pub struct SkipIndicator(/* private fields */);Expand description
IL2CPP class: App.SkipIndicator
Inherits: SingletonMonoBehaviour_1<crate::app::skipindicator::SkipIndicator>
Implementations§
Source§impl SkipIndicator
impl SkipIndicator
pub fn base(self) -> SingletonMonoBehaviour_1<SkipIndicator>
Source§impl SkipIndicator
impl SkipIndicator
Source§impl SkipIndicator
impl SkipIndicator
pub fn awake_method_info() -> &'static MethodInfo
pub fn update_method_info() -> &'static MethodInfo
pub fn show_skip_impl_method_info() -> &'static MethodInfo
pub fn show_auto_impl_method_info() -> &'static MethodInfo
pub fn show_error_impl_method_info() -> &'static MethodInfo
pub fn hide_impl_method_info() -> &'static MethodInfo
pub fn show_method_info() -> &'static MethodInfo
pub fn is_opening_method_info() -> &'static MethodInfo
pub fn is_closing_method_info() -> &'static MethodInfo
pub fn is_closed_method_info() -> &'static MethodInfo
pub fn get_bool_method_info() -> &'static MethodInfo
pub fn show_skip_method_info() -> &'static MethodInfo
pub fn show_auto_method_info() -> &'static MethodInfo
pub fn show_error_method_info() -> &'static MethodInfo
pub fn hide_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl SkipIndicator
impl SkipIndicator
Sourcepub unsafe fn awake(this: impl Into<IlInstance>)
pub unsafe fn awake(this: impl Into<IlInstance>)
Direct (non-virtual) call to SkipIndicator’s own Awake. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl SkipIndicator
impl SkipIndicator
Trait Implementations§
Source§impl ClassIdentity for SkipIndicator
impl ClassIdentity for SkipIndicator
Source§impl Clone for SkipIndicator
impl Clone for SkipIndicator
Source§fn clone(&self) -> SkipIndicator
fn clone(&self) -> SkipIndicator
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for SkipIndicator
impl FromIlInstance for SkipIndicator
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IObject_2 for SkipIndicator
impl IObject_2 for SkipIndicator
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl ISingletonMonoBehaviour_1<SkipIndicator> for SkipIndicator
impl ISingletonMonoBehaviour_1<SkipIndicator> for SkipIndicator
fn m_binder(self) -> BindHolder
fn set_m_binder(self, value: BindHolder)
Source§impl ISkipIndicator for SkipIndicator
impl ISkipIndicator for SkipIndicator
fn m_skip(self) -> GameObject
fn set_m_skip(self, value: GameObject)
fn m_auto(self) -> GameObject
fn set_m_auto(self, value: GameObject)
fn m_error(self) -> GameObject
fn set_m_error(self, value: GameObject)
fn m_canvas_manager(self) -> CanvasManager
fn set_m_canvas_manager(self, value: CanvasManager)
fn m_animator(self) -> Animator
fn set_m_animator(self, value: Animator)
fn m_seq(self) -> SkipIndicator_Seq
fn set_m_seq(self, value: SkipIndicator_Seq)
fn m_is_req_close(self) -> bool
fn set_m_is_req_close(self, value: bool)
impl Copy for SkipIndicator
impl IBehaviour for SkipIndicator
impl IComponent for SkipIndicator
impl IMonoBehaviour for SkipIndicator
impl IObject for SkipIndicator
Auto Trait Implementations§
impl Freeze for SkipIndicator
impl RefUnwindSafe for SkipIndicator
impl !Send for SkipIndicator
impl !Sync for SkipIndicator
impl Unpin for SkipIndicator
impl UnwindSafe for SkipIndicator
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fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, __U> ISingletonMonoBehaviour_1Methods<T0> for __U
impl<T0, __U> ISingletonMonoBehaviour_1Methods<T0> for __U
fn get_instance() -> T0
fn awake(self)where
Self: Sized,
fn find(name: Il2CppString) -> GameObject
fn bind()
fn unbind()
fn is_bind() -> bool
fn try_create_instance() -> GameObject
fn try_delete_instance()
fn get_game_obejct() -> GameObject
fn op_implicit(exists: SingletonMonoBehaviour_1<T0>) -> bool
fn ctor(self)where
Self: Sized,
fn cctor()
Source§impl<__T> ISkipIndicatorMethods for __Twhere
__T: ISkipIndicator,
impl<__T> ISkipIndicatorMethods for __Twhere
__T: ISkipIndicator,
Source§fn show_skip_impl(self)
fn show_skip_impl(self)
ShowSkipImpl() overloadSource§fn show_auto_impl(self)
fn show_auto_impl(self)
ShowAutoImpl() overloadSource§fn show_error_impl(self)
fn show_error_impl(self)
ShowErrorImpl() overloadSource§fn show(
self,
is_show_skip: impl Into<bool>,
is_show_auto: impl Into<bool>,
is_show_error: impl Into<bool>,
)
fn show( self, is_show_skip: impl Into<bool>, is_show_auto: impl Into<bool>, is_show_error: impl Into<bool>, )
Show(bool, bool, bool) overloadSource§fn is_opening(self) -> bool
fn is_opening(self) -> bool
IsOpening() overloadSource§fn is_closing(self) -> bool
fn is_closing(self) -> bool
IsClosing() overloadSource§fn get_bool(self, name: impl Into<Il2CppString>) -> bool
fn get_bool(self, name: impl Into<Il2CppString>) -> bool
GetBool(::unity::Il2CppString) overload