pub trait IMapAlternateConfirmRootMethods: IMapAlternateConfirmRoot {
// Provided methods
fn setup(self, unit: impl Into<Unit>) { ... }
fn set_before_god_data(self, unit: impl Into<Unit>, god: impl Into<GodUnit>) { ... }
fn set_after_god_data(self, unit: impl Into<Unit>, god: impl Into<GodUnit>) { ... }
fn set_skill(
self,
unit: impl Into<Unit>,
obj: impl Into<GameObject>,
skill: impl Into<SkillData>,
) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn set_before_god_data(self, unit: impl Into<Unit>, god: impl Into<GodUnit>)
fn set_before_god_data(self, unit: impl Into<Unit>, god: impl Into<GodUnit>)
SetBeforeGodData(crate::app::unit::Unit, crate::app::godunit::GodUnit) overload
Sourcefn set_after_god_data(self, unit: impl Into<Unit>, god: impl Into<GodUnit>)
fn set_after_god_data(self, unit: impl Into<Unit>, god: impl Into<GodUnit>)
SetAfterGodData(crate::app::unit::Unit, crate::app::godunit::GodUnit) overload
Sourcefn set_skill(
self,
unit: impl Into<Unit>,
obj: impl Into<GameObject>,
skill: impl Into<SkillData>,
)
fn set_skill( self, unit: impl Into<Unit>, obj: impl Into<GameObject>, skill: impl Into<SkillData>, )
SetSkill(crate::app::unit::Unit, crate::unity_engine::gameobject::GameObject, crate::app::skilldata::SkillData) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IMapAlternateConfirmRoot> IMapAlternateConfirmRootMethods for __T
Available on crate feature
app-mapalternateconfirmroot only.