talk_distance_ratio(self) -> f32
fn set_shop_talk_distance_ratio(self, value: f32)
fn shop_talk_angle_x(self) -> f32
fn set_shop_talk_angle_x(self, value: f32)
fn shop_talk_angle_y(self) -> f32
fn set_shop_talk_angle_y(self, value: f32)
fn shop_talk_zoom(self) -> f32
fn set_shop_talk_zoom(self, value: f32)
fn shop_talk_separate_distance(self) -> f32
fn set_shop_talk_separate_distance(self, value: f32)
fn shop_talk_offset_y(self) -> f32
fn set_shop_talk_offset_y(self, value: f32)
Source§impl IObject_2 for HubCamera
impl IObject_2 for HubCamera
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for HubCamera
impl IBehaviour for HubCamera
impl IComponent for HubCamera
impl IMonoBehaviour for HubCamera
impl IObject for HubCamera
Auto Trait Implementations§
impl Freeze for HubCamera
impl RefUnwindSafe for HubCamera
impl !Send for HubCamera
impl !Sync for HubCamera
impl Unpin for HubCamera
impl UnwindSafe for HubCamera
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fn get_is_prediction_height(self) -> bool
get_IsPredictionHeight() overloadSource§fn get_prediction_height_time(self) -> f32
fn get_prediction_height_time(self) -> f32
get_PredictionHeightTime() overloadSource§fn get_is_maximum_zoom(self) -> bool
fn get_is_maximum_zoom(self) -> bool
get_IsMaximumZoom() overloadSource§fn get_zoom_speed(self) -> f32
fn get_zoom_speed(self) -> f32
get_ZoomSpeed() overloadSource§fn get_zoom_interpolate_time(self) -> f32
fn get_zoom_interpolate_time(self) -> f32
get_ZoomInterpolateTime() overloadSource§fn get_zoom_distance_time(self) -> f32
fn get_zoom_distance_time(self) -> f32
get_ZoomDistanceTime() overloadSource§fn get_camera_speed(self) -> f32
fn get_camera_speed(self) -> f32
get_CameraSpeed() overloadSource§fn get_camera_radius(self) -> f32
fn get_camera_radius(self) -> f32
get_CameraRadius() overloadSource§fn get_camera_position_time(self) -> f32
fn get_camera_position_time(self) -> f32
get_CameraPositionTime() overloadSource§fn get_pitch_param(self) -> f32
fn get_pitch_param(self) -> f32
get_PitchParam() overloadSource§fn get_pitch_blank_param(self) -> f32
fn get_pitch_blank_param(self) -> f32
get_PitchBlankParam() overloadSource§fn get_pitch_height_param(self) -> f32
fn get_pitch_height_param(self) -> f32
get_PitchHeightParam() overloadSource§fn get_zoom_param(self) -> f32
fn get_zoom_param(self) -> f32
get_ZoomParam() overloadSource§fn set_zoom_param(self, value: impl Into<f32>)
fn set_zoom_param(self, value: impl Into<f32>)
set_ZoomParam(f32) overloadSource§fn get_camera_roatete_param_name(self) -> Il2CppString
fn get_camera_roatete_param_name(self) -> Il2CppString
get_CameraRoateteParamName() overloadSource§fn update_key(self)
fn update_key(self)
UpdateKey() overloadSource§fn set_angle_y(self, y: impl Into<f32>)
fn set_angle_y(self, y: impl Into<f32>)
SetAngleY(f32) overloadSource§fn set_angle_x(self, x: impl Into<f32>)
fn set_angle_x(self, x: impl Into<f32>)
SetAngleX(f32) overloadSource§fn get_zoom_ratio(self) -> f32
fn get_zoom_ratio(self) -> f32
GetZoomRatio() overloadSource§fn check_scroll(self) -> bool
fn check_scroll(self) -> bool
CheckScroll() overloadSource§fn check_scroll_strictly(self) -> bool
fn check_scroll_strictly(self) -> bool
CheckScrollStrictly() overloadSource§fn start_manual_camera_normal_talk(
self,
player: impl Into<Vector3>,
target: impl Into<Vector3>,
)
fn start_manual_camera_normal_talk( self, player: impl Into<Vector3>, target: impl Into<Vector3>, )
StartManualCamera_NormalTalk(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) overloadSource§fn start_manual_camera_face_main_talk(
self,
player: impl Into<Vector3>,
target: impl Into<Vector3>,
forward: impl Into<Vector3>,
)
fn start_manual_camera_face_main_talk( self, player: impl Into<Vector3>, target: impl Into<Vector3>, forward: impl Into<Vector3>, )
StartManualCamera_FaceMainTalk(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) overloadSource§fn start_manual_camera_shop_talk(
self,
player: impl Into<Vector3>,
target: impl Into<Vector3>,
)
fn start_manual_camera_shop_talk( self, player: impl Into<Vector3>, target: impl Into<Vector3>, )
StartManualCamera_ShopTalk(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) overloadSource§fn start_manual_camera(
self,
source: impl Into<Vector3>,
target: impl Into<Vector3>,
ratio: impl Into<f32>,
angle_x: impl Into<f32>,
angle_y: impl Into<f32>,
zoom: impl Into<f32>,
separate_distance: impl Into<f32>,
offset_y: impl Into<f32>,
move_time: impl Into<f32>,
)
fn start_manual_camera( self, source: impl Into<Vector3>, target: impl Into<Vector3>, ratio: impl Into<f32>, angle_x: impl Into<f32>, angle_y: impl Into<f32>, zoom: impl Into<f32>, separate_distance: impl Into<f32>, offset_y: impl Into<f32>, move_time: impl Into<f32>, )
StartManualCamera(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, f32, f32, f32, f32, f32, f32, f32) overloadSource§fn intersect(
self,
source: impl Into<Vector3>,
target: impl Into<Vector3>,
ratio: impl Into<f32>,
angle_x: impl Into<f32>,
angle_y: impl Into<f32>,
zoom: impl Into<f32>,
separate_distance: impl Into<f32>,
offset_y: impl Into<f32>,
) -> bool
fn intersect( self, source: impl Into<Vector3>, target: impl Into<Vector3>, ratio: impl Into<f32>, angle_x: impl Into<f32>, angle_y: impl Into<f32>, zoom: impl Into<f32>, separate_distance: impl Into<f32>, offset_y: impl Into<f32>, ) -> bool
Intersect(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, f32, f32, f32, f32, f32, f32) overloadSource§fn return_manual_camera(self)
fn return_manual_camera(self)
ReturnManualCamera() overloadSource§fn return_manual_camera_2(self, return_time: impl Into<f32>)
fn return_manual_camera_2(self, return_time: impl Into<f32>)
ReturnManualCamera(f32) overloadSource§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload