pub struct GameConfig(/* private fields */);Expand description
IL2CPP class: App.GameConfig
Inherits: SingletonClass_1<crate::app::gameconfig::GameConfig>
Implementations§
Source§impl GameConfig
impl GameConfig
pub fn base(self) -> SingletonClass_1<GameConfig>
Source§impl GameConfig
impl GameConfig
pub fn valume_max() -> f32
pub fn set_valume_max(value: f32)
pub fn valume_min() -> f32
pub fn set_valume_min(value: f32)
Source§impl GameConfig
impl GameConfig
Sourcepub fn is_performance() -> bool
pub fn is_performance() -> bool
IsPerformance() overload
Source§impl GameConfig
impl GameConfig
pub fn get_mode_method_info() -> &'static MethodInfo
pub fn set_mode_method_info() -> &'static MethodInfo
pub fn get_map_grid_alpha_method_info() -> &'static MethodInfo
pub fn set_map_grid_alpha_method_info() -> &'static MethodInfo
pub fn get_stick_trigger_margin_method_info() -> &'static MethodInfo
pub fn set_stick_trigger_margin_method_info() -> &'static MethodInfo
pub fn get_all_info_switch_type_method_info() -> &'static MethodInfo
pub fn set_all_info_switch_type_method_info() -> &'static MethodInfo
pub fn get_battle_scene_type_method_info() -> &'static MethodInfo
pub fn set_battle_scene_type_method_info() -> &'static MethodInfo
pub fn get_support_scene_type_method_info() -> &'static MethodInfo
pub fn set_support_scene_type_method_info() -> &'static MethodInfo
pub fn get_map_info_unit_page_method_info() -> &'static MethodInfo
pub fn set_map_info_unit_page_method_info() -> &'static MethodInfo
pub fn get_map_unit_operation_method_info() -> &'static MethodInfo
pub fn set_map_unit_operation_method_info() -> &'static MethodInfo
pub fn get_battle_camera_reverse_horizontal_method_info() -> &'static MethodInfo
pub fn set_battle_camera_reverse_horizontal_method_info() -> &'static MethodInfo
pub fn get_battle_camera_reverse_vertical_method_info() -> &'static MethodInfo
pub fn set_battle_camera_reverse_vertical_method_info() -> &'static MethodInfo
pub fn get_hub_camera_reverse_horizontal_method_info() -> &'static MethodInfo
pub fn set_hub_camera_reverse_horizontal_method_info() -> &'static MethodInfo
pub fn get_hub_camera_reverse_vertical_method_info() -> &'static MethodInfo
pub fn set_hub_camera_reverse_vertical_method_info() -> &'static MethodInfo
pub fn get_game_speed_method_info() -> &'static MethodInfo
pub fn set_game_speed_method_info() -> &'static MethodInfo
pub fn get_map_minimap_method_info() -> &'static MethodInfo
pub fn set_map_minimap_method_info() -> &'static MethodInfo
pub fn get_map_unit_gauge_method_info() -> &'static MethodInfo
pub fn set_map_unit_gauge_method_info() -> &'static MethodInfo
pub fn get_engage_anim_method_info() -> &'static MethodInfo
pub fn set_engage_anim_method_info() -> &'static MethodInfo
pub fn get_ai_skip_method_info() -> &'static MethodInfo
pub fn set_ai_skip_method_info() -> &'static MethodInfo
pub fn get_tutorial_show_method_info() -> &'static MethodInfo
pub fn set_tutorial_show_method_info() -> &'static MethodInfo
pub fn get_talk_play_mode_method_info() -> &'static MethodInfo
pub fn set_talk_play_mode_method_info() -> &'static MethodInfo
pub fn get_volume_bgm_method_info() -> &'static MethodInfo
pub fn set_volume_bgm_method_info() -> &'static MethodInfo
pub fn get_volume_se_method_info() -> &'static MethodInfo
pub fn set_volume_se_method_info() -> &'static MethodInfo
pub fn get_volume_env_method_info() -> &'static MethodInfo
pub fn set_volume_env_method_info() -> &'static MethodInfo
pub fn get_volume_voice_method_info() -> &'static MethodInfo
pub fn set_volume_voice_method_info() -> &'static MethodInfo
pub fn get_field_bgm_player_method_info() -> &'static MethodInfo
pub fn set_field_bgm_player_method_info() -> &'static MethodInfo
pub fn get_field_bgm_enemy_method_info() -> &'static MethodInfo
pub fn set_field_bgm_enemy_method_info() -> &'static MethodInfo
pub fn get_is_enable_network_method_info() -> &'static MethodInfo
pub fn set_is_enable_network_method_info() -> &'static MethodInfo
pub fn get_dragon_ride_operation_method_info() -> &'static MethodInfo
pub fn set_dragon_ride_operation_method_info() -> &'static MethodInfo
pub fn get_all_info_type_method_info() -> &'static MethodInfo
pub fn set_all_info_type_method_info() -> &'static MethodInfo
pub fn get_map_cursor_move_method_info() -> &'static MethodInfo
pub fn set_map_cursor_move_method_info() -> &'static MethodInfo
pub fn on_create_method_info() -> &'static MethodInfo
pub fn on_dispose_method_info() -> &'static MethodInfo
pub fn initialize_method_info() -> &'static MethodInfo
pub fn get_version_method_info() -> &'static MethodInfo
pub fn on_serialize_method_info() -> &'static MethodInfo
pub fn on_deserialize_method_info() -> &'static MethodInfo
pub fn is_performance_method_info() -> &'static MethodInfo
pub fn is_fast_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl GameConfig
impl GameConfig
Sourcepub unsafe fn on_create(this: impl Into<IlInstance>)
pub unsafe fn on_create(this: impl Into<IlInstance>)
Direct (non-virtual) call to GameConfig’s own OnCreate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_dispose(this: impl Into<IlInstance>)
pub unsafe fn on_dispose(this: impl Into<IlInstance>)
Direct (non-virtual) call to GameConfig’s own OnDispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_version(this: impl Into<IlInstance>) -> i32
pub unsafe fn get_version(this: impl Into<IlInstance>) -> i32
Direct (non-virtual) call to GameConfig’s own get_Version. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_serialize(this: impl Into<IlInstance>, stream: Stream_2)
pub unsafe fn on_serialize(this: impl Into<IlInstance>, stream: Stream_2)
Direct (non-virtual) call to GameConfig’s own OnSerialize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_deserialize(
this: impl Into<IlInstance>,
stream: Stream_2,
load_version: i32,
)
pub unsafe fn on_deserialize( this: impl Into<IlInstance>, stream: Stream_2, load_version: i32, )
Direct (non-virtual) call to GameConfig’s own OnDeserialize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl GameConfig
impl GameConfig
Trait Implementations§
Source§impl ClassIdentity for GameConfig
impl ClassIdentity for GameConfig
Source§impl Clone for GameConfig
impl Clone for GameConfig
Source§fn clone(&self) -> GameConfig
fn clone(&self) -> GameConfig
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for GameConfig
impl FromIlInstance for GameConfig
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl ISingletonClass_1<GameConfig> for GameConfig
impl ISingletonClass_1<GameConfig> for GameConfig
fn m_binder(self) -> BindHolder
fn set_m_binder(self, value: BindHolder)
impl Copy for GameConfig
impl IGameConfig for GameConfig
impl IObject for GameConfig
Auto Trait Implementations§
impl Freeze for GameConfig
impl RefUnwindSafe for GameConfig
impl !Send for GameConfig
impl !Sync for GameConfig
impl Unpin for GameConfig
impl UnwindSafe for GameConfig
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
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fn borrow_mut(&mut self) -> &mut T
§impl<T> Cast for Twhere
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fn get_class(self) -> Class
fn is_null(self) -> bool
fn rebind_class(self, new_class: Class)
fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
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fn is_direct_subclass_of<T>(self) -> boolwhere
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fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
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fn resolve(self, resolver: IExposedPropertyTable) -> T0where
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Source§impl<__T> IGameConfigMethods for __Twhere
__T: IGameConfig,
impl<__T> IGameConfigMethods for __Twhere
__T: IGameConfig,
Source§fn get_mode(self) -> GameConfig_Modes
fn get_mode(self) -> GameConfig_Modes
get_Mode() overloadSource§fn set_mode(self, value: impl Into<GameConfig_Modes>)
fn set_mode(self, value: impl Into<GameConfig_Modes>)
set_Mode(crate::app::gameconfig::GameConfig_Modes) overloadSource§fn get_map_grid_alpha(self) -> f32
fn get_map_grid_alpha(self) -> f32
get_MapGridAlpha() overloadSource§fn set_map_grid_alpha(self, value: impl Into<f32>)
fn set_map_grid_alpha(self, value: impl Into<f32>)
set_MapGridAlpha(f32) overloadSource§fn get_stick_trigger_margin(self) -> GameConfig_StickTriggerMarginType
fn get_stick_trigger_margin(self) -> GameConfig_StickTriggerMarginType
get_StickTriggerMargin() overloadSource§fn set_stick_trigger_margin(
self,
value: impl Into<GameConfig_StickTriggerMarginType>,
)
fn set_stick_trigger_margin( self, value: impl Into<GameConfig_StickTriggerMarginType>, )
set_StickTriggerMargin(crate::app::gameconfig::GameConfig_StickTriggerMarginType) overloadSource§fn get_all_info_switch_type(self) -> GameConfig_AllInfoSwitch
fn get_all_info_switch_type(self) -> GameConfig_AllInfoSwitch
get_AllInfoSwitchType() overloadSource§fn set_all_info_switch_type(self, value: impl Into<GameConfig_AllInfoSwitch>)
fn set_all_info_switch_type(self, value: impl Into<GameConfig_AllInfoSwitch>)
set_AllInfoSwitchType(crate::app::gameconfig::GameConfig_AllInfoSwitch) overloadSource§fn get_battle_scene_type(self) -> GameConfig_AnimeType
fn get_battle_scene_type(self) -> GameConfig_AnimeType
get_BattleSceneType() overloadSource§fn set_battle_scene_type(self, value: impl Into<GameConfig_AnimeType>)
fn set_battle_scene_type(self, value: impl Into<GameConfig_AnimeType>)
set_BattleSceneType(crate::app::gameconfig::GameConfig_AnimeType) overloadSource§fn get_support_scene_type(self) -> GameConfig_AnimeType
fn get_support_scene_type(self) -> GameConfig_AnimeType
get_SupportSceneType() overloadSource§fn set_support_scene_type(self, value: impl Into<GameConfig_AnimeType>)
fn set_support_scene_type(self, value: impl Into<GameConfig_AnimeType>)
set_SupportSceneType(crate::app::gameconfig::GameConfig_AnimeType) overloadSource§fn get_map_info_unit_page(self) -> GameConfig_UnitInfoType
fn get_map_info_unit_page(self) -> GameConfig_UnitInfoType
get_MapInfoUnitPage() overloadSource§fn set_map_info_unit_page(self, value: impl Into<GameConfig_UnitInfoType>)
fn set_map_info_unit_page(self, value: impl Into<GameConfig_UnitInfoType>)
set_MapInfoUnitPage(crate::app::gameconfig::GameConfig_UnitInfoType) overloadSource§fn get_map_unit_operation(self) -> GameConfig_OperationType
fn get_map_unit_operation(self) -> GameConfig_OperationType
get_MapUnitOperation() overloadSource§fn set_map_unit_operation(self, value: impl Into<GameConfig_OperationType>)
fn set_map_unit_operation(self, value: impl Into<GameConfig_OperationType>)
set_MapUnitOperation(crate::app::gameconfig::GameConfig_OperationType) overloadSource§fn get_battle_camera_reverse_horizontal(self) -> bool
fn get_battle_camera_reverse_horizontal(self) -> bool
get_BattleCameraReverseHorizontal() overloadSource§fn set_battle_camera_reverse_horizontal(self, value: impl Into<bool>)
fn set_battle_camera_reverse_horizontal(self, value: impl Into<bool>)
set_BattleCameraReverseHorizontal(bool) overloadSource§fn get_battle_camera_reverse_vertical(self) -> bool
fn get_battle_camera_reverse_vertical(self) -> bool
get_BattleCameraReverseVertical() overloadSource§fn set_battle_camera_reverse_vertical(self, value: impl Into<bool>)
fn set_battle_camera_reverse_vertical(self, value: impl Into<bool>)
set_BattleCameraReverseVertical(bool) overloadSource§fn get_hub_camera_reverse_horizontal(self) -> bool
fn get_hub_camera_reverse_horizontal(self) -> bool
get_HubCameraReverseHorizontal() overloadSource§fn set_hub_camera_reverse_horizontal(self, value: impl Into<bool>)
fn set_hub_camera_reverse_horizontal(self, value: impl Into<bool>)
set_HubCameraReverseHorizontal(bool) overloadSource§fn get_hub_camera_reverse_vertical(self) -> bool
fn get_hub_camera_reverse_vertical(self) -> bool
get_HubCameraReverseVertical() overloadSource§fn set_hub_camera_reverse_vertical(self, value: impl Into<bool>)
fn set_hub_camera_reverse_vertical(self, value: impl Into<bool>)
set_HubCameraReverseVertical(bool) overloadSource§fn get_game_speed(self) -> GameConfig_SpeedType
fn get_game_speed(self) -> GameConfig_SpeedType
get_GameSpeed() overloadSource§fn set_game_speed(self, value: impl Into<GameConfig_SpeedType>)
fn set_game_speed(self, value: impl Into<GameConfig_SpeedType>)
set_GameSpeed(crate::app::gameconfig::GameConfig_SpeedType) overloadSource§fn get_map_minimap(self) -> GameConfig_MinimapType
fn get_map_minimap(self) -> GameConfig_MinimapType
get_MapMinimap() overloadSource§fn set_map_minimap(self, value: impl Into<GameConfig_MinimapType>)
fn set_map_minimap(self, value: impl Into<GameConfig_MinimapType>)
set_MapMinimap(crate::app::gameconfig::GameConfig_MinimapType) overloadSource§fn get_map_unit_gauge(self) -> GameConfig_Toggle
fn get_map_unit_gauge(self) -> GameConfig_Toggle
get_MapUnitGauge() overloadSource§fn set_map_unit_gauge(self, value: impl Into<GameConfig_Toggle>)
fn set_map_unit_gauge(self, value: impl Into<GameConfig_Toggle>)
set_MapUnitGauge(crate::app::gameconfig::GameConfig_Toggle) overloadSource§fn get_engage_anim(self) -> GameConfig_EngageAnimeType
fn get_engage_anim(self) -> GameConfig_EngageAnimeType
get_EngageAnim() overloadSource§fn set_engage_anim(self, value: impl Into<GameConfig_EngageAnimeType>)
fn set_engage_anim(self, value: impl Into<GameConfig_EngageAnimeType>)
set_EngageAnim(crate::app::gameconfig::GameConfig_EngageAnimeType) overloadSource§fn get_ai_skip(self) -> GameConfig_Toggle
fn get_ai_skip(self) -> GameConfig_Toggle
get_AISkip() overloadSource§fn set_ai_skip(self, value: impl Into<GameConfig_Toggle>)
fn set_ai_skip(self, value: impl Into<GameConfig_Toggle>)
set_AISkip(crate::app::gameconfig::GameConfig_Toggle) overloadSource§fn get_tutorial_show(self) -> GameConfig_Toggle
fn get_tutorial_show(self) -> GameConfig_Toggle
get_TutorialShow() overloadSource§fn set_tutorial_show(self, value: impl Into<GameConfig_Toggle>)
fn set_tutorial_show(self, value: impl Into<GameConfig_Toggle>)
set_TutorialShow(crate::app::gameconfig::GameConfig_Toggle) overloadSource§fn get_talk_play_mode(self) -> TalkSequence_PlayMode
fn get_talk_play_mode(self) -> TalkSequence_PlayMode
get_TalkPlayMode() overloadSource§fn set_talk_play_mode(self, value: impl Into<TalkSequence_PlayMode>)
fn set_talk_play_mode(self, value: impl Into<TalkSequence_PlayMode>)
set_TalkPlayMode(crate::app::talk3_d::talksequence::TalkSequence_PlayMode) overloadSource§fn get_volume_bgm(self) -> f32
fn get_volume_bgm(self) -> f32
get_VolumeBgm() overloadSource§fn set_volume_bgm(self, value: impl Into<f32>)
fn set_volume_bgm(self, value: impl Into<f32>)
set_VolumeBgm(f32) overloadSource§fn get_volume_se(self) -> f32
fn get_volume_se(self) -> f32
get_VolumeSe() overloadSource§fn set_volume_se(self, value: impl Into<f32>)
fn set_volume_se(self, value: impl Into<f32>)
set_VolumeSe(f32) overloadSource§fn get_volume_env(self) -> f32
fn get_volume_env(self) -> f32
get_VolumeEnv() overloadSource§fn set_volume_env(self, value: impl Into<f32>)
fn set_volume_env(self, value: impl Into<f32>)
set_VolumeEnv(f32) overloadSource§fn get_volume_voice(self) -> f32
fn get_volume_voice(self) -> f32
get_VolumeVoice() overloadSource§fn set_volume_voice(self, value: impl Into<f32>)
fn set_volume_voice(self, value: impl Into<f32>)
set_VolumeVoice(f32) overloadSource§fn get_field_bgm_player(self) -> Il2CppString
fn get_field_bgm_player(self) -> Il2CppString
get_FieldBGMPlayer() overloadSource§fn set_field_bgm_player(self, value: impl Into<Il2CppString>)
fn set_field_bgm_player(self, value: impl Into<Il2CppString>)
set_FieldBGMPlayer(::unity::Il2CppString) overloadSource§fn get_field_bgm_enemy(self) -> Il2CppString
fn get_field_bgm_enemy(self) -> Il2CppString
get_FieldBGMEnemy() overloadSource§fn set_field_bgm_enemy(self, value: impl Into<Il2CppString>)
fn set_field_bgm_enemy(self, value: impl Into<Il2CppString>)
set_FieldBGMEnemy(::unity::Il2CppString) overloadSource§fn get_is_enable_network(self) -> bool
fn get_is_enable_network(self) -> bool
get_IsEnableNetwork() overloadSource§fn set_is_enable_network(self, value: impl Into<bool>)
fn set_is_enable_network(self, value: impl Into<bool>)
set_IsEnableNetwork(bool) overloadSource§fn get_dragon_ride_operation(self) -> GameConfig_DragonRideOperationType
fn get_dragon_ride_operation(self) -> GameConfig_DragonRideOperationType
get_DragonRideOperation() overloadSource§fn set_dragon_ride_operation(
self,
value: impl Into<GameConfig_DragonRideOperationType>,
)
fn set_dragon_ride_operation( self, value: impl Into<GameConfig_DragonRideOperationType>, )
set_DragonRideOperation(crate::app::gameconfig::GameConfig_DragonRideOperationType) overloadSource§fn get_all_info_type(self) -> GameConfig_AllInfo
fn get_all_info_type(self) -> GameConfig_AllInfo
get_AllInfoType() overloadSource§fn set_all_info_type(self, value: impl Into<GameConfig_AllInfo>)
fn set_all_info_type(self, value: impl Into<GameConfig_AllInfo>)
set_AllInfoType(crate::app::gameconfig::GameConfig_AllInfo) overloadSource§fn get_map_cursor_move(self) -> GameConfig_MapCursorMoveTyep
fn get_map_cursor_move(self) -> GameConfig_MapCursorMoveTyep
get_MapCursorMove() overloadSource§fn set_map_cursor_move(self, value: impl Into<GameConfig_MapCursorMoveTyep>)
fn set_map_cursor_move(self, value: impl Into<GameConfig_MapCursorMoveTyep>)
set_MapCursorMove(crate::app::gameconfig::GameConfig_MapCursorMoveTyep) overloadSource§fn on_dispose(self)
fn on_dispose(self)
OnDispose() overloadSource§fn initialize(self)
fn initialize(self)
Initialize() overloadSource§fn get_version(self) -> i32
fn get_version(self) -> i32
get_Version() overloadSource§fn on_serialize(self, stream: impl Into<Stream_2>)
fn on_serialize(self, stream: impl Into<Stream_2>)
OnSerialize(crate::app::stream_2::Stream_2) overloadSource§fn on_deserialize(
self,
stream: impl Into<Stream_2>,
load_version: impl Into<i32>,
)
fn on_deserialize( self, stream: impl Into<Stream_2>, load_version: impl Into<i32>, )
OnDeserialize(crate::app::stream_2::Stream_2, i32) overloadSource§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload