pub trait IFaceImagesControllerMethods: IFaceImagesController {
Show 13 methods
// Provided methods
fn start(self) { ... }
fn adjust_camera_y(
self,
character: impl Into<Character>,
camera: impl Into<Camera>,
is_god: impl Into<bool>,
) { ... }
fn is_created(self) -> bool { ... }
fn is_setup_finished(self) -> bool { ... }
fn adjust_camera_y_2(self) { ... }
fn update(self) { ... }
fn play_note_effect(
self,
strength: impl Into<RingCleaningSequence_Strength>,
) { ... }
fn play_facial(
self,
pattern: impl Into<FaceImagesController_PlayPattern>,
voice_data: impl Into<RingCleaningVoiceData>,
) { ... }
fn play_facial_unit(
self,
state: impl Into<Il2CppString>,
overwrite: impl Into<Il2CppString>,
) { ... }
fn play_facial_god(
self,
state: impl Into<Il2CppString>,
change_anim_name: impl Into<Il2CppString>,
overwrite: impl Into<Il2CppString>,
) { ... }
fn get_god_strong_hit_face_anim(self) -> Il2CppString { ... }
fn setup_look_at(
self,
character: impl Into<Character>,
target: impl Into<GameObject>,
) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn adjust_camera_y(
self,
character: impl Into<Character>,
camera: impl Into<Camera>,
is_god: impl Into<bool>,
)
fn adjust_camera_y( self, character: impl Into<Character>, camera: impl Into<Camera>, is_god: impl Into<bool>, )
AdjustCameraY(crate::combat::character::Character, crate::unity_engine::camera::Camera, bool) overload
Sourcefn is_created(self) -> bool
fn is_created(self) -> bool
IsCreated() overload
Sourcefn is_setup_finished(self) -> bool
fn is_setup_finished(self) -> bool
IsSetupFinished() overload
Sourcefn adjust_camera_y_2(self)
fn adjust_camera_y_2(self)
AdjustCameraY() overload
Sourcefn play_note_effect(self, strength: impl Into<RingCleaningSequence_Strength>)
fn play_note_effect(self, strength: impl Into<RingCleaningSequence_Strength>)
PlayNoteEffect(crate::app::ringcleaningsequence::RingCleaningSequence_Strength) overload
Sourcefn play_facial(
self,
pattern: impl Into<FaceImagesController_PlayPattern>,
voice_data: impl Into<RingCleaningVoiceData>,
)
fn play_facial( self, pattern: impl Into<FaceImagesController_PlayPattern>, voice_data: impl Into<RingCleaningVoiceData>, )
PlayFacial(crate::app::ring_cleaning::faceimagescontroller::FaceImagesController_PlayPattern, crate::app::ringcleaningvoicedata::RingCleaningVoiceData) overload
Sourcefn play_facial_unit(
self,
state: impl Into<Il2CppString>,
overwrite: impl Into<Il2CppString>,
)
fn play_facial_unit( self, state: impl Into<Il2CppString>, overwrite: impl Into<Il2CppString>, )
PlayFacialUnit(::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcefn play_facial_god(
self,
state: impl Into<Il2CppString>,
change_anim_name: impl Into<Il2CppString>,
overwrite: impl Into<Il2CppString>,
)
fn play_facial_god( self, state: impl Into<Il2CppString>, change_anim_name: impl Into<Il2CppString>, overwrite: impl Into<Il2CppString>, )
PlayFacialGod(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcefn get_god_strong_hit_face_anim(self) -> Il2CppString
fn get_god_strong_hit_face_anim(self) -> Il2CppString
GetGodStrongHitFaceAnim() overload
Sourcefn setup_look_at(
self,
character: impl Into<Character>,
target: impl Into<GameObject>,
)
fn setup_look_at( self, character: impl Into<Character>, target: impl Into<GameObject>, )
SetupLookAt(crate::combat::character::Character, crate::unity_engine::gameobject::GameObject) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IFaceImagesController> IFaceImagesControllerMethods for __T
app-ring_cleaning-faceimagescontroller only.