pub trait IPhotographDisposManagerMethods: IPhotographDisposManager {
Show 19 methods
// Provided methods
fn get_dispos_info_list(self) -> List_1<PhotographDisposInfo> { ... }
fn get_current_dispos_info(self) -> PhotographDisposInfo { ... }
fn get_current_dispos_idx(self) -> i32 { ... }
fn get_current_dispos_effect(self) -> GameObject { ... }
fn set_up(
self,
select_spot: impl Into<PhotographSpotData>,
current_spot: impl Into<GameObject>,
) { ... }
fn is_loading_character(self) -> bool { ... }
fn random_dispos(self) { ... }
fn change_acc(self, is_body: impl Into<bool>, is_next: impl Into<bool>) { ... }
fn change_acc_2(
self,
body_acc: impl Into<AccessoryData>,
face_acc: impl Into<AccessoryData>,
) { ... }
fn edit_dispos(
self,
character_id: impl Into<Il2CppString>,
pause_data: impl Into<PhotographPauseData>,
weapon_data: impl Into<ItemData>,
body_acc: impl Into<AccessoryData>,
face_acc: impl Into<AccessoryData>,
is_random: impl Into<bool>,
) { ... }
fn decision_dispos(self) { ... }
fn cancel_dispos(self) { ... }
fn dispos_effect_fade_in(self, is_only_current_dispos: impl Into<bool>) { ... }
fn dispos_effect_fade_out(self) { ... }
fn change_dispos(
self,
is_trigger: impl Into<bool>,
is_next: impl Into<bool>,
) { ... }
fn change_is_look_at_camera(self) { ... }
fn reset_look_at_rate(self) { ... }
fn end(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_dispos_info_list(self) -> List_1<PhotographDisposInfo>
fn get_dispos_info_list(self) -> List_1<PhotographDisposInfo>
get_DisposInfoList() overload
Sourcefn get_current_dispos_info(self) -> PhotographDisposInfo
fn get_current_dispos_info(self) -> PhotographDisposInfo
get_CurrentDisposInfo() overload
Sourcefn get_current_dispos_idx(self) -> i32
fn get_current_dispos_idx(self) -> i32
get_CurrentDisposIdx() overload
Sourcefn get_current_dispos_effect(self) -> GameObject
fn get_current_dispos_effect(self) -> GameObject
get_CurrentDisposEffect() overload
Sourcefn set_up(
self,
select_spot: impl Into<PhotographSpotData>,
current_spot: impl Into<GameObject>,
)
fn set_up( self, select_spot: impl Into<PhotographSpotData>, current_spot: impl Into<GameObject>, )
SetUp(crate::app::photographspotdata::PhotographSpotData, crate::unity_engine::gameobject::GameObject) overload
Sourcefn is_loading_character(self) -> bool
fn is_loading_character(self) -> bool
IsLoadingCharacter() overload
Sourcefn random_dispos(self)
fn random_dispos(self)
RandomDispos() overload
Sourcefn change_acc(self, is_body: impl Into<bool>, is_next: impl Into<bool>)
fn change_acc(self, is_body: impl Into<bool>, is_next: impl Into<bool>)
ChangeAcc(bool, bool) overload
Sourcefn change_acc_2(
self,
body_acc: impl Into<AccessoryData>,
face_acc: impl Into<AccessoryData>,
)
fn change_acc_2( self, body_acc: impl Into<AccessoryData>, face_acc: impl Into<AccessoryData>, )
ChangeAcc(crate::app::accessorydata::AccessoryData, crate::app::accessorydata::AccessoryData) overload
Sourcefn edit_dispos(
self,
character_id: impl Into<Il2CppString>,
pause_data: impl Into<PhotographPauseData>,
weapon_data: impl Into<ItemData>,
body_acc: impl Into<AccessoryData>,
face_acc: impl Into<AccessoryData>,
is_random: impl Into<bool>,
)
fn edit_dispos( self, character_id: impl Into<Il2CppString>, pause_data: impl Into<PhotographPauseData>, weapon_data: impl Into<ItemData>, body_acc: impl Into<AccessoryData>, face_acc: impl Into<AccessoryData>, is_random: impl Into<bool>, )
EditDispos(::unity::Il2CppString, crate::app::photographpausedata::PhotographPauseData, crate::app::itemdata::ItemData, crate::app::accessorydata::AccessoryData, crate::app::accessorydata::AccessoryData, bool) overload
Sourcefn decision_dispos(self)
fn decision_dispos(self)
DecisionDispos() overload
Sourcefn cancel_dispos(self)
fn cancel_dispos(self)
CancelDispos() overload
Sourcefn dispos_effect_fade_in(self, is_only_current_dispos: impl Into<bool>)
fn dispos_effect_fade_in(self, is_only_current_dispos: impl Into<bool>)
DisposEffectFadeIn(bool) overload
Sourcefn dispos_effect_fade_out(self)
fn dispos_effect_fade_out(self)
DisposEffectFadeOut() overload
Sourcefn change_dispos(self, is_trigger: impl Into<bool>, is_next: impl Into<bool>)
fn change_dispos(self, is_trigger: impl Into<bool>, is_next: impl Into<bool>)
ChangeDispos(bool, bool) overload
Sourcefn change_is_look_at_camera(self)
fn change_is_look_at_camera(self)
ChangeIsLookAtCamera() overload
Sourcefn reset_look_at_rate(self)
fn reset_look_at_rate(self)
ResetLookAtRate() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IPhotographDisposManager> IPhotographDisposManagerMethods for __T
app-photographdisposmanager only.