pub struct MapEffect(/* private fields */);Expand description
IL2CPP class: App.MapEffect
Inherits: SingletonClass_1<crate::app::mapeffect::MapEffect>
Implementations§
Source§impl MapEffect
impl MapEffect
pub fn s_root() -> GameObject
pub fn set_s_root(value: GameObject)
Source§impl MapEffect
impl MapEffect
Sourcepub fn find_root() -> GameObject
pub fn find_root() -> GameObject
FindRoot() overload
Sourcepub fn try_create_root() -> GameObject
pub fn try_create_root() -> GameObject
TryCreateRoot() overload
Sourcepub fn try_delete_root()
pub fn try_delete_root()
TryDeleteRoot() overload
Sourcepub fn play(name: impl Into<Il2CppString>, position: impl Into<Vector3>) -> bool
pub fn play(name: impl Into<Il2CppString>, position: impl Into<Vector3>) -> bool
Play(::unity::Il2CppString, crate::unity_engine::vector3::Vector3) overload
Sourcepub fn play_2(
name: impl Into<Il2CppString>,
x: impl Into<i32>,
z: impl Into<i32>,
) -> bool
pub fn play_2( name: impl Into<Il2CppString>, x: impl Into<i32>, z: impl Into<i32>, ) -> bool
Play(::unity::Il2CppString, i32, i32) overload
Sourcepub fn play_3(
data: impl Into<EffectData>,
x: impl Into<i32>,
z: impl Into<i32>,
) -> bool
pub fn play_3( data: impl Into<EffectData>, x: impl Into<i32>, z: impl Into<i32>, ) -> bool
Play(crate::app::effectdata::EffectData, i32, i32) overload
Sourcepub fn play_4(data: impl Into<EffectData>, position: impl Into<Vector3>) -> bool
pub fn play_4(data: impl Into<EffectData>, position: impl Into<Vector3>) -> bool
Play(crate::app::effectdata::EffectData, crate::unity_engine::vector3::Vector3) overload
Sourcepub fn play_5(
name: impl Into<Il2CppString>,
model: impl Into<UnitModel>,
) -> bool
pub fn play_5( name: impl Into<Il2CppString>, model: impl Into<UnitModel>, ) -> bool
Play(::unity::Il2CppString, crate::app::unitmodel::UnitModel) overload
Sourcepub fn play_6(name: impl Into<Il2CppString>, unit: impl Into<Unit>) -> bool
pub fn play_6(name: impl Into<Il2CppString>, unit: impl Into<Unit>) -> bool
Play(::unity::Il2CppString, crate::app::unit::Unit) overload
Sourcepub fn play_7(
name: impl Into<Il2CppString>,
position: impl Into<Vector3>,
rotation: impl Into<Quaternion>,
) -> bool
pub fn play_7( name: impl Into<Il2CppString>, position: impl Into<Vector3>, rotation: impl Into<Quaternion>, ) -> bool
Play(::unity::Il2CppString, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion) overload
Sourcepub fn can_playing() -> bool
pub fn can_playing() -> bool
CanPlaying() overload
Sourcepub fn play_8(
seq: impl Into<EffectSequence>,
position: impl Into<Vector3>,
rotation: impl Into<Quaternion>,
) -> bool
pub fn play_8( seq: impl Into<EffectSequence>, position: impl Into<Vector3>, rotation: impl Into<Quaternion>, ) -> bool
Play(crate::app::effectsequence::EffectSequence, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion) overload
Sourcepub fn play_9(
data: impl Into<EffectData>,
position: impl Into<Vector3>,
rotation: impl Into<Quaternion>,
) -> bool
pub fn play_9( data: impl Into<EffectData>, position: impl Into<Vector3>, rotation: impl Into<Quaternion>, ) -> bool
Play(crate::app::effectdata::EffectData, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion) overload
Sourcepub fn create(
name: impl Into<Il2CppString>,
x: impl Into<i32>,
z: impl Into<i32>,
)
pub fn create( name: impl Into<Il2CppString>, x: impl Into<i32>, z: impl Into<i32>, )
Create(::unity::Il2CppString, i32, i32) overload
Sourcepub fn create_2(name: impl Into<Il2CppString>, position: impl Into<Vector3>)
pub fn create_2(name: impl Into<Il2CppString>, position: impl Into<Vector3>)
Create(::unity::Il2CppString, crate::unity_engine::vector3::Vector3) overload
Sourcepub fn create_3(
name: impl Into<Il2CppString>,
position: impl Into<Vector3>,
rotation: impl Into<Quaternion>,
)
pub fn create_3( name: impl Into<Il2CppString>, position: impl Into<Vector3>, rotation: impl Into<Quaternion>, )
Create(::unity::Il2CppString, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion) overload
Sourcepub fn delete(
name: impl Into<Il2CppString>,
x: impl Into<i32>,
z: impl Into<i32>,
)
pub fn delete( name: impl Into<Il2CppString>, x: impl Into<i32>, z: impl Into<i32>, )
Delete(::unity::Il2CppString, i32, i32) overload
Sourcepub fn delete_2(name: impl Into<Il2CppString>, position: impl Into<Vector3>)
pub fn delete_2(name: impl Into<Il2CppString>, position: impl Into<Vector3>)
Delete(::unity::Il2CppString, crate::unity_engine::vector3::Vector3) overload
Sourcepub fn delete_3(position: impl Into<Vector3>)
pub fn delete_3(position: impl Into<Vector3>)
Delete(crate::unity_engine::vector3::Vector3) overload
Sourcepub fn is_exist(
name: impl Into<Il2CppString>,
position: impl Into<Vector3>,
) -> bool
pub fn is_exist( name: impl Into<Il2CppString>, position: impl Into<Vector3>, ) -> bool
IsExist(::unity::Il2CppString, crate::unity_engine::vector3::Vector3) overload
Sourcepub fn shoot(
name: impl Into<Il2CppString>,
start: impl Into<Vector3>,
goal: impl Into<Vector3>,
time: impl Into<f32>,
delay: impl Into<f32>,
callback: impl Into<EffectShoot_Callback>,
)
pub fn shoot( name: impl Into<Il2CppString>, start: impl Into<Vector3>, goal: impl Into<Vector3>, time: impl Into<f32>, delay: impl Into<f32>, callback: impl Into<EffectShoot_Callback>, )
Shoot(::unity::Il2CppString, crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, f32, f32, crate::app::effectshoot::EffectShoot_Callback) overload
Source§impl MapEffect
impl MapEffect
pub fn find_root_method_info() -> &'static MethodInfo
pub fn try_create_root_method_info() -> &'static MethodInfo
pub fn try_delete_root_method_info() -> &'static MethodInfo
pub fn on_create_method_info() -> &'static MethodInfo
pub fn on_dispose_method_info() -> &'static MethodInfo
pub fn on_update_method_info() -> &'static MethodInfo
pub fn play_method_info() -> &'static MethodInfo
pub fn play_2_method_info() -> &'static MethodInfo
pub fn play_3_method_info() -> &'static MethodInfo
pub fn play_4_method_info() -> &'static MethodInfo
pub fn play_5_method_info() -> &'static MethodInfo
pub fn play_6_method_info() -> &'static MethodInfo
pub fn play_7_method_info() -> &'static MethodInfo
pub fn can_playing_method_info() -> &'static MethodInfo
pub fn play_8_method_info() -> &'static MethodInfo
pub fn play_9_method_info() -> &'static MethodInfo
pub fn create_method_info() -> &'static MethodInfo
pub fn create_2_method_info() -> &'static MethodInfo
pub fn create_3_method_info() -> &'static MethodInfo
pub fn delete_method_info() -> &'static MethodInfo
pub fn delete_2_method_info() -> &'static MethodInfo
pub fn delete_3_method_info() -> &'static MethodInfo
pub fn is_exist_method_info() -> &'static MethodInfo
pub fn create_impl_method_info() -> &'static MethodInfo
pub fn delete_impl_method_info() -> &'static MethodInfo
pub fn is_exist_impl_method_info() -> &'static MethodInfo
pub fn get_version_method_info() -> &'static MethodInfo
pub fn on_serialize_method_info() -> &'static MethodInfo
pub fn on_deserialize_method_info() -> &'static MethodInfo
pub fn resume_method_info() -> &'static MethodInfo
pub fn shoot_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl MapEffect
impl MapEffect
Sourcepub unsafe fn on_create(this: impl Into<IlInstance>)
pub unsafe fn on_create(this: impl Into<IlInstance>)
Direct (non-virtual) call to MapEffect’s own OnCreate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_dispose(this: impl Into<IlInstance>)
pub unsafe fn on_dispose(this: impl Into<IlInstance>)
Direct (non-virtual) call to MapEffect’s own OnDispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_update(this: impl Into<IlInstance>)
pub unsafe fn on_update(this: impl Into<IlInstance>)
Direct (non-virtual) call to MapEffect’s own OnUpdate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_version(this: impl Into<IlInstance>) -> i32
pub unsafe fn get_version(this: impl Into<IlInstance>) -> i32
Direct (non-virtual) call to MapEffect’s own get_Version. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_serialize(this: impl Into<IlInstance>, stream: Stream_2)
pub unsafe fn on_serialize(this: impl Into<IlInstance>, stream: Stream_2)
Direct (non-virtual) call to MapEffect’s own OnSerialize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_deserialize(
this: impl Into<IlInstance>,
stream: Stream_2,
version: i32,
)
pub unsafe fn on_deserialize( this: impl Into<IlInstance>, stream: Stream_2, version: i32, )
Direct (non-virtual) call to MapEffect’s own OnDeserialize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for MapEffect
impl ClassIdentity for MapEffect
Source§impl FromIlInstance for MapEffect
impl FromIlInstance for MapEffect
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IMapEffect for MapEffect
impl IMapEffect for MapEffect
fn m_pool(self) -> MapEffect_LocationPool
fn set_m_pool(self, value: MapEffect_LocationPool)
Source§impl ISingletonClass_1<MapEffect> for MapEffect
impl ISingletonClass_1<MapEffect> for MapEffect
fn m_binder(self) -> BindHolder
fn set_m_binder(self, value: BindHolder)
impl Copy for MapEffect
impl IObject for MapEffect
Auto Trait Implementations§
impl Freeze for MapEffect
impl RefUnwindSafe for MapEffect
impl !Send for MapEffect
impl !Sync for MapEffect
impl Unpin for MapEffect
impl UnwindSafe for MapEffect
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Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload