pub trait IMiniMapPanelBase: IMaskableGraphic {
// Provided methods
fn m_texture(self) -> Texture2D { ... }
fn set_m_texture(self, value: Texture2D) { ... }
fn m_canvas_renderer(self) -> CanvasRenderer { ... }
fn set_m_canvas_renderer(self, value: CanvasRenderer) { ... }
fn m_mesh(self) -> Mesh { ... }
fn set_m_mesh(self, value: Mesh) { ... }
fn m_materials(self) -> Array<Material> { ... }
fn set_m_materials(self, value: Array<Material>) { ... }
fn m_is_awaked(self) -> bool { ... }
fn set_m_is_awaked(self, value: bool) { ... }
fn m_custom_offset_z(self) -> i32 { ... }
fn set_m_custom_offset_z(self, value: i32) { ... }
}Provided Methods§
fn m_texture(self) -> Texture2D
fn set_m_texture(self, value: Texture2D)
fn m_canvas_renderer(self) -> CanvasRenderer
fn set_m_canvas_renderer(self, value: CanvasRenderer)
fn m_mesh(self) -> Mesh
fn set_m_mesh(self, value: Mesh)
fn m_materials(self) -> Array<Material>
fn set_m_materials(self, value: Array<Material>)
fn m_is_awaked(self) -> bool
fn set_m_is_awaked(self, value: bool)
fn m_custom_offset_z(self) -> i32
fn set_m_custom_offset_z(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.