pub trait IMainMenuSequence: ISingletonProcInst_1<MainMenuSequence> {
Show 50 methods
// Provided methods
fn m_prev_sequence(self) -> MainMenuSequence_Label { ... }
fn set_m_prev_sequence(self, value: MainMenuSequence_Label) { ... }
fn m_now_sequence(self) -> MainMenuSequence_Label { ... }
fn set_m_now_sequence(self, value: MainMenuSequence_Label) { ... }
fn m_next_sequence(self) -> MainMenuSequence_Label { ... }
fn set_m_next_sequence(self, value: MainMenuSequence_Label) { ... }
fn m_character_work_player_male(self) -> MainMenuSequence_CharacterWork { ... }
fn set_m_character_work_player_male(
self,
value: MainMenuSequence_CharacterWork,
) { ... }
fn m_character_work_player_female(self) -> MainMenuSequence_CharacterWork { ... }
fn set_m_character_work_player_female(
self,
value: MainMenuSequence_CharacterWork,
) { ... }
fn m_camera_work(self) -> MainMenuSequence_CameraWork { ... }
fn set_m_camera_work(self, value: MainMenuSequence_CameraWork) { ... }
fn m_history_info(self) -> MainMenuSequence_HistoryInfo { ... }
fn set_m_history_info(self, value: MainMenuSequence_HistoryInfo) { ... }
fn m_save_data_header_reader(self) -> GameSaveDataHeaderReader { ... }
fn set_m_save_data_header_reader(self, value: GameSaveDataHeaderReader) { ... }
fn m_is_first(self) -> bool { ... }
fn set_m_is_first(self, value: bool) { ... }
fn m_is_continue_enable(self) -> bool { ... }
fn set_m_is_continue_enable(self, value: bool) { ... }
fn m_top_menu_cursor_index(self) -> i32 { ... }
fn set_m_top_menu_cursor_index(self, value: i32) { ... }
fn m_option_menu_cursor_index(self) -> i32 { ... }
fn set_m_option_menu_cursor_index(self, value: i32) { ... }
fn m_difficulty(self) -> Difficulty { ... }
fn set_m_difficulty(self, value: Difficulty) { ... }
fn m_game_mode(self) -> GameMode { ... }
fn set_m_game_mode(self, value: GameMode) { ... }
fn m_grow_mode(self) -> GrowMode { ... }
fn set_m_grow_mode(self, value: GrowMode) { ... }
fn m_is_network_service(self) -> bool { ... }
fn set_m_is_network_service(self, value: bool) { ... }
fn m_is_network_login_once(self) -> bool { ... }
fn set_m_is_network_login_once(self, value: bool) { ... }
fn m_player_gender(self) -> Gender { ... }
fn set_m_player_gender(self, value: Gender) { ... }
fn m_player_name(self) -> Il2CppString { ... }
fn set_m_player_name(self, value: Il2CppString) { ... }
fn m_day_of_player_birthday(self) -> i32 { ... }
fn set_m_day_of_player_birthday(self, value: i32) { ... }
fn m_month_of_player_birthday(self) -> i32 { ... }
fn set_m_month_of_player_birthday(self, value: i32) { ... }
fn m_is_reload_language_mess(self) -> bool { ... }
fn set_m_is_reload_language_mess(self, value: bool) { ... }
fn m_reload_language_mess(self) -> Language_Langs { ... }
fn set_m_reload_language_mess(self, value: Language_Langs) { ... }
fn m_is_reload_language_voice(self) -> bool { ... }
fn set_m_is_reload_language_voice(self, value: bool) { ... }
fn m_reload_language_voice(self) -> Language_Voices { ... }
fn set_m_reload_language_voice(self, value: Language_Voices) { ... }
}Provided Methods§
fn m_prev_sequence(self) -> MainMenuSequence_Label
fn set_m_prev_sequence(self, value: MainMenuSequence_Label)
fn m_now_sequence(self) -> MainMenuSequence_Label
fn set_m_now_sequence(self, value: MainMenuSequence_Label)
fn m_next_sequence(self) -> MainMenuSequence_Label
fn set_m_next_sequence(self, value: MainMenuSequence_Label)
fn m_character_work_player_male(self) -> MainMenuSequence_CharacterWork
fn set_m_character_work_player_male(self, value: MainMenuSequence_CharacterWork)
fn m_character_work_player_female(self) -> MainMenuSequence_CharacterWork
fn set_m_character_work_player_female( self, value: MainMenuSequence_CharacterWork, )
fn m_camera_work(self) -> MainMenuSequence_CameraWork
fn set_m_camera_work(self, value: MainMenuSequence_CameraWork)
fn m_history_info(self) -> MainMenuSequence_HistoryInfo
fn set_m_history_info(self, value: MainMenuSequence_HistoryInfo)
fn m_save_data_header_reader(self) -> GameSaveDataHeaderReader
fn set_m_save_data_header_reader(self, value: GameSaveDataHeaderReader)
fn m_is_first(self) -> bool
fn set_m_is_first(self, value: bool)
fn m_is_continue_enable(self) -> bool
fn set_m_is_continue_enable(self, value: bool)
fn m_difficulty(self) -> Difficulty
fn set_m_difficulty(self, value: Difficulty)
fn m_game_mode(self) -> GameMode
fn set_m_game_mode(self, value: GameMode)
fn m_grow_mode(self) -> GrowMode
fn set_m_grow_mode(self, value: GrowMode)
fn m_is_network_service(self) -> bool
fn set_m_is_network_service(self, value: bool)
fn m_is_network_login_once(self) -> bool
fn set_m_is_network_login_once(self, value: bool)
fn m_player_gender(self) -> Gender
fn set_m_player_gender(self, value: Gender)
fn m_player_name(self) -> Il2CppString
fn set_m_player_name(self, value: Il2CppString)
fn m_day_of_player_birthday(self) -> i32
fn set_m_day_of_player_birthday(self, value: i32)
fn m_month_of_player_birthday(self) -> i32
fn set_m_month_of_player_birthday(self, value: i32)
fn m_is_reload_language_mess(self) -> bool
fn set_m_is_reload_language_mess(self, value: bool)
fn m_reload_language_mess(self) -> Language_Langs
fn set_m_reload_language_mess(self, value: Language_Langs)
fn m_is_reload_language_voice(self) -> bool
fn set_m_is_reload_language_voice(self, value: bool)
fn m_reload_language_voice(self) -> Language_Voices
fn set_m_reload_language_voice(self, value: Language_Voices)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.