pub struct LevelUpWindowController(/* private fields */);Expand description
IL2CPP class: App.LevelUpWindowController
Inherits: MonoBehaviour
Implementations§
Source§impl LevelUpWindowController
impl LevelUpWindowController
pub fn base(self) -> MonoBehaviour
Source§impl LevelUpWindowController
impl LevelUpWindowController
pub fn start_method_info() -> &'static MethodInfo
pub fn update_method_info() -> &'static MethodInfo
pub fn get_value_text_mesh_method_info() -> &'static MethodInfo
pub fn start_anime_method_info() -> &'static MethodInfo
pub fn setup_params_method_info() -> &'static MethodInfo
pub fn change_param_method_info() -> &'static MethodInfo
pub fn out_anime_method_info() -> &'static MethodInfo
pub fn is_animation_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl Clone for LevelUpWindowController
impl Clone for LevelUpWindowController
Source§fn clone(&self) -> LevelUpWindowController
fn clone(&self) -> LevelUpWindowController
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for LevelUpWindowController
impl FromIlInstance for LevelUpWindowController
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl ILevelUpWindowController for LevelUpWindowController
impl ILevelUpWindowController for LevelUpWindowController
fn m_chara_name(self) -> TextMeshProUGUI
fn set_m_chara_name(self, value: TextMeshProUGUI)
fn m_title_level(self) -> TextMeshProUGUI
fn set_m_title_level(self, value: TextMeshProUGUI)
fn m_level(self) -> TextMeshProUGUI
fn set_m_level(self, value: TextMeshProUGUI)
fn m_job(self) -> TextMeshProUGUI
fn set_m_job(self, value: TextMeshProUGUI)
fn m_parameter_max(self) -> i32
fn set_m_parameter_max(self, value: i32)
fn m_hp(self) -> GameObject
fn set_m_hp(self, value: GameObject)
fn m_str(self) -> GameObject
fn set_m_str(self, value: GameObject)
fn m_magic(self) -> GameObject
fn set_m_magic(self, value: GameObject)
fn m_tech(self) -> GameObject
fn set_m_tech(self, value: GameObject)
fn m_quick(self) -> GameObject
fn set_m_quick(self, value: GameObject)
fn m_def(self) -> GameObject
fn set_m_def(self, value: GameObject)
fn m_mdef(self) -> GameObject
fn set_m_mdef(self, value: GameObject)
fn m_luck(self) -> GameObject
fn set_m_luck(self, value: GameObject)
fn m_phys(self) -> GameObject
fn set_m_phys(self, value: GameObject)
fn m_sight(self) -> GameObject
fn set_m_sight(self, value: GameObject)
fn m_move(self) -> GameObject
fn set_m_move(self, value: GameObject)
fn m_arrow_up(self) -> Sprite
fn set_m_arrow_up(self, value: Sprite)
fn m_arrow_down(self) -> Sprite
fn set_m_arrow_down(self, value: Sprite)
fn m_frame_up(self) -> Sprite
fn set_m_frame_up(self, value: Sprite)
fn m_frame_down(self) -> Sprite
fn set_m_frame_down(self, value: Sprite)
fn m_param_object_array(self) -> Array<GameObject>
fn set_m_param_object_array(self, value: Array<GameObject>)
Source§impl IObject_2 for LevelUpWindowController
impl IObject_2 for LevelUpWindowController
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for LevelUpWindowController
impl IBehaviour for LevelUpWindowController
impl IComponent for LevelUpWindowController
impl IMonoBehaviour for LevelUpWindowController
impl IObject for LevelUpWindowController
Auto Trait Implementations§
impl Freeze for LevelUpWindowController
impl RefUnwindSafe for LevelUpWindowController
impl !Send for LevelUpWindowController
impl !Sync for LevelUpWindowController
impl Unpin for LevelUpWindowController
impl UnwindSafe for LevelUpWindowController
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fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload