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IFaceImagesControllerMethods

Trait IFaceImagesControllerMethods 

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pub trait IFaceImagesControllerMethods: IFaceImagesController {
Show 13 methods // Provided methods fn start(self) { ... } fn adjust_camera_y( self, character: impl Into<Character>, camera: impl Into<Camera>, is_god: impl Into<bool>, ) { ... } fn is_created(self) -> bool { ... } fn is_setup_finished(self) -> bool { ... } fn adjust_camera_y_2(self) { ... } fn update(self) { ... } fn play_note_effect( self, strength: impl Into<RingCleaningSequence_Strength>, ) { ... } fn play_facial( self, pattern: impl Into<FaceImagesController_PlayPattern>, voice_data: impl Into<RingCleaningVoiceData>, ) { ... } fn play_facial_unit( self, state: impl Into<Il2CppString>, overwrite: impl Into<Il2CppString>, ) { ... } fn play_facial_god( self, state: impl Into<Il2CppString>, change_anim_name: impl Into<Il2CppString>, overwrite: impl Into<Il2CppString>, ) { ... } fn get_god_strong_hit_face_anim(self) -> Il2CppString { ... } fn setup_look_at( self, character: impl Into<Character>, target: impl Into<GameObject>, ) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn start(self)

Start() overload

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fn adjust_camera_y( self, character: impl Into<Character>, camera: impl Into<Camera>, is_god: impl Into<bool>, )

AdjustCameraY(crate::combat::character::Character, crate::unity_engine::camera::Camera, bool) overload

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fn is_created(self) -> bool

IsCreated() overload

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fn is_setup_finished(self) -> bool

IsSetupFinished() overload

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fn adjust_camera_y_2(self)

AdjustCameraY() overload

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fn update(self)

Update() overload

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fn play_note_effect(self, strength: impl Into<RingCleaningSequence_Strength>)

PlayNoteEffect(crate::app::ringcleaningsequence::RingCleaningSequence_Strength) overload

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fn play_facial( self, pattern: impl Into<FaceImagesController_PlayPattern>, voice_data: impl Into<RingCleaningVoiceData>, )

PlayFacial(crate::app::ring_cleaning::faceimagescontroller::FaceImagesController_PlayPattern, crate::app::ringcleaningvoicedata::RingCleaningVoiceData) overload

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fn play_facial_unit( self, state: impl Into<Il2CppString>, overwrite: impl Into<Il2CppString>, )

PlayFacialUnit(::unity::Il2CppString, ::unity::Il2CppString) overload

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fn play_facial_god( self, state: impl Into<Il2CppString>, change_anim_name: impl Into<Il2CppString>, overwrite: impl Into<Il2CppString>, )

PlayFacialGod(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload

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fn get_god_strong_hit_face_anim(self) -> Il2CppString

GetGodStrongHitFaceAnim() overload

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fn setup_look_at( self, character: impl Into<Character>, target: impl Into<GameObject>, )

SetupLookAt(crate::combat::character::Character, crate::unity_engine::gameobject::GameObject) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IFaceImagesController> IFaceImagesControllerMethods for __T

Available on crate feature app-ring_cleaning-faceimagescontroller only.