pub struct ShopWeaponModelRenderer(/* private fields */);Expand description
IL2CPP class: App.ShopWeaponModelRenderer
Inherits: MonoBehaviour
Implementations§
Source§impl ShopWeaponModelRenderer
impl ShopWeaponModelRenderer
pub fn base(self) -> MonoBehaviour
Source§impl ShopWeaponModelRenderer
impl ShopWeaponModelRenderer
pub fn prefab_path() -> Il2CppString
pub fn set_prefab_path(value: Il2CppString)
Source§impl ShopWeaponModelRenderer
impl ShopWeaponModelRenderer
Sourcepub fn load_prefab_async()
pub fn load_prefab_async()
LoadPrefabAsync() overload
Sourcepub fn is_loading_prefab() -> bool
pub fn is_loading_prefab() -> bool
IsLoadingPrefab() overload
Sourcepub fn unload_prefab()
pub fn unload_prefab()
UnloadPrefab() overload
Sourcepub fn create() -> ShopWeaponModelRenderer
pub fn create() -> ShopWeaponModelRenderer
Create() overload
Source§impl ShopWeaponModelRenderer
impl ShopWeaponModelRenderer
pub fn load_prefab_async_method_info() -> &'static MethodInfo
pub fn is_loading_prefab_method_info() -> &'static MethodInfo
pub fn unload_prefab_method_info() -> &'static MethodInfo
pub fn create_method_info() -> &'static MethodInfo
pub fn create_internal_method_info() -> &'static MethodInfo
pub fn destroy_method_info() -> &'static MethodInfo
pub fn get_render_texture_method_info() -> &'static MethodInfo
pub fn set_weapon_method_info() -> &'static MethodInfo
pub fn load_weapon_model_method_info() -> &'static MethodInfo
pub fn on_finish_loading_weapon_method_info() -> &'static MethodInfo
pub fn remove_weapon_method_info() -> &'static MethodInfo
pub fn remove_weapon_core_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl Clone for ShopWeaponModelRenderer
impl Clone for ShopWeaponModelRenderer
Source§fn clone(&self) -> ShopWeaponModelRenderer
fn clone(&self) -> ShopWeaponModelRenderer
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for ShopWeaponModelRenderer
impl FromIlInstance for ShopWeaponModelRenderer
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IObject_2 for ShopWeaponModelRenderer
impl IObject_2 for ShopWeaponModelRenderer
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl IShopWeaponModelRenderer for ShopWeaponModelRenderer
impl IShopWeaponModelRenderer for ShopWeaponModelRenderer
fn m_camera(self) -> Camera
fn set_m_camera(self, value: Camera)
fn m_model_root(self) -> GameObject
fn set_m_model_root(self, value: GameObject)
fn m_model_path(self) -> Il2CppString
fn set_m_model_path(self, value: Il2CppString)
fn m_model_object(self) -> GameObject
fn set_m_model_object(self, value: GameObject)
fn m_model_path_loading(self) -> Il2CppString
fn set_m_model_path_loading(self, value: Il2CppString)
fn m_item_data(self) -> ItemData
fn set_m_item_data(self, value: ItemData)
impl Copy for ShopWeaponModelRenderer
impl IBehaviour for ShopWeaponModelRenderer
impl IComponent for ShopWeaponModelRenderer
impl IMonoBehaviour for ShopWeaponModelRenderer
impl IObject for ShopWeaponModelRenderer
Auto Trait Implementations§
impl Freeze for ShopWeaponModelRenderer
impl RefUnwindSafe for ShopWeaponModelRenderer
impl !Send for ShopWeaponModelRenderer
impl !Sync for ShopWeaponModelRenderer
impl Unpin for ShopWeaponModelRenderer
impl UnwindSafe for ShopWeaponModelRenderer
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StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
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StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<__T> IShopWeaponModelRendererMethods for __Twhere
__T: IShopWeaponModelRenderer,
impl<__T> IShopWeaponModelRendererMethods for __Twhere
__T: IShopWeaponModelRenderer,
Source§fn create_internal(self)
fn create_internal(self)
CreateInternal() overloadSource§fn get_render_texture(self) -> RenderTexture
fn get_render_texture(self) -> RenderTexture
GetRenderTexture() overloadSource§fn set_weapon(
self,
item_data: impl Into<ItemData>,
delay_loading: impl Into<bool>,
)
fn set_weapon( self, item_data: impl Into<ItemData>, delay_loading: impl Into<bool>, )
SetWeapon(crate::app::itemdata::ItemData, bool) overloadSource§fn load_weapon_model(self, item_data: impl Into<ItemData>)
fn load_weapon_model(self, item_data: impl Into<ItemData>)
LoadWeaponModel(crate::app::itemdata::ItemData) overloadSource§fn on_finish_loading_weapon(self, game_object_in: impl Into<GameObject>)
fn on_finish_loading_weapon(self, game_object_in: impl Into<GameObject>)
OnFinishLoadingWeapon(crate::unity_engine::gameobject::GameObject) overloadSource§fn remove_weapon(self)
fn remove_weapon(self)
RemoveWeapon() overloadSource§fn remove_weapon_core(self)
fn remove_weapon_core(self)
RemoveWeaponCore() overload