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IRefineGodWeaponParamMenuItemMethods

Trait IRefineGodWeaponParamMenuItemMethods 

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pub trait IRefineGodWeaponParamMenuItemMethods: IRefineGodWeaponParamMenuItem {
Show 33 methods // Provided methods fn get_m_god_unit(self) -> GodUnit { ... } fn set_m_god_unit(self, value: impl Into<GodUnit>) { ... } fn get_m_god_weapon_refine_data(self) -> GodWeaponRefineData { ... } fn set_m_god_weapon_refine_data(self, value: impl Into<GodWeaponRefineData>) { ... } fn get_m_refine_kind(self) -> GodWeaponRefineData_Kind { ... } fn set_m_refine_kind(self, value: impl Into<GodWeaponRefineData_Kind>) { ... } fn get_m_refine_level(self) -> i32 { ... } fn set_m_refine_level(self, value: impl Into<i32>) { ... } fn get_m_refine_level_next(self) -> i32 { ... } fn set_m_refine_level_next(self, value: impl Into<i32>) { ... } fn get_m_has_next_level(self) -> bool { ... } fn set_m_has_next_level(self, value: impl Into<bool>) { ... } fn get_m_capacity(self) -> i32 { ... } fn set_m_capacity(self, value: impl Into<i32>) { ... } fn get_m_material(self) -> i32 { ... } fn set_m_material(self, value: impl Into<i32>) { ... } fn get_m_is_skill(self) -> bool { ... } fn set_m_is_skill(self, value: impl Into<bool>) { ... } fn get_m_enough_capacity(self) -> bool { ... } fn set_m_enough_capacity(self, value: impl Into<bool>) { ... } fn get_m_enough_material(self) -> bool { ... } fn set_m_enough_material(self, value: impl Into<bool>) { ... } fn get_m_empty(self) -> bool { ... } fn set_m_empty(self, value: impl Into<bool>) { ... } fn ctor( self, god_unit: impl Into<GodUnit>, god_weapon: impl Into<ItemData>, god_weapon_refine_data: impl Into<GodWeaponRefineData>, refine_kind: impl Into<GodWeaponRefineData_Kind>, refine_level: impl Into<i32>, refine_or_reset: impl Into<bool>, select_event_handler: impl Into<RefineGodWeaponParamMenu_SelectEventHandler>, decide_event_handler: impl Into<RefineGodWeaponParamMenu_DecideEventHandler>, request_close_event_handler: impl Into<RefineGodWeaponParamMenu_RequestCloseEventHandler>, ) { ... } fn get_name(self) -> Il2CppString { ... } fn build_attribute(self) -> BasicMenuItem_Attribute { ... } fn on_build(self) { ... } fn on_build_menu_item_content(self) { ... } fn set_initial_color(self) { ... } fn on_select(self) { ... } fn a_call(self) -> BasicMenu_Result { ... } fn b_call(self) -> BasicMenu_Result { ... }
}

Provided Methods§

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fn get_m_god_unit(self) -> GodUnit

get_m_GodUnit() overload

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fn set_m_god_unit(self, value: impl Into<GodUnit>)

set_m_GodUnit(crate::app::godunit::GodUnit) overload

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fn get_m_god_weapon_refine_data(self) -> GodWeaponRefineData

get_m_GodWeaponRefineData() overload

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fn set_m_god_weapon_refine_data(self, value: impl Into<GodWeaponRefineData>)

set_m_GodWeaponRefineData(crate::app::godweaponrefinedata::GodWeaponRefineData) overload

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fn get_m_refine_kind(self) -> GodWeaponRefineData_Kind

get_m_RefineKind() overload

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fn set_m_refine_kind(self, value: impl Into<GodWeaponRefineData_Kind>)

set_m_RefineKind(crate::app::godweaponrefinedata::GodWeaponRefineData_Kind) overload

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fn get_m_refine_level(self) -> i32

get_m_RefineLevel() overload

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fn set_m_refine_level(self, value: impl Into<i32>)

set_m_RefineLevel(i32) overload

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fn get_m_refine_level_next(self) -> i32

get_m_RefineLevelNext() overload

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fn set_m_refine_level_next(self, value: impl Into<i32>)

set_m_RefineLevelNext(i32) overload

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fn get_m_has_next_level(self) -> bool

get_m_HasNextLevel() overload

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fn set_m_has_next_level(self, value: impl Into<bool>)

set_m_HasNextLevel(bool) overload

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fn get_m_capacity(self) -> i32

get_m_Capacity() overload

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fn set_m_capacity(self, value: impl Into<i32>)

set_m_Capacity(i32) overload

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fn get_m_material(self) -> i32

get_m_Material() overload

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fn set_m_material(self, value: impl Into<i32>)

set_m_Material(i32) overload

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fn get_m_is_skill(self) -> bool

get_m_IsSkill() overload

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fn set_m_is_skill(self, value: impl Into<bool>)

set_m_IsSkill(bool) overload

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fn get_m_enough_capacity(self) -> bool

get_m_EnoughCapacity() overload

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fn set_m_enough_capacity(self, value: impl Into<bool>)

set_m_EnoughCapacity(bool) overload

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fn get_m_enough_material(self) -> bool

get_m_EnoughMaterial() overload

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fn set_m_enough_material(self, value: impl Into<bool>)

set_m_EnoughMaterial(bool) overload

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fn get_m_empty(self) -> bool

get_m_Empty() overload

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fn set_m_empty(self, value: impl Into<bool>)

set_m_Empty(bool) overload

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fn ctor( self, god_unit: impl Into<GodUnit>, god_weapon: impl Into<ItemData>, god_weapon_refine_data: impl Into<GodWeaponRefineData>, refine_kind: impl Into<GodWeaponRefineData_Kind>, refine_level: impl Into<i32>, refine_or_reset: impl Into<bool>, select_event_handler: impl Into<RefineGodWeaponParamMenu_SelectEventHandler>, decide_event_handler: impl Into<RefineGodWeaponParamMenu_DecideEventHandler>, request_close_event_handler: impl Into<RefineGodWeaponParamMenu_RequestCloseEventHandler>, )

.ctor(crate::app::godunit::GodUnit, crate::app::itemdata::ItemData, crate::app::godweaponrefinedata::GodWeaponRefineData, crate::app::godweaponrefinedata::GodWeaponRefineData_Kind, i32, bool, crate::app::refinegodweaponparammenu::RefineGodWeaponParamMenu_SelectEventHandler, crate::app::refinegodweaponparammenu::RefineGodWeaponParamMenu_DecideEventHandler, crate::app::refinegodweaponparammenu::RefineGodWeaponParamMenu_RequestCloseEventHandler) overload

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fn get_name(self) -> Il2CppString

GetName() overload

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fn build_attribute(self) -> BasicMenuItem_Attribute

BuildAttribute() overload

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fn on_build(self)

OnBuild() overload

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fn on_build_menu_item_content(self)

OnBuildMenuItemContent() overload

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fn set_initial_color(self)

SetInitialColor() overload

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fn on_select(self)

OnSelect() overload

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fn a_call(self) -> BasicMenu_Result

ACall() overload

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fn b_call(self) -> BasicMenu_Result

BCall() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IRefineGodWeaponParamMenuItem> IRefineGodWeaponParamMenuItemMethods for __T

Available on crate feature app-refinegodweaponparammenuitem only.