pub struct RefineGodWeaponSelectManager(/* private fields */);Expand description
IL2CPP class: App.RefineGodWeaponSelectManager
Inherits: Object
Implementations§
Source§impl RefineGodWeaponSelectManager
impl RefineGodWeaponSelectManager
Sourcepub fn create(
super_: impl Into<ProcInst>,
root: impl Into<RefineGodWeaponRoot>,
initial_god_unit: impl Into<GodUnit>,
initial_god_weapon: impl Into<ItemData>,
initial_scroll_index: impl Into<i32>,
return_event_handler: impl Into<RefineGodWeaponSelectManager_ReturnEventHandler>,
) -> RefineGodWeaponSelectManager
pub fn create( super_: impl Into<ProcInst>, root: impl Into<RefineGodWeaponRoot>, initial_god_unit: impl Into<GodUnit>, initial_god_weapon: impl Into<ItemData>, initial_scroll_index: impl Into<i32>, return_event_handler: impl Into<RefineGodWeaponSelectManager_ReturnEventHandler>, ) -> RefineGodWeaponSelectManager
Create(crate::app::procinst::ProcInst, crate::app::refinegodweaponroot::RefineGodWeaponRoot, crate::app::godunit::GodUnit, crate::app::itemdata::ItemData, i32, crate::app::refinegodweaponselectmanager::RefineGodWeaponSelectManager_ReturnEventHandler) overload
Sourcepub fn create_for_reset(
super_: impl Into<ProcInst>,
root: impl Into<RefineGodWeaponRoot>,
initial_god_unit: impl Into<GodUnit>,
initial_god_weapon: impl Into<ItemData>,
initial_scroll_index: impl Into<i32>,
return_event_handler: impl Into<RefineGodWeaponSelectManager_ReturnEventHandler>,
) -> RefineGodWeaponSelectManager
pub fn create_for_reset( super_: impl Into<ProcInst>, root: impl Into<RefineGodWeaponRoot>, initial_god_unit: impl Into<GodUnit>, initial_god_weapon: impl Into<ItemData>, initial_scroll_index: impl Into<i32>, return_event_handler: impl Into<RefineGodWeaponSelectManager_ReturnEventHandler>, ) -> RefineGodWeaponSelectManager
CreateForReset(crate::app::procinst::ProcInst, crate::app::refinegodweaponroot::RefineGodWeaponRoot, crate::app::godunit::GodUnit, crate::app::itemdata::ItemData, i32, crate::app::refinegodweaponselectmanager::RefineGodWeaponSelectManager_ReturnEventHandler) overload
Source§impl RefineGodWeaponSelectManager
impl RefineGodWeaponSelectManager
pub fn create_method_info() -> &'static MethodInfo
pub fn create_for_reset_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn on_select_method_info() -> &'static MethodInfo
pub fn on_decide_method_info() -> &'static MethodInfo
pub fn on_request_close_method_info() -> &'static MethodInfo
Source§impl RefineGodWeaponSelectManager
impl RefineGodWeaponSelectManager
Sourcepub fn new(
super_: ProcInst,
root: RefineGodWeaponRoot,
initial_god_unit: GodUnit,
initial_god_weapon: ItemData,
initial_scroll_index: i32,
return_event_handler: RefineGodWeaponSelectManager_ReturnEventHandler,
) -> Self
pub fn new( super_: ProcInst, root: RefineGodWeaponRoot, initial_god_unit: GodUnit, initial_god_weapon: ItemData, initial_scroll_index: i32, return_event_handler: RefineGodWeaponSelectManager_ReturnEventHandler, ) -> Self
.ctor(crate::app::procinst::ProcInst, crate::app::refinegodweaponroot::RefineGodWeaponRoot, crate::app::godunit::GodUnit, crate::app::itemdata::ItemData, i32, crate::app::refinegodweaponselectmanager::RefineGodWeaponSelectManager_ReturnEventHandler) — overload selector
Trait Implementations§
Source§impl Clone for RefineGodWeaponSelectManager
impl Clone for RefineGodWeaponSelectManager
Source§fn clone(&self) -> RefineGodWeaponSelectManager
fn clone(&self) -> RefineGodWeaponSelectManager
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for RefineGodWeaponSelectManager
impl FromIlInstance for RefineGodWeaponSelectManager
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IRefineGodWeaponSelectManager for RefineGodWeaponSelectManager
impl IRefineGodWeaponSelectManager for RefineGodWeaponSelectManager
fn m_return_event_handler( self, ) -> RefineGodWeaponSelectManager_ReturnEventHandler
fn set_m_return_event_handler( self, value: RefineGodWeaponSelectManager_ReturnEventHandler, )
fn m_root(self) -> RefineGodWeaponRoot
fn set_m_root(self, value: RefineGodWeaponRoot)
impl Copy for RefineGodWeaponSelectManager
impl IObject for RefineGodWeaponSelectManager
Auto Trait Implementations§
impl Freeze for RefineGodWeaponSelectManager
impl RefUnwindSafe for RefineGodWeaponSelectManager
impl !Send for RefineGodWeaponSelectManager
impl !Sync for RefineGodWeaponSelectManager
impl Unpin for RefineGodWeaponSelectManager
impl UnwindSafe for RefineGodWeaponSelectManager
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Source§impl<__T> IRefineGodWeaponSelectManagerMethods for __Twhere
__T: IRefineGodWeaponSelectManager,
impl<__T> IRefineGodWeaponSelectManagerMethods for __Twhere
__T: IRefineGodWeaponSelectManager,
Source§fn ctor(
self,
super_: impl Into<ProcInst>,
root: impl Into<RefineGodWeaponRoot>,
initial_god_unit: impl Into<GodUnit>,
initial_god_weapon: impl Into<ItemData>,
initial_scroll_index: impl Into<i32>,
return_event_handler: impl Into<RefineGodWeaponSelectManager_ReturnEventHandler>,
)
fn ctor( self, super_: impl Into<ProcInst>, root: impl Into<RefineGodWeaponRoot>, initial_god_unit: impl Into<GodUnit>, initial_god_weapon: impl Into<ItemData>, initial_scroll_index: impl Into<i32>, return_event_handler: impl Into<RefineGodWeaponSelectManager_ReturnEventHandler>, )
.ctor(crate::app::procinst::ProcInst, crate::app::refinegodweaponroot::RefineGodWeaponRoot, crate::app::godunit::GodUnit, crate::app::itemdata::ItemData, i32, crate::app::refinegodweaponselectmanager::RefineGodWeaponSelectManager_ReturnEventHandler) overloadSource§fn on_select(self, god_unit: impl Into<GodUnit>, unit_item: impl Into<UnitItem>)
fn on_select(self, god_unit: impl Into<GodUnit>, unit_item: impl Into<UnitItem>)
OnSelect(crate::app::godunit::GodUnit, crate::app::unititem::UnitItem) overloadSource§fn on_decide(
self,
god_unit: impl Into<GodUnit>,
god_weapon: impl Into<UnitItem>,
)
fn on_decide( self, god_unit: impl Into<GodUnit>, god_weapon: impl Into<UnitItem>, )
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