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IMainMenuSequence

Trait IMainMenuSequence 

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pub trait IMainMenuSequence: ISingletonProcInst_1<MainMenuSequence> {
Show 50 methods // Provided methods fn m_prev_sequence(self) -> MainMenuSequence_Label { ... } fn set_m_prev_sequence(self, value: MainMenuSequence_Label) { ... } fn m_now_sequence(self) -> MainMenuSequence_Label { ... } fn set_m_now_sequence(self, value: MainMenuSequence_Label) { ... } fn m_next_sequence(self) -> MainMenuSequence_Label { ... } fn set_m_next_sequence(self, value: MainMenuSequence_Label) { ... } fn m_character_work_player_male(self) -> MainMenuSequence_CharacterWork { ... } fn set_m_character_work_player_male( self, value: MainMenuSequence_CharacterWork, ) { ... } fn m_character_work_player_female(self) -> MainMenuSequence_CharacterWork { ... } fn set_m_character_work_player_female( self, value: MainMenuSequence_CharacterWork, ) { ... } fn m_camera_work(self) -> MainMenuSequence_CameraWork { ... } fn set_m_camera_work(self, value: MainMenuSequence_CameraWork) { ... } fn m_history_info(self) -> MainMenuSequence_HistoryInfo { ... } fn set_m_history_info(self, value: MainMenuSequence_HistoryInfo) { ... } fn m_save_data_header_reader(self) -> GameSaveDataHeaderReader { ... } fn set_m_save_data_header_reader(self, value: GameSaveDataHeaderReader) { ... } fn m_is_first(self) -> bool { ... } fn set_m_is_first(self, value: bool) { ... } fn m_is_continue_enable(self) -> bool { ... } fn set_m_is_continue_enable(self, value: bool) { ... } fn m_top_menu_cursor_index(self) -> i32 { ... } fn set_m_top_menu_cursor_index(self, value: i32) { ... } fn m_option_menu_cursor_index(self) -> i32 { ... } fn set_m_option_menu_cursor_index(self, value: i32) { ... } fn m_difficulty(self) -> Difficulty { ... } fn set_m_difficulty(self, value: Difficulty) { ... } fn m_game_mode(self) -> GameMode { ... } fn set_m_game_mode(self, value: GameMode) { ... } fn m_grow_mode(self) -> GrowMode { ... } fn set_m_grow_mode(self, value: GrowMode) { ... } fn m_is_network_service(self) -> bool { ... } fn set_m_is_network_service(self, value: bool) { ... } fn m_is_network_login_once(self) -> bool { ... } fn set_m_is_network_login_once(self, value: bool) { ... } fn m_player_gender(self) -> Gender { ... } fn set_m_player_gender(self, value: Gender) { ... } fn m_player_name(self) -> Il2CppString { ... } fn set_m_player_name(self, value: Il2CppString) { ... } fn m_day_of_player_birthday(self) -> i32 { ... } fn set_m_day_of_player_birthday(self, value: i32) { ... } fn m_month_of_player_birthday(self) -> i32 { ... } fn set_m_month_of_player_birthday(self, value: i32) { ... } fn m_is_reload_language_mess(self) -> bool { ... } fn set_m_is_reload_language_mess(self, value: bool) { ... } fn m_reload_language_mess(self) -> Language_Langs { ... } fn set_m_reload_language_mess(self, value: Language_Langs) { ... } fn m_is_reload_language_voice(self) -> bool { ... } fn set_m_is_reload_language_voice(self, value: bool) { ... } fn m_reload_language_voice(self) -> Language_Voices { ... } fn set_m_reload_language_voice(self, value: Language_Voices) { ... }
}

Provided Methods§

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fn m_prev_sequence(self) -> MainMenuSequence_Label

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fn set_m_prev_sequence(self, value: MainMenuSequence_Label)

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fn m_now_sequence(self) -> MainMenuSequence_Label

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fn set_m_now_sequence(self, value: MainMenuSequence_Label)

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fn m_next_sequence(self) -> MainMenuSequence_Label

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fn set_m_next_sequence(self, value: MainMenuSequence_Label)

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fn m_character_work_player_male(self) -> MainMenuSequence_CharacterWork

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fn set_m_character_work_player_male(self, value: MainMenuSequence_CharacterWork)

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fn m_character_work_player_female(self) -> MainMenuSequence_CharacterWork

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fn set_m_character_work_player_female( self, value: MainMenuSequence_CharacterWork, )

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fn m_camera_work(self) -> MainMenuSequence_CameraWork

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fn set_m_camera_work(self, value: MainMenuSequence_CameraWork)

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fn m_history_info(self) -> MainMenuSequence_HistoryInfo

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fn set_m_history_info(self, value: MainMenuSequence_HistoryInfo)

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fn m_save_data_header_reader(self) -> GameSaveDataHeaderReader

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fn set_m_save_data_header_reader(self, value: GameSaveDataHeaderReader)

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fn m_is_first(self) -> bool

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fn set_m_is_first(self, value: bool)

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fn m_is_continue_enable(self) -> bool

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fn set_m_is_continue_enable(self, value: bool)

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fn m_top_menu_cursor_index(self) -> i32

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fn set_m_top_menu_cursor_index(self, value: i32)

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fn m_option_menu_cursor_index(self) -> i32

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fn set_m_option_menu_cursor_index(self, value: i32)

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fn m_difficulty(self) -> Difficulty

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fn set_m_difficulty(self, value: Difficulty)

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fn m_game_mode(self) -> GameMode

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fn set_m_game_mode(self, value: GameMode)

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fn m_grow_mode(self) -> GrowMode

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fn set_m_grow_mode(self, value: GrowMode)

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fn m_is_network_service(self) -> bool

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fn set_m_is_network_service(self, value: bool)

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fn m_is_network_login_once(self) -> bool

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fn set_m_is_network_login_once(self, value: bool)

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fn m_player_gender(self) -> Gender

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fn set_m_player_gender(self, value: Gender)

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fn m_player_name(self) -> Il2CppString

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fn set_m_player_name(self, value: Il2CppString)

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fn m_day_of_player_birthday(self) -> i32

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fn set_m_day_of_player_birthday(self, value: i32)

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fn m_month_of_player_birthday(self) -> i32

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fn set_m_month_of_player_birthday(self, value: i32)

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fn m_is_reload_language_mess(self) -> bool

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fn set_m_is_reload_language_mess(self, value: bool)

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fn m_reload_language_mess(self) -> Language_Langs

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fn set_m_reload_language_mess(self, value: Language_Langs)

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fn m_is_reload_language_voice(self) -> bool

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fn set_m_is_reload_language_voice(self, value: bool)

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fn m_reload_language_voice(self) -> Language_Voices

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fn set_m_reload_language_voice(self, value: Language_Voices)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§