pub struct MapBattleInfoSequence(/* private fields */);Expand description
IL2CPP class: App.MapBattleInfoSequence
Inherits: MonoBehaviour
Implementations§
Source§impl MapBattleInfoSequence
impl MapBattleInfoSequence
pub fn base(self) -> MonoBehaviour
Source§impl MapBattleInfoSequence
impl MapBattleInfoSequence
Sourcepub fn get_sequence_attack(
info: impl Into<BattleInfo>,
scene_list: impl Into<BattleSceneList>,
is_separator: impl Into<bool>,
) -> List_1<MapBattleInfoSequence_AttackInfo>
pub fn get_sequence_attack( info: impl Into<BattleInfo>, scene_list: impl Into<BattleSceneList>, is_separator: impl Into<bool>, ) -> List_1<MapBattleInfoSequence_AttackInfo>
GetSequenceAttack(crate::app::battleinfo::BattleInfo, crate::app::battlescenelist::BattleSceneList, *mutcrate::system::collections::generic::list_1::List_1<crate::app::mapbattleinfosequence::MapBattleInfoSequence_AttackInfo>, bool) overload
Sourcepub fn set_attack_info(
info: impl Into<BattleInfo>,
scene_list: impl Into<BattleSceneList>,
) -> (bool, i32, i32, i32, MapBattleInfoSequence_AttackInfo)
pub fn set_attack_info( info: impl Into<BattleInfo>, scene_list: impl Into<BattleSceneList>, ) -> (bool, i32, i32, i32, MapBattleInfoSequence_AttackInfo)
SetAttackInfo(crate::app::battleinfo::BattleInfo, crate::app::battlescenelist::BattleSceneList, *muti32, *muti32, *muti32, *mutcrate::app::mapbattleinfosequence::MapBattleInfoSequence_AttackInfo) overload
Sourcepub fn get_chain_attack_count(
scene_list: impl Into<BattleSceneList>,
) -> (i32, i32, bool)
pub fn get_chain_attack_count( scene_list: impl Into<BattleSceneList>, ) -> (i32, i32, bool)
GetChainAttackCount(crate::app::battlescenelist::BattleSceneList, *muti32, *mutbool) overload
Sourcepub fn next_push_attack(
scene_list: impl Into<BattleSceneList>,
start_idx: impl Into<i32>,
) -> (i32, bool)
pub fn next_push_attack( scene_list: impl Into<BattleSceneList>, start_idx: impl Into<i32>, ) -> (i32, bool)
NextPushAttack(crate::app::battlescenelist::BattleSceneList, i32, *mutbool) overload
Sourcepub fn pre_pop_order(
scene_list: impl Into<BattleSceneList>,
start_idx: impl Into<i32>,
) -> i32
pub fn pre_pop_order( scene_list: impl Into<BattleSceneList>, start_idx: impl Into<i32>, ) -> i32
PrePopOrder(crate::app::battlescenelist::BattleSceneList, i32) overload
Source§impl MapBattleInfoSequence
impl MapBattleInfoSequence
pub fn set_battle_info_method_info() -> &'static MethodInfo
pub fn get_sequence_attack_method_info() -> &'static MethodInfo
pub fn set_attack_info_method_info() -> &'static MethodInfo
pub fn get_chain_attack_count_method_info() -> &'static MethodInfo
pub fn next_push_attack_method_info() -> &'static MethodInfo
pub fn pre_pop_order_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl Clone for MapBattleInfoSequence
impl Clone for MapBattleInfoSequence
Source§fn clone(&self) -> MapBattleInfoSequence
fn clone(&self) -> MapBattleInfoSequence
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for MapBattleInfoSequence
impl FromIlInstance for MapBattleInfoSequence
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IMapBattleInfoSequence for MapBattleInfoSequence
impl IMapBattleInfoSequence for MapBattleInfoSequence
fn m_attack_list(self) -> Array<MapBattleInfoSequenceAttack>
fn set_m_attack_list(self, value: Array<MapBattleInfoSequenceAttack>)
fn m_heal_root(self) -> GameObject
fn set_m_heal_root(self, value: GameObject)
fn m_heal(self) -> TextMeshProUGUI
fn set_m_heal(self, value: TextMeshProUGUI)
Source§impl IObject_2 for MapBattleInfoSequence
impl IObject_2 for MapBattleInfoSequence
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for MapBattleInfoSequence
impl IBehaviour for MapBattleInfoSequence
impl IComponent for MapBattleInfoSequence
impl IMonoBehaviour for MapBattleInfoSequence
impl IObject for MapBattleInfoSequence
Auto Trait Implementations§
impl Freeze for MapBattleInfoSequence
impl RefUnwindSafe for MapBattleInfoSequence
impl !Send for MapBattleInfoSequence
impl !Sync for MapBattleInfoSequence
impl Unpin for MapBattleInfoSequence
impl UnwindSafe for MapBattleInfoSequence
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Source§impl<__T> IMapBattleInfoSequenceMethods for __Twhere
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impl<__T> IMapBattleInfoSequenceMethods for __Twhere
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Source§fn set_battle_info(
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fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload