pub struct MapPanelDangerAll(/* private fields */);Expand description
IL2CPP class: App.MapPanelDangerAll
Inherits: MapPanelBase_1<crate::app::mappaneldangerall::MapPanelDangerAll>
Implementations§
Source§impl MapPanelDangerAll
impl MapPanelDangerAll
pub fn base(self) -> MapPanelBase_1<MapPanelDangerAll>
Source§impl MapPanelDangerAll
impl MapPanelDangerAll
pub fn get_sub_mesh_count_method_info() -> &'static MethodInfo
pub fn start_method_info() -> &'static MethodInfo
pub fn update_method_info() -> &'static MethodInfo
pub fn on_validate_method_info() -> &'static MethodInfo
pub fn get_source_materials_method_info() -> &'static MethodInfo
pub fn get_source_materials_for_mini_map_fill_method_info() -> &'static MethodInfo
pub fn get_source_materials_for_mini_map_frame_method_info() -> &'static MethodInfo
pub fn get_mode_method_info() -> &'static MethodInfo
pub fn set_mode_method_info() -> &'static MethodInfo
pub fn update_mode_method_info() -> &'static MethodInfo
pub fn update_visible_method_info() -> &'static MethodInfo
pub fn update_panel_alpha_method_info() -> &'static MethodInfo
pub fn set_panel_alpha_method_info() -> &'static MethodInfo
pub fn update_vertex_method_info() -> &'static MethodInfo
pub fn set_vertex_method_info() -> &'static MethodInfo
pub fn set_mesh_method_info() -> &'static MethodInfo
pub fn set_mesh_for_gunner_method_info() -> &'static MethodInfo
pub fn get_is_visible_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl MapPanelDangerAll
impl MapPanelDangerAll
Sourcepub unsafe fn get_sub_mesh_count(this: impl Into<IlInstance>) -> i32
pub unsafe fn get_sub_mesh_count(this: impl Into<IlInstance>) -> i32
Direct (non-virtual) call to MapPanelDangerAll’s own get_SubMeshCount. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_source_materials(
this: impl Into<IlInstance>,
) -> Array<Material>
pub unsafe fn get_source_materials( this: impl Into<IlInstance>, ) -> Array<Material>
Direct (non-virtual) call to MapPanelDangerAll’s own GetSourceMaterials. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for MapPanelDangerAll
impl ClassIdentity for MapPanelDangerAll
Source§impl Clone for MapPanelDangerAll
impl Clone for MapPanelDangerAll
Source§fn clone(&self) -> MapPanelDangerAll
fn clone(&self) -> MapPanelDangerAll
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for MapPanelDangerAll
impl FromIlInstance for MapPanelDangerAll
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IMapPanelBase_1<MapPanelDangerAll> for MapPanelDangerAll
impl IMapPanelBase_1<MapPanelDangerAll> for MapPanelDangerAll
fn m_materials(self) -> Array<Material>
fn set_m_materials(self, value: Array<Material>)
fn m_mesh(self) -> Map_CellMesh
fn set_m_mesh(self, value: Map_CellMesh)
fn m_half_texel_x(self) -> f32
fn set_m_half_texel_x(self, value: f32)
fn m_half_texel_y(self) -> f32
fn set_m_half_texel_y(self, value: f32)
fn m_renderer_materials(self) -> Array<Material>
fn set_m_renderer_materials(self, value: Array<Material>)
Source§impl IMapPanelDangerAll for MapPanelDangerAll
impl IMapPanelDangerAll for MapPanelDangerAll
fn m_attack_material(self) -> Material
fn set_m_attack_material(self, value: Material)
fn m_rod_material(self) -> Material
fn set_m_rod_material(self, value: Material)
fn m_gunner_material(self) -> Material
fn set_m_gunner_material(self, value: Material)
fn m_frame_for_gunner_material(self) -> Material
fn set_m_frame_for_gunner_material(self, value: Material)
fn m_mode(self) -> GameConfig_AllInfo
fn set_m_mode(self, value: GameConfig_AllInfo)
fn m_old_mode(self) -> GameConfig_AllInfo
fn set_m_old_mode(self, value: GameConfig_AllInfo)
fn m_is_update(self) -> bool
fn set_m_is_update(self, value: bool)
fn m_is_visible(self) -> bool
fn set_m_is_visible(self, value: bool)
fn m_alpha(self) -> InterpolatorFloat
fn set_m_alpha(self, value: InterpolatorFloat)
fn m_mini_map_fill_materials(self) -> Array<Material>
fn set_m_mini_map_fill_materials(self, value: Array<Material>)
fn m_mini_map_frame_materials(self) -> Array<Material>
fn set_m_mini_map_frame_materials(self, value: Array<Material>)
fn m_attack_color(self) -> Color
fn set_m_attack_color(self, value: Color)
fn m_rod_color(self) -> Color
fn set_m_rod_color(self, value: Color)
fn m_gunner_color(self) -> Color
fn set_m_gunner_color(self, value: Color)
Source§impl IObject_2 for MapPanelDangerAll
impl IObject_2 for MapPanelDangerAll
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl ISingletonMonoBehaviour_1<MapPanelDangerAll> for MapPanelDangerAll
impl ISingletonMonoBehaviour_1<MapPanelDangerAll> for MapPanelDangerAll
fn m_binder(self) -> BindHolder
fn set_m_binder(self, value: BindHolder)
impl Copy for MapPanelDangerAll
impl IBehaviour for MapPanelDangerAll
impl IComponent for MapPanelDangerAll
impl IMonoBehaviour for MapPanelDangerAll
impl IObject for MapPanelDangerAll
Auto Trait Implementations§
impl Freeze for MapPanelDangerAll
impl RefUnwindSafe for MapPanelDangerAll
impl !Send for MapPanelDangerAll
impl !Sync for MapPanelDangerAll
impl Unpin for MapPanelDangerAll
impl UnwindSafe for MapPanelDangerAll
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self,
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x: i32,
z: i32,
step_check: bool,
) -> u32where
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fn check_whole_danger_image_for_gunner(
self,
gunner: MapPanelBase_1_ImageGetFunction<T0>,
attack: MapPanelBase_1_ImageGetFunction<T0>,
rod: MapPanelBase_1_ImageGetFunction<T0>,
x: i32,
z: i32,
is_image_filled: bool,
) -> u32where
Self: Sized,
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self,
func: MapPanelBase_1_ImageGetFunction<T0>,
x: i32,
z: i32,
) -> u32where
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self,
image_func: MapPanelBase_1_ImageGetFunction<T0>,
move_func: MapPanelBase_1_ImageGetFunction<T0>,
x: i32,
z: i32,
is_consider_move: bool,
) -> u32where
Self: Sized,
fn calc_uv(self, mask: u32) -> ((), f32, f32)where
Self: Sized,
fn add_cell(self, x: i32, z: i32, color: Color)where
Self: Sized,
fn add_cell_2(self, x: i32, z: i32, u: f32, v: f32, color: Color, distance: f32)where
Self: Sized,
fn add_cell_3(self, x: i32, z: i32, mask: u32, color: Color, distance: f32)where
Self: Sized,
fn add_cell_4(
self,
func: MapPanelBase_1_ImageGetFunction<T0>,
x: i32,
z: i32,
color: Color,
)where
Self: Sized,
fn get_u0(self, unit: f32, index: i32) -> f32where
Self: Sized,
fn get_u2(self, unit: f32, index: i32) -> f32where
Self: Sized,
fn get_v0(self, unit: f32, index: i32) -> f32where
Self: Sized,
fn get_v2(self, unit: f32, index: i32) -> f32where
Self: Sized,
fn get_uv0(
self,
unit_x: f32,
unit_y: f32,
index_x: i32,
index_y: i32,
) -> Vector2where
Self: Sized,
fn get_uv2(
self,
unit_x: f32,
unit_y: f32,
index_x: i32,
index_y: i32,
) -> Vector2where
Self: Sized,
fn add_cell_5(
self,
x: i32,
z: i32,
color: Color,
panel: MapPanelBase_1_PanelType<T0>,
distance: f32,
)where
Self: Sized,
fn set_material_float(self, keyword: Il2CppString, value: f32)where
Self: Sized,
fn set_material_color(self, r: f32, g: f32, b: f32, a: f32)where
Self: Sized,
fn set_material_alpha(self, a: f32)where
Self: Sized,
fn set_material_alpha_2(self, index: i32, a: f32)where
Self: Sized,
fn update_texel(self)where
Self: Sized,
fn clear(self)where
Self: Sized,
fn ctor(self)where
Self: Sized,
fn cctor()
Source§impl<__T> IMapPanelDangerAllMethods for __Twhere
__T: IMapPanelDangerAll,
impl<__T> IMapPanelDangerAllMethods for __Twhere
__T: IMapPanelDangerAll,
Source§fn get_sub_mesh_count(self) -> i32
fn get_sub_mesh_count(self) -> i32
get_SubMeshCount() overloadSource§fn on_validate(self)
fn on_validate(self)
OnValidate() overloadSource§fn get_source_materials(self) -> Array<Material>
fn get_source_materials(self) -> Array<Material>
GetSourceMaterials() overloadSource§fn get_source_materials_for_mini_map_fill(self) -> Array<Material>
fn get_source_materials_for_mini_map_fill(self) -> Array<Material>
GetSourceMaterialsForMiniMapFill() overloadSource§fn get_source_materials_for_mini_map_frame(self) -> Array<Material>
fn get_source_materials_for_mini_map_frame(self) -> Array<Material>
GetSourceMaterialsForMiniMapFrame() overloadSource§fn get_mode(self) -> GameConfig_AllInfo
fn get_mode(self) -> GameConfig_AllInfo
GetMode() overloadSource§fn set_mode(
self,
mode: impl Into<GameConfig_AllInfo>,
is_force_update: impl Into<bool>,
)
fn set_mode( self, mode: impl Into<GameConfig_AllInfo>, is_force_update: impl Into<bool>, )
SetMode(crate::app::gameconfig::GameConfig_AllInfo, bool) overloadSource§fn update_mode(self, mode: impl Into<GameConfig_AllInfo>)
fn update_mode(self, mode: impl Into<GameConfig_AllInfo>)
UpdateMode(crate::app::gameconfig::GameConfig_AllInfo) overloadSource§fn update_visible(self)
fn update_visible(self)
UpdateVisible() overloadSource§fn update_panel_alpha(self)
fn update_panel_alpha(self)
UpdatePanelAlpha() overloadSource§fn set_panel_alpha(self, index: impl Into<i32>)
fn set_panel_alpha(self, index: impl Into<i32>)
SetPanelAlpha(i32) overloadSource§fn update_vertex(self, mode: impl Into<GameConfig_AllInfo>)
fn update_vertex(self, mode: impl Into<GameConfig_AllInfo>)
UpdateVertex(crate::app::gameconfig::GameConfig_AllInfo) overloadSource§fn set_vertex(self)
fn set_vertex(self)
SetVertex() overloadSource§fn set_mesh(
self,
index: impl Into<MapPanelDangerAll_MeshIndex>,
color: impl Into<Color>,
type: impl Into<MapPanelDangerAll_DangerType>,
func: impl Into<MapPanelBase_1_ImageGetFunction<MapPanelDangerAll>>,
)
fn set_mesh( self, index: impl Into<MapPanelDangerAll_MeshIndex>, color: impl Into<Color>, type: impl Into<MapPanelDangerAll_DangerType>, func: impl Into<MapPanelBase_1_ImageGetFunction<MapPanelDangerAll>>, )
SetMesh(crate::app::mappaneldangerall::MapPanelDangerAll_MeshIndex, crate::unity_engine::color::Color, crate::app::mappaneldangerall::MapPanelDangerAll_DangerType, crate::root::mappanelbase_1::MapPanelBase_1_ImageGetFunction<crate::app::mappaneldangerall::MapPanelDangerAll>) overloadSource§fn set_mesh_for_gunner(
self,
index: impl Into<MapPanelDangerAll_MeshIndex>,
color: impl Into<Color>,
is_image_filled: impl Into<bool>,
gunner: impl Into<MapPanelBase_1_ImageGetFunction<MapPanelDangerAll>>,
attack: impl Into<MapPanelBase_1_ImageGetFunction<MapPanelDangerAll>>,
rod: impl Into<MapPanelBase_1_ImageGetFunction<MapPanelDangerAll>>,
)
fn set_mesh_for_gunner( self, index: impl Into<MapPanelDangerAll_MeshIndex>, color: impl Into<Color>, is_image_filled: impl Into<bool>, gunner: impl Into<MapPanelBase_1_ImageGetFunction<MapPanelDangerAll>>, attack: impl Into<MapPanelBase_1_ImageGetFunction<MapPanelDangerAll>>, rod: impl Into<MapPanelBase_1_ImageGetFunction<MapPanelDangerAll>>, )
SetMeshForGunner(crate::app::mappaneldangerall::MapPanelDangerAll_MeshIndex, crate::unity_engine::color::Color, bool, crate::root::mappanelbase_1::MapPanelBase_1_ImageGetFunction<crate::app::mappaneldangerall::MapPanelDangerAll>, crate::root::mappanelbase_1::MapPanelBase_1_ImageGetFunction<crate::app::mappaneldangerall::MapPanelDangerAll>, crate::root::mappanelbase_1::MapPanelBase_1_ImageGetFunction<crate::app::mappaneldangerall::MapPanelDangerAll>) overloadSource§fn get_is_visible(self) -> bool
fn get_is_visible(self) -> bool
get_IsVisible() overloadSource§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload