pub trait IRefineGodWeaponParamMenuItemMethods: IRefineGodWeaponParamMenuItem {
Show 33 methods
// Provided methods
fn get_m_god_unit(self) -> GodUnit { ... }
fn set_m_god_unit(self, value: impl Into<GodUnit>) { ... }
fn get_m_god_weapon_refine_data(self) -> GodWeaponRefineData { ... }
fn set_m_god_weapon_refine_data(self, value: impl Into<GodWeaponRefineData>) { ... }
fn get_m_refine_kind(self) -> GodWeaponRefineData_Kind { ... }
fn set_m_refine_kind(self, value: impl Into<GodWeaponRefineData_Kind>) { ... }
fn get_m_refine_level(self) -> i32 { ... }
fn set_m_refine_level(self, value: impl Into<i32>) { ... }
fn get_m_refine_level_next(self) -> i32 { ... }
fn set_m_refine_level_next(self, value: impl Into<i32>) { ... }
fn get_m_has_next_level(self) -> bool { ... }
fn set_m_has_next_level(self, value: impl Into<bool>) { ... }
fn get_m_capacity(self) -> i32 { ... }
fn set_m_capacity(self, value: impl Into<i32>) { ... }
fn get_m_material(self) -> i32 { ... }
fn set_m_material(self, value: impl Into<i32>) { ... }
fn get_m_is_skill(self) -> bool { ... }
fn set_m_is_skill(self, value: impl Into<bool>) { ... }
fn get_m_enough_capacity(self) -> bool { ... }
fn set_m_enough_capacity(self, value: impl Into<bool>) { ... }
fn get_m_enough_material(self) -> bool { ... }
fn set_m_enough_material(self, value: impl Into<bool>) { ... }
fn get_m_empty(self) -> bool { ... }
fn set_m_empty(self, value: impl Into<bool>) { ... }
fn ctor(
self,
god_unit: impl Into<GodUnit>,
god_weapon: impl Into<ItemData>,
god_weapon_refine_data: impl Into<GodWeaponRefineData>,
refine_kind: impl Into<GodWeaponRefineData_Kind>,
refine_level: impl Into<i32>,
refine_or_reset: impl Into<bool>,
select_event_handler: impl Into<RefineGodWeaponParamMenu_SelectEventHandler>,
decide_event_handler: impl Into<RefineGodWeaponParamMenu_DecideEventHandler>,
request_close_event_handler: impl Into<RefineGodWeaponParamMenu_RequestCloseEventHandler>,
) { ... }
fn get_name(self) -> Il2CppString { ... }
fn build_attribute(self) -> BasicMenuItem_Attribute { ... }
fn on_build(self) { ... }
fn on_build_menu_item_content(self) { ... }
fn set_initial_color(self) { ... }
fn on_select(self) { ... }
fn a_call(self) -> BasicMenu_Result { ... }
fn b_call(self) -> BasicMenu_Result { ... }
}Provided Methods§
Sourcefn get_m_god_unit(self) -> GodUnit
fn get_m_god_unit(self) -> GodUnit
get_m_GodUnit() overload
Sourcefn set_m_god_unit(self, value: impl Into<GodUnit>)
fn set_m_god_unit(self, value: impl Into<GodUnit>)
set_m_GodUnit(crate::app::godunit::GodUnit) overload
Sourcefn get_m_god_weapon_refine_data(self) -> GodWeaponRefineData
fn get_m_god_weapon_refine_data(self) -> GodWeaponRefineData
get_m_GodWeaponRefineData() overload
Sourcefn set_m_god_weapon_refine_data(self, value: impl Into<GodWeaponRefineData>)
fn set_m_god_weapon_refine_data(self, value: impl Into<GodWeaponRefineData>)
set_m_GodWeaponRefineData(crate::app::godweaponrefinedata::GodWeaponRefineData) overload
Sourcefn get_m_refine_kind(self) -> GodWeaponRefineData_Kind
fn get_m_refine_kind(self) -> GodWeaponRefineData_Kind
get_m_RefineKind() overload
Sourcefn set_m_refine_kind(self, value: impl Into<GodWeaponRefineData_Kind>)
fn set_m_refine_kind(self, value: impl Into<GodWeaponRefineData_Kind>)
set_m_RefineKind(crate::app::godweaponrefinedata::GodWeaponRefineData_Kind) overload
Sourcefn get_m_refine_level(self) -> i32
fn get_m_refine_level(self) -> i32
get_m_RefineLevel() overload
Sourcefn set_m_refine_level(self, value: impl Into<i32>)
fn set_m_refine_level(self, value: impl Into<i32>)
set_m_RefineLevel(i32) overload
Sourcefn get_m_refine_level_next(self) -> i32
fn get_m_refine_level_next(self) -> i32
get_m_RefineLevelNext() overload
Sourcefn set_m_refine_level_next(self, value: impl Into<i32>)
fn set_m_refine_level_next(self, value: impl Into<i32>)
set_m_RefineLevelNext(i32) overload
Sourcefn get_m_has_next_level(self) -> bool
fn get_m_has_next_level(self) -> bool
get_m_HasNextLevel() overload
Sourcefn set_m_has_next_level(self, value: impl Into<bool>)
fn set_m_has_next_level(self, value: impl Into<bool>)
set_m_HasNextLevel(bool) overload
Sourcefn get_m_capacity(self) -> i32
fn get_m_capacity(self) -> i32
get_m_Capacity() overload
Sourcefn set_m_capacity(self, value: impl Into<i32>)
fn set_m_capacity(self, value: impl Into<i32>)
set_m_Capacity(i32) overload
Sourcefn get_m_material(self) -> i32
fn get_m_material(self) -> i32
get_m_Material() overload
Sourcefn set_m_material(self, value: impl Into<i32>)
fn set_m_material(self, value: impl Into<i32>)
set_m_Material(i32) overload
Sourcefn get_m_is_skill(self) -> bool
fn get_m_is_skill(self) -> bool
get_m_IsSkill() overload
Sourcefn set_m_is_skill(self, value: impl Into<bool>)
fn set_m_is_skill(self, value: impl Into<bool>)
set_m_IsSkill(bool) overload
Sourcefn get_m_enough_capacity(self) -> bool
fn get_m_enough_capacity(self) -> bool
get_m_EnoughCapacity() overload
Sourcefn set_m_enough_capacity(self, value: impl Into<bool>)
fn set_m_enough_capacity(self, value: impl Into<bool>)
set_m_EnoughCapacity(bool) overload
Sourcefn get_m_enough_material(self) -> bool
fn get_m_enough_material(self) -> bool
get_m_EnoughMaterial() overload
Sourcefn set_m_enough_material(self, value: impl Into<bool>)
fn set_m_enough_material(self, value: impl Into<bool>)
set_m_EnoughMaterial(bool) overload
Sourcefn get_m_empty(self) -> bool
fn get_m_empty(self) -> bool
get_m_Empty() overload
Sourcefn set_m_empty(self, value: impl Into<bool>)
fn set_m_empty(self, value: impl Into<bool>)
set_m_Empty(bool) overload
Sourcefn ctor(
self,
god_unit: impl Into<GodUnit>,
god_weapon: impl Into<ItemData>,
god_weapon_refine_data: impl Into<GodWeaponRefineData>,
refine_kind: impl Into<GodWeaponRefineData_Kind>,
refine_level: impl Into<i32>,
refine_or_reset: impl Into<bool>,
select_event_handler: impl Into<RefineGodWeaponParamMenu_SelectEventHandler>,
decide_event_handler: impl Into<RefineGodWeaponParamMenu_DecideEventHandler>,
request_close_event_handler: impl Into<RefineGodWeaponParamMenu_RequestCloseEventHandler>,
)
fn ctor( self, god_unit: impl Into<GodUnit>, god_weapon: impl Into<ItemData>, god_weapon_refine_data: impl Into<GodWeaponRefineData>, refine_kind: impl Into<GodWeaponRefineData_Kind>, refine_level: impl Into<i32>, refine_or_reset: impl Into<bool>, select_event_handler: impl Into<RefineGodWeaponParamMenu_SelectEventHandler>, decide_event_handler: impl Into<RefineGodWeaponParamMenu_DecideEventHandler>, request_close_event_handler: impl Into<RefineGodWeaponParamMenu_RequestCloseEventHandler>, )
.ctor(crate::app::godunit::GodUnit, crate::app::itemdata::ItemData, crate::app::godweaponrefinedata::GodWeaponRefineData, crate::app::godweaponrefinedata::GodWeaponRefineData_Kind, i32, bool, crate::app::refinegodweaponparammenu::RefineGodWeaponParamMenu_SelectEventHandler, crate::app::refinegodweaponparammenu::RefineGodWeaponParamMenu_DecideEventHandler, crate::app::refinegodweaponparammenu::RefineGodWeaponParamMenu_RequestCloseEventHandler) overload
Sourcefn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
GetName() overload
Sourcefn build_attribute(self) -> BasicMenuItem_Attribute
fn build_attribute(self) -> BasicMenuItem_Attribute
BuildAttribute() overload
OnBuildMenuItemContent() overload
Sourcefn set_initial_color(self)
fn set_initial_color(self)
SetInitialColor() overload
Sourcefn a_call(self) -> BasicMenu_Result
fn a_call(self) -> BasicMenu_Result
ACall() overload
Sourcefn b_call(self) -> BasicMenu_Result
fn b_call(self) -> BasicMenu_Result
BCall() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IRefineGodWeaponParamMenuItem> IRefineGodWeaponParamMenuItemMethods for __T
app-refinegodweaponparammenuitem only.